protected void MakeMote(TargetInfo A, TargetInfo B) { Vector3 vector = Vector3.zero; switch (this.def.spawnLocType) { case MoteSpawnLocType.OnSource: vector = A.CenterVector3; break; case MoteSpawnLocType.BetweenPositions: { Vector3 vector2 = (!A.HasThing) ? A.Cell.ToVector3Shifted() : A.Thing.DrawPos; Vector3 vector3 = (!B.HasThing) ? B.Cell.ToVector3Shifted() : B.Thing.DrawPos; if (A.HasThing && !A.Thing.Spawned) { vector = vector3; } else if (B.HasThing && !B.Thing.Spawned) { vector = vector2; } else { vector = vector2 * this.def.positionLerpFactor + vector3 * (1f - this.def.positionLerpFactor); } break; } case MoteSpawnLocType.BetweenTouchingCells: vector = A.Cell.ToVector3Shifted() + (B.Cell - A.Cell).ToVector3().normalized * 0.5f; break; case MoteSpawnLocType.RandomCellOnTarget: { CellRect cellRect; if (B.HasThing) { cellRect = B.Thing.OccupiedRect(); } else { cellRect = CellRect.CenteredOn(B.Cell, 0); } vector = cellRect.RandomCell.ToVector3Shifted(); break; } } if (this.parent != null) { Rand.PushState(this.parent.GetHashCode()); if (A.CenterVector3 != B.CenterVector3) { vector += (B.CenterVector3 - A.CenterVector3).normalized * this.parent.def.offsetTowardsTarget.RandomInRange; } vector += Gen.RandomHorizontalVector(this.parent.def.positionRadius); Rand.PopState(); } Map map = A.Map ?? B.Map; float num = (!this.def.absoluteAngle) ? (B.Cell - A.Cell).AngleFlat : 0f; if (map != null && vector.ShouldSpawnMotesAt(map)) { int randomInRange = this.def.burstCount.RandomInRange; for (int i = 0; i < randomInRange; i++) { Mote mote = (Mote)ThingMaker.MakeThing(this.def.moteDef, null); GenSpawn.Spawn(mote, vector.ToIntVec3(), map, WipeMode.Vanish); mote.Scale = this.def.scale.RandomInRange; mote.exactPosition = vector + Gen.RandomHorizontalVector(this.def.positionRadius); mote.rotationRate = this.def.rotationRate.RandomInRange; mote.exactRotation = this.def.rotation.RandomInRange + num; MoteThrown moteThrown = mote as MoteThrown; if (moteThrown != null) { moteThrown.airTimeLeft = this.def.airTime.RandomInRange; moteThrown.SetVelocity(this.def.angle.RandomInRange + num, this.def.speed.RandomInRange); } } } }
public static IEnumerable <Thing> MakeRecipeProducts(RecipeDef recipeDef, Pawn worker, List <Thing> ingredients, Thing dominantIngredient) { float efficiency; if (recipeDef.efficiencyStat == null) { efficiency = 1f; } else { efficiency = worker.GetStatValue(recipeDef.efficiencyStat, true); } if (recipeDef.products != null) { for (int i = 0; i < recipeDef.products.Count; i++) { ThingCountClass prod = recipeDef.products[i]; ThingDef stuffDef; if (prod.thingDef.MadeFromStuff) { stuffDef = dominantIngredient.def; } else { stuffDef = null; } Thing product = ThingMaker.MakeThing(prod.thingDef, stuffDef); product.stackCount = Mathf.CeilToInt((float)prod.count * efficiency); if (dominantIngredient != null) { product.SetColor(dominantIngredient.DrawColor, false); } CompIngredients ingredientsComp = product.TryGetComp <CompIngredients>(); if (ingredientsComp != null) { for (int l = 0; l < ingredients.Count; l++) { ingredientsComp.RegisterIngredient(ingredients[l].def); } } CompFoodPoisonable foodPoisonable = product.TryGetComp <CompFoodPoisonable>(); if (foodPoisonable != null) { float num = worker.GetStatValue(StatDefOf.FoodPoisonChance, true); Room room = worker.GetRoom(RegionType.Set_Passable); if (room != null) { num *= room.GetStat(RoomStatDefOf.FoodPoisonChanceFactor); } if (Rand.Value < num) { foodPoisonable.PoisonPercent = 1f; } } yield return(GenRecipe.PostProcessProduct(product, recipeDef, worker)); } } if (recipeDef.specialProducts != null) { for (int j = 0; j < recipeDef.specialProducts.Count; j++) { for (int k = 0; k < ingredients.Count; k++) { Thing ing = ingredients[k]; SpecialProductType specialProductType = recipeDef.specialProducts[j]; if (specialProductType != SpecialProductType.Butchery) { if (specialProductType == SpecialProductType.Smelted) { foreach (Thing product2 in ing.SmeltProducts(efficiency)) { yield return(GenRecipe.PostProcessProduct(product2, recipeDef, worker)); } } } else { foreach (Thing product3 in ing.ButcherProducts(worker, efficiency)) { yield return(GenRecipe.PostProcessProduct(product3, recipeDef, worker)); } } } } } }
