private static Pawn GenerateNewNakedPawn(ref PawnGenerationRequest request) { Pawn pawn = null; string text = null; bool ignoreScenarioRequirements = false; for (int i = 0; i < 100; i++) { if (i == 70) { Log.Error("Could not generate a pawn after " + 70 + " tries. Last error: " + text + " Ignoring scenario requirements."); ignoreScenarioRequirements = true; } PawnGenerationRequest pawnGenerationRequest = request; pawn = PawnGenerator.TryGenerateNewNakedPawn(ref pawnGenerationRequest, out text, ignoreScenarioRequirements); if (pawn != null) { request = pawnGenerationRequest; break; } } if (pawn == null) { Log.Error("Pawn generation error: " + text + " Too many tries (" + 100 + "), returning null. Generation request: " + request); return(null); } return(pawn); }
private static Pawn GenerateNewNakedPawn(ref PawnGenerationRequest request) { Pawn pawn = null; string text = null; bool ignoreScenarioRequirements = false; for (int i = 0; i < 100; i++) { if (i == 70) { Log.Error(string.Concat(new object[] { "Could not generate a pawn after ", 70, " tries. Last error: ", text, " Ignoring scenario requirements." })); ignoreScenarioRequirements = true; } PawnGenerationRequest pawnGenerationRequest = request; pawn = PawnGenerator.TryGenerateNewNakedPawn(ref pawnGenerationRequest, out text, ignoreScenarioRequirements); if (pawn != null) { request = pawnGenerationRequest; break; } } if (pawn == null) { Log.Error(string.Concat(new object[] { "Pawn generation error: ", text, " Too many tries (", 100, "), returning null. Generation request: ", request })); return(null); } return(pawn); }