public static Shovel operator %(Wood wood, Wood wood1) { Shovel shovel = new Shovel(); return(shovel); }
public static Shovel operator /(Stone stone, Stone stone1) { Shovel shovel = new Shovel(); return(shovel); }
public static Shovel operator /(Iron iron, Iron iron1) { Shovel shovel = new Shovel(); return(shovel); }
public void Check() { if (craftTable[0, 0] == 2 && craftTable[0, 1] == 2 && craftTable[0, 2] == 2) { if (craftTable[1, 0] == 0 && craftTable[1, 1] == 5 && craftTable[1, 2] == 0 && craftTable[2, 0] == 0 && craftTable[2, 1] == 5 && craftTable[2, 2] == 0) { Stone stone = new Stone(); Stone stone1 = new Stone(); Stone stone2 = new Stone(); PickaxesFirstPart pix = stone + stone1; Pickaxe pickaxe = pix + stone2; Stick stick = new Stick(); Stick stick1 = new Stick(); Handle handle = stick + stick1; Console.WriteLine(pickaxe + handle + "(stone)"); } } if (craftTable[0, 0] == 1 && craftTable[0, 1] == 1 && craftTable[0, 2] == 1) { if (craftTable[1, 0] == 0 && craftTable[1, 1] == 5 && craftTable[1, 2] == 0 && craftTable[2, 0] == 0 && craftTable[2, 1] == 5 && craftTable[2, 2] == 0) { Wood wood = new Wood(); Wood wood1 = new Wood(); Wood wood2 = new Wood(); PickaxesFirstPart pix = wood * wood1; Pickaxe pickaxe = pix + wood2; Stick stick = new Stick(); Stick stick1 = new Stick(); Handle handle = stick + stick1; Console.WriteLine(pickaxe + handle + "(wooden)"); } } if (craftTable[0, 0] == 3 && craftTable[0, 1] == 3 && craftTable[0, 2] == 3) { if (craftTable[1, 0] == 0 && craftTable[1, 1] == 5 && craftTable[1, 2] == 0 && craftTable[2, 0] == 0 && craftTable[2, 1] == 5 && craftTable[2, 2] == 0) { Iron iron = new Iron(); Iron iron1 = new Iron(); Iron iron2 = new Iron(); PickaxesFirstPart pix = iron + iron1; Pickaxe pickaxe = pix + iron2; Stick stick = new Stick(); Stick stick1 = new Stick(); Handle handle = stick + stick1; Console.WriteLine(pickaxe + handle + "(iron)"); } } if (craftTable[0, 0] == 4 && craftTable[0, 1] == 4 && craftTable[0, 2] == 4) { if (craftTable[1, 0] == 0 && craftTable[1, 1] == 5 && craftTable[1, 2] == 0 && craftTable[2, 0] == 0 && craftTable[2, 1] == 5 && craftTable[2, 2] == 0) { Gold gold = new Gold(); Gold gold1 = new Gold(); Gold gold2 = new Gold(); PickaxesFirstPart pix = gold + gold1; Pickaxe pickaxe = pix + gold2; Stick stick = new Stick(); Stick stick1 = new Stick(); Handle handle = stick + stick1; Console.WriteLine(pickaxe + handle + "(golden)"); } } if (craftTable[0, 0] == 0 && craftTable[0, 1] == 1 && craftTable[0, 2] == 0 && craftTable[1, 0] == 0 && craftTable[1, 1] == 1 && craftTable[1, 2] == 0) { if (craftTable[2, 0] == 0 && craftTable[2, 1] == 5 && craftTable[2, 2] == 0) { Wood obj = new Wood(); Wood obj2 = new Wood(); Stick stick = new Stick(); Sword sword = obj / obj2; Console.WriteLine(sword + stick + "(wooden)"); } } if (craftTable[0, 0] == 0 && craftTable[0, 1] == 2 && craftTable[0, 2] == 0 && craftTable[1, 0] == 0 && craftTable[1, 1] == 2 && craftTable[1, 2] == 0) { if (craftTable[2, 0] == 0 && craftTable[2, 1] == 5 && craftTable[2, 2] == 0) { Stone obj = new Stone(); Stone obj2 = new Stone(); Stick stick = new Stick(); Sword sword = obj * obj2; Console.WriteLine(sword + stick + "(stone)"); } } if (craftTable[0, 0] == 0 && craftTable[0, 1] == 3 && craftTable[0, 2] == 0 && craftTable[1, 0] == 0 && craftTable[1, 1] == 3 && craftTable[1, 2] == 0) { if (craftTable[2, 0] == 0 && craftTable[2, 1] == 5 && craftTable[2, 2] == 0) { Iron obj = new Iron(); Iron obj2 = new Iron(); Stick stick = new Stick(); Sword sword = obj * obj2; Console.WriteLine(sword + stick + "(iron)"); } } if (craftTable[0, 0] == 0 && craftTable[0, 1] == 4 && craftTable[0, 2] == 0 && craftTable[1, 0] == 0 && craftTable[1, 1] == 4 && craftTable[1, 2] == 0) { if (craftTable[2, 0] == 0 && craftTable[2, 1] == 5 && craftTable[2, 2] == 0) { Gold obj = new Gold(); Gold obj2 = new Gold(); Stick stick = new Stick(); Sword sword = obj * obj2; Console.WriteLine(sword + stick + "(golden)"); } } if (craftTable[0, 0] == 0 && craftTable[0, 1] == 1 && craftTable[0, 2] == 0 && craftTable[1, 0] == 0 && craftTable[1, 1] == 5 && craftTable[1, 2] == 0) { if (craftTable[2, 0] == 0 && craftTable[2, 1] == 5 && craftTable[2, 2] == 0) { Wood wood = new Wood(); Stick stick = wood + wood; Stick stick1 = wood + wood; Handle handle = stick + stick1; Shovel shovel = wood % wood; Console.WriteLine(shovel + handle + "wooden"); } } if (craftTable[0, 0] == 0 && craftTable[0, 1] == 2 && craftTable[0, 2] == 0 && craftTable[1, 0] == 0 && craftTable[1, 1] == 5 && craftTable[1, 2] == 0) { if (craftTable[2, 0] == 0 && craftTable[2, 1] == 5 && craftTable[2, 2] == 0) { Stone stone = new Stone(); Stick stick = new Stick(); Stick stick1 = new Stick(); Handle handle = stick + stick1; Shovel shovel = stone / stone; Console.WriteLine(shovel + handle + "stone"); } } if (craftTable[0, 0] == 0 && craftTable[0, 1] == 3 && craftTable[0, 2] == 0 && craftTable[1, 0] == 0 && craftTable[1, 1] == 5 && craftTable[1, 2] == 0) { if (craftTable[2, 0] == 0 && craftTable[2, 1] == 5 && craftTable[2, 2] == 0) { Iron iron = new Iron(); Stick stick = new Stick(); Stick stick1 = new Stick(); Handle handle = stick + stick1; Shovel shovel = iron / iron; Console.WriteLine(shovel + handle + "iron"); } } if (craftTable[0, 0] == 0 && craftTable[0, 1] == 4 && craftTable[0, 2] == 0 && craftTable[1, 0] == 0 && craftTable[1, 1] == 5 && craftTable[1, 2] == 0) { if (craftTable[2, 0] == 0 && craftTable[2, 1] == 5 && craftTable[2, 2] == 0) { Gold gold = new Gold(); Stick stick = new Stick(); Stick stick1 = new Stick(); Handle handle = stick + stick1; Shovel shovel = gold / gold; Console.WriteLine(shovel + handle + "golden"); } } }
public static Shovel operator /(Gold gold, Gold gold1) { Shovel shovel = new Shovel(); return(shovel); }