private static void SpawnShuttle() { List <DebugMenuOption> options = new List <DebugMenuOption> { new DebugMenuOption("Incoming", DebugMenuOptionMode.Tool, delegate { GenPlace.TryPlaceThing(SkyfallerMaker.MakeSkyfaller(ThingDefOf.ShuttleIncoming, ThingMaker.MakeThing(ThingDefOf.Shuttle)), UI.MouseCell(), Find.CurrentMap, ThingPlaceMode.Near); }), new DebugMenuOption("Stationary", DebugMenuOptionMode.Tool, delegate { GenPlace.TryPlaceThing(ThingMaker.MakeThing(ThingDefOf.Shuttle), UI.MouseCell(), Find.CurrentMap, ThingPlaceMode.Near); }) }; Find.WindowStack.Add(new Dialog_DebugOptionListLister(options)); }
private static Pawn TryGenerateNewNakedPawn(ref PawnGenerationRequest request, out string error, bool ignoreScenarioRequirements) { error = null; Pawn pawn = (Pawn)ThingMaker.MakeThing(request.KindDef.race, null); PawnGenerator.pawnsBeingGenerated.Add(new PawnGenerator.PawnGenerationStatus(pawn, null)); Pawn result; try { pawn.kindDef = request.KindDef; pawn.SetFactionDirect(request.Faction); PawnComponentsUtility.CreateInitialComponents(pawn); if (request.FixedGender.HasValue) { pawn.gender = request.FixedGender.Value; } else if (pawn.RaceProps.hasGenders) { if (Rand.Value < 0.5f) { pawn.gender = Gender.Male; } else { pawn.gender = Gender.Female; } } else { pawn.gender = Gender.None; } PawnGenerator.GenerateRandomAge(pawn, request); pawn.needs.SetInitialLevels(); if (!request.Newborn && request.CanGeneratePawnRelations) { PawnGenerator.GeneratePawnRelations(pawn, ref request); } if (pawn.RaceProps.Humanlike) { pawn.story.melanin = ((!request.FixedMelanin.HasValue) ? PawnSkinColors.RandomMelanin(request.Faction) : request.FixedMelanin.Value); pawn.story.crownType = ((Rand.Value >= 0.5f) ? CrownType.Narrow : CrownType.Average); pawn.story.hairColor = PawnHairColors.RandomHairColor(pawn.story.SkinColor, pawn.ageTracker.AgeBiologicalYears); PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo(pawn, request.FixedLastName); pawn.story.hairDef = PawnHairChooser.RandomHairDefFor(pawn, request.Faction.def); PawnGenerator.GenerateTraits(pawn, request); PawnGenerator.GenerateBodyType(pawn); PawnGenerator.GenerateSkills(pawn); } PawnGenerator.GenerateInitialHediffs(pawn, request); if (pawn.workSettings != null && request.Faction.IsPlayer) { pawn.workSettings.EnableAndInitialize(); } if (request.Faction != null && pawn.RaceProps.Animal) { pawn.GenerateNecessaryName(); } if (!request.AllowDead && (pawn.Dead || pawn.Destroyed)) { PawnGenerator.DiscardGeneratedPawn(pawn); error = "Generated dead pawn."; result = null; } else if (!request.AllowDowned && pawn.Downed) { PawnGenerator.DiscardGeneratedPawn(pawn); error = "Generated downed pawn."; result = null; } else if (request.MustBeCapableOfViolence && ((pawn.story != null && pawn.story.WorkTagIsDisabled(WorkTags.Violent)) || !pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))) { PawnGenerator.DiscardGeneratedPawn(pawn); error = "Generated pawn incapable of violence."; result = null; } else if (!ignoreScenarioRequirements && request.Context == PawnGenerationContext.PlayerStarter && !Find.Scenario.AllowPlayerStartingPawn(pawn)) { PawnGenerator.DiscardGeneratedPawn(pawn); error = "Generated pawn doesn't meet scenario requirements."; result = null; } else if (request.Validator != null && !request.Validator(pawn)) { PawnGenerator.DiscardGeneratedPawn(pawn); error = "Generated pawn didn't pass validator check."; result = null; } else { for (int i = 0; i < PawnGenerator.pawnsBeingGenerated.Count - 1; i++) { if (PawnGenerator.pawnsBeingGenerated[i].PawnsGeneratedInTheMeantime == null) { PawnGenerator.pawnsBeingGenerated[i] = new PawnGenerator.PawnGenerationStatus(PawnGenerator.pawnsBeingGenerated[i].Pawn, new List <Pawn>()); } PawnGenerator.pawnsBeingGenerated[i].PawnsGeneratedInTheMeantime.Add(pawn); } result = pawn; } } finally { PawnGenerator.pawnsBeingGenerated.RemoveLast <PawnGenerator.PawnGenerationStatus>(); } return(result); }
public static Thing Spawn(ThingDef def, IntVec3 loc, Map map) { return(GenSpawn.Spawn(ThingMaker.MakeThing(def, null), loc, map)); }
protected void MakeMote(TargetInfo A, TargetInfo B) { Vector3 vector = Vector3.zero; switch (def.spawnLocType) { case MoteSpawnLocType.OnSource: vector = A.CenterVector3; break; case MoteSpawnLocType.BetweenPositions: { Vector3 vector2 = (A.HasThing ? A.Thing.DrawPos : A.Cell.ToVector3Shifted()); Vector3 vector3 = (B.HasThing ? B.Thing.DrawPos : B.Cell.ToVector3Shifted()); vector = ((A.HasThing && !A.Thing.Spawned) ? vector3 : ((!B.HasThing || B.Thing.Spawned) ? (vector2 * def.positionLerpFactor + vector3 * (1f - def.positionLerpFactor)) : vector2)); break; } case MoteSpawnLocType.RandomCellOnTarget: vector = ((!B.HasThing) ? CellRect.CenteredOn(B.Cell, 0) : B.Thing.OccupiedRect()).RandomCell.ToVector3Shifted(); break; case MoteSpawnLocType.BetweenTouchingCells: vector = A.Cell.ToVector3Shifted() + (B.Cell - A.Cell).ToVector3().normalized * 0.5f; break; } if (parent != null) { Rand.PushState(parent.GetHashCode()); if (A.CenterVector3 != B.CenterVector3) { vector += (B.CenterVector3 - A.CenterVector3).normalized * parent.def.offsetTowardsTarget.RandomInRange; } vector += Gen.RandomHorizontalVector(parent.def.positionRadius) + parent.offset; Rand.PopState(); } Map map = A.Map ?? B.Map; float num = (def.absoluteAngle ? 0f : (B.Cell - A.Cell).AngleFlat); float num2 = ((parent != null) ? parent.scale : 1f); if (map == null || !vector.ShouldSpawnMotesAt(map)) { return; } int randomInRange = def.burstCount.RandomInRange; for (int i = 0; i < randomInRange; i++) { Mote obj = (Mote)ThingMaker.MakeThing(def.moteDef); GenSpawn.Spawn(obj, vector.ToIntVec3(), map); obj.Scale = def.scale.RandomInRange * num2; obj.exactPosition = vector + def.positionOffset * num2 + Gen.RandomHorizontalVector(def.positionRadius) * num2; obj.rotationRate = def.rotationRate.RandomInRange; obj.exactRotation = def.rotation.RandomInRange + num; obj.instanceColor = def.color; MoteThrown moteThrown = obj as MoteThrown; if (moteThrown != null) { moteThrown.airTimeLeft = def.airTime.RandomInRange; moteThrown.SetVelocity(def.angle.RandomInRange + num, def.speed.RandomInRange); } } }
public IEnumerable <Thing> ThingsToSpawnAfterLoad() { Dictionary <ushort, ThingDef> thingDefsByShortHash = new Dictionary <ushort, ThingDef>(); foreach (ThingDef allDef in DefDatabase <ThingDef> .AllDefs) { if (thingDefsByShortHash.ContainsKey(allDef.shortHash)) { Log.Error(string.Concat("Hash collision between ", allDef, " and ", thingDefsByShortHash[allDef.shortHash], ": both have short hash ", allDef.shortHash)); } else { thingDefsByShortHash.Add(allDef.shortHash, allDef); } } int major = VersionControl.MajorFromVersionString(ScribeMetaHeaderUtility.loadedGameVersion); int minor = VersionControl.MinorFromVersionString(ScribeMetaHeaderUtility.loadedGameVersion); List <Thing> loadables = new List <Thing>(); MapSerializeUtility.LoadUshort(compressedData, map, delegate(IntVec3 c, ushort val) { if (val != 0) { ThingDef thingDef = BackCompatibility.BackCompatibleThingDefWithShortHash_Force(val, major, minor); if (thingDef == null) { try { thingDef = thingDefsByShortHash[val]; } catch (KeyNotFoundException) { ThingDef thingDef2 = BackCompatibility.BackCompatibleThingDefWithShortHash(val); if (thingDef2 != null) { thingDef = thingDef2; thingDefsByShortHash.Add(val, thingDef2); } else { Log.Error("Map compressor decompression error: No thingDef with short hash " + val + ". Adding as null to dictionary."); thingDefsByShortHash.Add(val, null); } } } if (thingDef != null) { try { Thing thing = ThingMaker.MakeThing(thingDef); thing.SetPositionDirect(c); loadables.Add(thing); } catch (Exception arg) { Log.Error("Could not instantiate compressed thing: " + arg); } } } }); return(loadables); }
public static IEnumerable <Thing> MakeRecipeProducts(RecipeDef recipeDef, Pawn worker, List <Thing> ingredients, Thing dominantIngredient, IBillGiver billGiver) { float efficiency = (recipeDef.efficiencyStat != null) ? worker.GetStatValue(recipeDef.efficiencyStat) : 1f; if (recipeDef.workTableEfficiencyStat != null) { Building_WorkTable building_WorkTable = billGiver as Building_WorkTable; if (building_WorkTable != null) { efficiency *= building_WorkTable.GetStatValue(recipeDef.workTableEfficiencyStat); } } if (recipeDef.products != null) { for (int k = 0; k < recipeDef.products.Count; k++) { ThingDefCountClass thingDefCountClass = recipeDef.products[k]; Thing thing = ThingMaker.MakeThing(stuff: (!thingDefCountClass.thingDef.MadeFromStuff) ? null : dominantIngredient.def, def: thingDefCountClass.thingDef); thing.stackCount = Mathf.CeilToInt((float)thingDefCountClass.count * efficiency); if (dominantIngredient != null) { thing.SetColor(dominantIngredient.DrawColor, reportFailure: false); } CompIngredients compIngredients = thing.TryGetComp <CompIngredients>(); if (compIngredients != null) { for (int l = 0; l < ingredients.Count; l++) { compIngredients.RegisterIngredient(ingredients[l].def); } } CompFoodPoisonable compFoodPoisonable = thing.TryGetComp <CompFoodPoisonable>(); if (compFoodPoisonable != null) { if (Rand.Chance(worker.GetRoom()?.GetStat(RoomStatDefOf.FoodPoisonChance) ?? RoomStatDefOf.FoodPoisonChance.roomlessScore)) { compFoodPoisonable.SetPoisoned(FoodPoisonCause.FilthyKitchen); } else if (Rand.Chance(worker.GetStatValue(StatDefOf.FoodPoisonChance))) { compFoodPoisonable.SetPoisoned(FoodPoisonCause.IncompetentCook); } } yield return(PostProcessProduct(thing, recipeDef, worker)); } } if (recipeDef.specialProducts == null) { yield break; } for (int k = 0; k < recipeDef.specialProducts.Count; k++) { for (int i = 0; i < ingredients.Count; i++) { Thing thing2 = ingredients[i]; switch (recipeDef.specialProducts[k]) { case SpecialProductType.Butchery: foreach (Thing item in thing2.ButcherProducts(worker, efficiency)) { yield return(PostProcessProduct(item, recipeDef, worker)); } break; case SpecialProductType.Smelted: foreach (Thing item2 in thing2.SmeltProducts(efficiency)) { yield return(PostProcessProduct(item2, recipeDef, worker)); } break; } } } }
public static IEnumerable <Thing> MakeRecipeProducts(RecipeDef recipeDef, Pawn worker, List <Thing> ingredients, Thing dominantIngredient, IBillGiver billGiver) { float efficiency; if (recipeDef.efficiencyStat == null) { efficiency = 1f; } else { efficiency = worker.GetStatValue(recipeDef.efficiencyStat, true); } if (recipeDef.workTableEfficiencyStat != null) { Building_WorkTable building_WorkTable = billGiver as Building_WorkTable; if (building_WorkTable != null) { efficiency *= building_WorkTable.GetStatValue(recipeDef.workTableEfficiencyStat, true); } } if (recipeDef.products != null) { for (int i = 0; i < recipeDef.products.Count; i++) { ThingDefCountClass prod = recipeDef.products[i]; ThingDef stuffDef; if (prod.thingDef.MadeFromStuff) { stuffDef = dominantIngredient.def; } else { stuffDef = null; } Thing product = ThingMaker.MakeThing(prod.thingDef, stuffDef); product.stackCount = Mathf.CeilToInt((float)prod.count * efficiency); if (dominantIngredient != null) { product.SetColor(dominantIngredient.DrawColor, false); } CompIngredients ingredientsComp = product.TryGetComp <CompIngredients>(); if (ingredientsComp != null) { for (int l = 0; l < ingredients.Count; l++) { ingredientsComp.RegisterIngredient(ingredients[l].def); } } CompFoodPoisonable foodPoisonable = product.TryGetComp <CompFoodPoisonable>(); if (foodPoisonable != null) { Room room = worker.GetRoom(RegionType.Set_Passable); float chance = (room == null) ? RoomStatDefOf.FoodPoisonChance.roomlessScore : room.GetStat(RoomStatDefOf.FoodPoisonChance); if (Rand.Chance(chance)) { foodPoisonable.SetPoisoned(FoodPoisonCause.FilthyKitchen); } else { float statValue = worker.GetStatValue(StatDefOf.FoodPoisonChance, true); if (Rand.Chance(statValue)) { foodPoisonable.SetPoisoned(FoodPoisonCause.IncompetentCook); } } } yield return(GenRecipe.PostProcessProduct(product, recipeDef, worker)); } } if (recipeDef.specialProducts != null) { for (int j = 0; j < recipeDef.specialProducts.Count; j++) { for (int k = 0; k < ingredients.Count; k++) { Thing ing = ingredients[k]; SpecialProductType specialProductType = recipeDef.specialProducts[j]; if (specialProductType != SpecialProductType.Butchery) { if (specialProductType == SpecialProductType.Smelted) { foreach (Thing product2 in ing.SmeltProducts(efficiency)) { yield return(GenRecipe.PostProcessProduct(product2, recipeDef, worker)); } } } else { foreach (Thing product3 in ing.ButcherProducts(worker, efficiency)) { yield return(GenRecipe.PostProcessProduct(product3, recipeDef, worker)); } } } } } yield break; }
public static Thing Spawn(ThingDef def, IntVec3 loc, Map map, WipeMode wipeMode = WipeMode.Vanish) { return(Spawn(ThingMaker.MakeThing(def), loc, map, wipeMode)); }
public override void SpawnSetup() { base.SpawnSetup(); this.inventory.container.TryAdd(ThingMaker.MakeThing(ThingDefOf.DoorKey)); this.food = new Pawn_FoodTracker(this); // Workaround: HealthTracker won't work without this.food }
private static Pawn TryGenerateNewPawnInternal(ref PawnGenerationRequest request, out string error, bool ignoreScenarioRequirements, bool ignoreValidator) { error = null; Pawn pawn = (Pawn)ThingMaker.MakeThing(request.KindDef.race); pawnsBeingGenerated.Add(new PawnGenerationStatus(pawn, null)); try { pawn.kindDef = request.KindDef; pawn.SetFactionDirect(request.Faction); PawnComponentsUtility.CreateInitialComponents(pawn); if (request.FixedGender.HasValue) { pawn.gender = request.FixedGender.Value; } else if (pawn.RaceProps.hasGenders) { if (Rand.Value < 0.5f) { pawn.gender = Gender.Male; } else { pawn.gender = Gender.Female; } } else { pawn.gender = Gender.None; } GenerateRandomAge(pawn, request); pawn.needs.SetInitialLevels(); if (!request.Newborn && request.CanGeneratePawnRelations) { GeneratePawnRelations(pawn, ref request); } if (pawn.RaceProps.Humanlike) { Faction faction; FactionDef factionType = (request.Faction != null) ? request.Faction.def : ((!Find.FactionManager.TryGetRandomNonColonyHumanlikeFaction(out faction, tryMedievalOrBetter: false, allowDefeated: true)) ? Faction.OfAncients.def : faction.def); pawn.story.melanin = ((!request.FixedMelanin.HasValue) ? PawnSkinColors.RandomMelanin(request.Faction) : request.FixedMelanin.Value); pawn.story.crownType = ((Rand.Value < 0.5f) ? CrownType.Average : CrownType.Narrow); pawn.story.hairColor = PawnHairColors.RandomHairColor(pawn.story.SkinColor, pawn.ageTracker.AgeBiologicalYears); PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo(pawn, request.FixedLastName, factionType); pawn.story.hairDef = PawnHairChooser.RandomHairDefFor(pawn, factionType); GenerateTraits(pawn, request); GenerateBodyType(pawn); GenerateSkills(pawn); } if (pawn.RaceProps.Animal && request.Faction != null && request.Faction.IsPlayer) { pawn.training.SetWantedRecursive(TrainableDefOf.Tameness, checkOn: true); pawn.training.Train(TrainableDefOf.Tameness, null, complete: true); } GenerateInitialHediffs(pawn, request); if (pawn.workSettings != null && request.Faction != null && request.Faction.IsPlayer) { pawn.workSettings.EnableAndInitialize(); } if (request.Faction != null && pawn.RaceProps.Animal) { pawn.GenerateNecessaryName(); } if (Find.Scenario != null) { Find.Scenario.Notify_NewPawnGenerating(pawn, request.Context); } if (!request.AllowDead && (pawn.Dead || pawn.Destroyed)) { DiscardGeneratedPawn(pawn); error = "Generated dead pawn."; return(null); } if (!request.AllowDowned && pawn.Downed) { DiscardGeneratedPawn(pawn); error = "Generated downed pawn."; return(null); } if (request.MustBeCapableOfViolence && ((pawn.story != null && pawn.story.WorkTagIsDisabled(WorkTags.Violent)) || (pawn.RaceProps.ToolUser && !pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)))) { DiscardGeneratedPawn(pawn); error = "Generated pawn incapable of violence."; return(null); } if (!ignoreScenarioRequirements && request.Context == PawnGenerationContext.PlayerStarter && Find.Scenario != null && !Find.Scenario.AllowPlayerStartingPawn(pawn, tryingToRedress: false, request)) { DiscardGeneratedPawn(pawn); error = "Generated pawn doesn't meet scenario requirements."; return(null); } if (!ignoreValidator && request.ValidatorPreGear != null && !request.ValidatorPreGear(pawn)) { DiscardGeneratedPawn(pawn); error = "Generated pawn didn't pass validator check (pre-gear)."; return(null); } if (!request.Newborn) { GenerateGearFor(pawn, request); } if (!ignoreValidator && request.ValidatorPostGear != null && !request.ValidatorPostGear(pawn)) { DiscardGeneratedPawn(pawn); error = "Generated pawn didn't pass validator check (post-gear)."; return(null); } for (int i = 0; i < pawnsBeingGenerated.Count - 1; i++) { if (pawnsBeingGenerated[i].PawnsGeneratedInTheMeantime == null) { pawnsBeingGenerated[i] = new PawnGenerationStatus(pawnsBeingGenerated[i].Pawn, new List <Pawn>()); } pawnsBeingGenerated[i].PawnsGeneratedInTheMeantime.Add(pawn); } return(pawn); } finally { pawnsBeingGenerated.RemoveLast(); } }
public static IEnumerable <Thing> MakeRecipeProducts(RecipeDef recipeDef, Pawn worker, List <Thing> ingredients, Thing dominantIngredient) { float efficiency = (float)((recipeDef.efficiencyStat != null) ? worker.GetStatValue(recipeDef.efficiencyStat, true) : 1.0); if (recipeDef.products != null) { int k = 0; if (k < recipeDef.products.Count) { ThingCountClass prod = recipeDef.products[k]; ThingDef stuffDef = (!prod.thingDef.MadeFromStuff) ? null : dominantIngredient.def; Thing product3 = ThingMaker.MakeThing(prod.thingDef, stuffDef); product3.stackCount = Mathf.CeilToInt((float)prod.count * efficiency); if (dominantIngredient != null) { product3.SetColor(dominantIngredient.DrawColor, false); } CompIngredients ingredientsComp = product3.TryGetComp <CompIngredients>(); if (ingredientsComp != null) { for (int l = 0; l < ingredients.Count; l++) { ingredientsComp.RegisterIngredient(ingredients[l].def); } } CompFoodPoisonable foodPoisonable = product3.TryGetComp <CompFoodPoisonable>(); if (foodPoisonable != null) { float num = worker.GetStatValue(StatDefOf.FoodPoisonChance, true); Room room = worker.GetRoom(RegionType.Set_Passable); if (room != null) { num *= room.GetStat(RoomStatDefOf.FoodPoisonChanceFactor); } if (Rand.Value < num) { foodPoisonable.PoisonPercent = 1f; } } yield return(GenRecipe.PostProcessProduct(product3, recipeDef, worker)); /*Error: Unable to find new state assignment for yield return*/; } } if (recipeDef.specialProducts != null) { for (int j = 0; j < recipeDef.specialProducts.Count; j++) { for (int i = 0; i < ingredients.Count; i++) { Thing ing = ingredients[i]; switch (recipeDef.specialProducts[j]) { case SpecialProductType.Butchery: using (IEnumerator <Thing> enumerator2 = ing.ButcherProducts(worker, efficiency).GetEnumerator()) { if (enumerator2.MoveNext()) { Thing product = enumerator2.Current; yield return(GenRecipe.PostProcessProduct(product, recipeDef, worker)); /*Error: Unable to find new state assignment for yield return*/; } } break; case SpecialProductType.Smelted: using (IEnumerator <Thing> enumerator = ing.SmeltProducts(efficiency).GetEnumerator()) { if (enumerator.MoveNext()) { Thing product2 = enumerator.Current; yield return(GenRecipe.PostProcessProduct(product2, recipeDef, worker)); /*Error: Unable to find new state assignment for yield return*/; } } break; } } } } yield break; IL_0473: /*Error near IL_0474: Unexpected return in MoveNext()*/; }
private static Pawn TryGenerateNewPawnInternal(ref PawnGenerationRequest request, out string error, bool ignoreScenarioRequirements, bool ignoreValidator) { error = null; Pawn pawn = (Pawn)ThingMaker.MakeThing(request.KindDef.race); pawnsBeingGenerated.Add(new PawnGenerationStatus(pawn, null)); try { pawn.kindDef = request.KindDef; pawn.SetFactionDirect(request.Faction); PawnComponentsUtility.CreateInitialComponents(pawn); if (request.FixedGender.HasValue) { pawn.gender = request.FixedGender.Value; } else if (pawn.RaceProps.hasGenders) { if (Rand.Value < 0.5f) { pawn.gender = Gender.Male; } else { pawn.gender = Gender.Female; } } else { pawn.gender = Gender.None; } GenerateRandomAge(pawn, request); pawn.needs.SetInitialLevels(); if (!request.Newborn && request.CanGeneratePawnRelations) { GeneratePawnRelations(pawn, ref request); } if (pawn.RaceProps.Humanlike) { Faction faction; FactionDef factionType = ((request.Faction != null) ? request.Faction.def : ((!Find.FactionManager.TryGetRandomNonColonyHumanlikeFaction_NewTemp(out faction, tryMedievalOrBetter: false, allowDefeated: true)) ? Faction.OfAncients.def : faction.def)); pawn.story.melanin = (request.FixedMelanin.HasValue ? request.FixedMelanin.Value : PawnSkinColors.RandomMelanin(request.Faction)); pawn.story.crownType = ((Rand.Value < 0.5f) ? CrownType.Average : CrownType.Narrow); pawn.story.hairColor = PawnHairColors.RandomHairColor(pawn.story.SkinColor, pawn.ageTracker.AgeBiologicalYears); PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo(pawn, request.FixedLastName, factionType); if (pawn.story != null) { if (request.FixedBirthName != null) { pawn.story.birthLastName = request.FixedBirthName; } else if (pawn.Name is NameTriple) { pawn.story.birthLastName = ((NameTriple)pawn.Name).Last; } } pawn.story.hairDef = PawnHairChooser.RandomHairDefFor(pawn, factionType); GenerateTraits(pawn, request); GenerateBodyType_NewTemp(pawn, request); GenerateSkills(pawn); } if (pawn.RaceProps.Animal && request.Faction != null && request.Faction.IsPlayer) { pawn.training.SetWantedRecursive(TrainableDefOf.Tameness, checkOn: true); pawn.training.Train(TrainableDefOf.Tameness, null, complete: true); } GenerateInitialHediffs(pawn, request); if (!request.ForbidAnyTitle) { RoyalTitleDef royalTitleDef = request.FixedTitle; if (royalTitleDef == null) { if (request.KindDef.titleRequired != null) { royalTitleDef = request.KindDef.titleRequired; } else if (!request.KindDef.titleSelectOne.NullOrEmpty() && Rand.Chance(request.KindDef.royalTitleChance)) { royalTitleDef = request.KindDef.titleSelectOne.RandomElementByWeight((RoyalTitleDef t) => t.commonality); } } if (request.KindDef.minTitleRequired != null && (royalTitleDef == null || royalTitleDef.seniority < request.KindDef.minTitleRequired.seniority)) { royalTitleDef = request.KindDef.minTitleRequired; } if (royalTitleDef != null) { Faction faction2 = ((request.Faction != null && request.Faction.def.HasRoyalTitles) ? request.Faction : Find.FactionManager.RandomRoyalFaction()); pawn.royalty.SetTitle(faction2, royalTitleDef, grantRewards: false); if (request.Faction != null && !request.Faction.IsPlayer) { PurchasePermits(pawn, faction2); } int amount = 0; if (royalTitleDef.GetNextTitle(faction2) != null) { amount = Rand.Range(0, royalTitleDef.GetNextTitle(faction2).favorCost - 1); } pawn.royalty.SetFavor_NewTemp(faction2, amount); if (royalTitleDef.maxPsylinkLevel > 0) { Hediff_ImplantWithLevel hediff_ImplantWithLevel = HediffMaker.MakeHediff(HediffDefOf.PsychicAmplifier, pawn, pawn.health.hediffSet.GetBrain()) as Hediff_ImplantWithLevel; pawn.health.AddHediff(hediff_ImplantWithLevel); hediff_ImplantWithLevel.SetLevelTo(royalTitleDef.maxPsylinkLevel); } } } if (pawn.royalty != null) { pawn.royalty.allowRoomRequirements = request.KindDef.allowRoyalRoomRequirements; pawn.royalty.allowApparelRequirements = request.KindDef.allowRoyalApparelRequirements; } if (pawn.workSettings != null && request.Faction != null && request.Faction.IsPlayer) { pawn.workSettings.EnableAndInitialize(); } if (request.Faction != null && pawn.RaceProps.Animal) { pawn.GenerateNecessaryName(); } if (Find.Scenario != null) { Find.Scenario.Notify_NewPawnGenerating(pawn, request.Context); } if (!request.AllowDead && (pawn.Dead || pawn.Destroyed)) { DiscardGeneratedPawn(pawn); error = "Generated dead pawn."; return(null); } if (!request.AllowDowned && pawn.Downed) { DiscardGeneratedPawn(pawn); error = "Generated downed pawn."; return(null); } if (request.MustBeCapableOfViolence && ((pawn.story != null && pawn.WorkTagIsDisabled(WorkTags.Violent)) || (pawn.RaceProps.ToolUser && !pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)))) { DiscardGeneratedPawn(pawn); error = "Generated pawn incapable of violence."; return(null); } if (request.KindDef != null && !request.KindDef.skills.NullOrEmpty()) { List <SkillRange> skills = request.KindDef.skills; for (int i = 0; i < skills.Count; i++) { if (pawn.skills.GetSkill(skills[i].Skill).TotallyDisabled) { error = "Generated pawn incapable of required skill: " + skills[i].Skill.defName; return(null); } } } if (request.KindDef.requiredWorkTags != 0 && (pawn.CombinedDisabledWorkTags & request.KindDef.requiredWorkTags) != 0) { DiscardGeneratedPawn(pawn); error = "Generated pawn with disabled requiredWorkTags."; return(null); } if (!ignoreScenarioRequirements && request.Context == PawnGenerationContext.PlayerStarter && Find.Scenario != null && !Find.Scenario.AllowPlayerStartingPawn(pawn, tryingToRedress: false, request)) { DiscardGeneratedPawn(pawn); error = "Generated pawn doesn't meet scenario requirements."; return(null); } if (!ignoreValidator && request.ValidatorPreGear != null && !request.ValidatorPreGear(pawn)) { DiscardGeneratedPawn(pawn); error = "Generated pawn didn't pass validator check (pre-gear)."; return(null); } if (!request.Newborn) { GenerateGearFor(pawn, request); } if (!ignoreValidator && request.ValidatorPostGear != null && !request.ValidatorPostGear(pawn)) { DiscardGeneratedPawn(pawn); error = "Generated pawn didn't pass validator check (post-gear)."; return(null); } for (int j = 0; j < pawnsBeingGenerated.Count - 1; j++) { if (pawnsBeingGenerated[j].PawnsGeneratedInTheMeantime == null) { pawnsBeingGenerated[j] = new PawnGenerationStatus(pawnsBeingGenerated[j].Pawn, new List <Pawn>()); } pawnsBeingGenerated[j].PawnsGeneratedInTheMeantime.Add(pawn); } return(pawn); } finally { pawnsBeingGenerated.RemoveLast(); } }
public bool MoveNext() { uint num = (uint)this.$PC; this.$PC = -1; bool flag = false; switch (num) { case 0u: if (Rand.Value < this.skipChance) { return(false); } if (this.thingDef != null && this.countRange.max > 0) { thing = ThingMaker.MakeThing(this.thingDef, null); thing.stackCount = this.countRange.RandomInRange; this.$current = thing; if (!this.$disposing) { this.$PC = 1; } return(true); } break; case 1u: break; case 2u: Block_7: try { switch (num) { case 2u: Block_12: try { switch (num) { } if (enumerator2.MoveNext()) { subThing = enumerator2.Current; this.$current = subThing; if (!this.$disposing) { this.$PC = 2; } flag = true; return(true); } } finally { if (!flag) { if (enumerator2 != null) { enumerator2.Dispose(); } } } break; } if (enumerator.MoveNext()) { opt = enumerator.Current; enumerator2 = opt.GenerateThings().GetEnumerator(); num = 4294967293u; goto Block_12; } } finally { if (!flag) { ((IDisposable)enumerator).Dispose(); } } goto IL_1CB; case 3u: Block_10: try { switch (num) { } if (enumerator3.MoveNext()) { subThing2 = enumerator3.Current; this.$current = subThing2; if (!this.$disposing) { this.$PC = 3; } flag = true; return(true); } } finally { if (!flag) { if (enumerator3 != null) { enumerator3.Dispose(); } } } goto IL_2A0; default: return(false); } if (this.subOptionsTakeAll != null) { enumerator = this.subOptionsTakeAll.GetEnumerator(); num = 4294967293u; goto Block_7; } IL_1CB: if (this.subOptionsChooseOne != null) { chosen = this.subOptionsChooseOne.RandomElementByWeight((PawnInventoryOption o) => o.choiceChance); enumerator3 = chosen.GenerateThings().GetEnumerator(); num = 4294967293u; goto Block_10; } IL_2A0: this.$PC = -1; return(false); }