Example #1
0
        public override void CompPostTick(ref float severityAdjustment)
        {
            float mtbDays = Props.probabilityPerStage[parent.CurStageIndex].mtbDays;

            if (!(mtbDays > 0f) || !base.Pawn.IsHashIntervalTick(60))
            {
                return;
            }
            ChangeImplantLevel_Probability changeImplantLevel_Probability = Props.probabilityPerStage[parent.CurStageIndex];

            if ((lastChangeLevelTick < 0 || (float)(Find.TickManager.TicksGame - lastChangeLevelTick) >= changeImplantLevel_Probability.minIntervalDays * 60000f) && Rand.MTBEventOccurs(mtbDays, 60000f, 60f))
            {
                Hediff_ImplantWithLevel hediff_ImplantWithLevel = parent.pawn.health.hediffSet.GetFirstHediffOfDef(Props.implant) as Hediff_ImplantWithLevel;
                if (hediff_ImplantWithLevel != null)
                {
                    hediff_ImplantWithLevel.ChangeLevel(Props.levelOffset);
                    lastChangeLevelTick = Find.TickManager.TicksGame;
                    Messages.Message("MessageLostImplantLevelFromHediff".Translate(parent.pawn.Named("PAWN"), hediff_ImplantWithLevel.LabelBase, parent.Label), parent.pawn, MessageTypeDefOf.NegativeEvent);
                }
            }
        }
        private static Pawn TryGenerateNewPawnInternal(ref PawnGenerationRequest request, out string error, bool ignoreScenarioRequirements, bool ignoreValidator)
        {
            error = null;
            Pawn pawn = (Pawn)ThingMaker.MakeThing(request.KindDef.race);

            pawnsBeingGenerated.Add(new PawnGenerationStatus(pawn, null));
            try
            {
                pawn.kindDef = request.KindDef;
                pawn.SetFactionDirect(request.Faction);
                PawnComponentsUtility.CreateInitialComponents(pawn);
                if (request.FixedGender.HasValue)
                {
                    pawn.gender = request.FixedGender.Value;
                }
                else if (pawn.RaceProps.hasGenders)
                {
                    if (Rand.Value < 0.5f)
                    {
                        pawn.gender = Gender.Male;
                    }
                    else
                    {
                        pawn.gender = Gender.Female;
                    }
                }
                else
                {
                    pawn.gender = Gender.None;
                }
                GenerateRandomAge(pawn, request);
                pawn.needs.SetInitialLevels();
                if (!request.Newborn && request.CanGeneratePawnRelations)
                {
                    GeneratePawnRelations(pawn, ref request);
                }
                if (pawn.RaceProps.Humanlike)
                {
                    Faction    faction;
                    FactionDef factionType = ((request.Faction != null) ? request.Faction.def : ((!Find.FactionManager.TryGetRandomNonColonyHumanlikeFaction_NewTemp(out faction, tryMedievalOrBetter: false, allowDefeated: true)) ? Faction.OfAncients.def : faction.def));
                    pawn.story.melanin   = (request.FixedMelanin.HasValue ? request.FixedMelanin.Value : PawnSkinColors.RandomMelanin(request.Faction));
                    pawn.story.crownType = ((Rand.Value < 0.5f) ? CrownType.Average : CrownType.Narrow);
                    pawn.story.hairColor = PawnHairColors.RandomHairColor(pawn.story.SkinColor, pawn.ageTracker.AgeBiologicalYears);
                    PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo(pawn, request.FixedLastName, factionType);
                    if (pawn.story != null)
                    {
                        if (request.FixedBirthName != null)
                        {
                            pawn.story.birthLastName = request.FixedBirthName;
                        }
                        else if (pawn.Name is NameTriple)
                        {
                            pawn.story.birthLastName = ((NameTriple)pawn.Name).Last;
                        }
                    }
                    pawn.story.hairDef = PawnHairChooser.RandomHairDefFor(pawn, factionType);
                    GenerateTraits(pawn, request);
                    GenerateBodyType_NewTemp(pawn, request);
                    GenerateSkills(pawn);
                }
                if (pawn.RaceProps.Animal && request.Faction != null && request.Faction.IsPlayer)
                {
                    pawn.training.SetWantedRecursive(TrainableDefOf.Tameness, checkOn: true);
                    pawn.training.Train(TrainableDefOf.Tameness, null, complete: true);
                }
                GenerateInitialHediffs(pawn, request);
                if (!request.ForbidAnyTitle)
                {
                    RoyalTitleDef royalTitleDef = request.FixedTitle;
                    if (royalTitleDef == null)
                    {
                        if (request.KindDef.titleRequired != null)
                        {
                            royalTitleDef = request.KindDef.titleRequired;
                        }
                        else if (!request.KindDef.titleSelectOne.NullOrEmpty() && Rand.Chance(request.KindDef.royalTitleChance))
                        {
                            royalTitleDef = request.KindDef.titleSelectOne.RandomElementByWeight((RoyalTitleDef t) => t.commonality);
                        }
                    }
                    if (request.KindDef.minTitleRequired != null && (royalTitleDef == null || royalTitleDef.seniority < request.KindDef.minTitleRequired.seniority))
                    {
                        royalTitleDef = request.KindDef.minTitleRequired;
                    }
                    if (royalTitleDef != null)
                    {
                        Faction faction2 = ((request.Faction != null && request.Faction.def.HasRoyalTitles) ? request.Faction : Find.FactionManager.RandomRoyalFaction());
                        pawn.royalty.SetTitle(faction2, royalTitleDef, grantRewards: false);
                        if (request.Faction != null && !request.Faction.IsPlayer)
                        {
                            PurchasePermits(pawn, faction2);
                        }
                        int amount = 0;
                        if (royalTitleDef.GetNextTitle(faction2) != null)
                        {
                            amount = Rand.Range(0, royalTitleDef.GetNextTitle(faction2).favorCost - 1);
                        }
                        pawn.royalty.SetFavor_NewTemp(faction2, amount);
                        if (royalTitleDef.maxPsylinkLevel > 0)
                        {
                            Hediff_ImplantWithLevel hediff_ImplantWithLevel = HediffMaker.MakeHediff(HediffDefOf.PsychicAmplifier, pawn, pawn.health.hediffSet.GetBrain()) as Hediff_ImplantWithLevel;
                            pawn.health.AddHediff(hediff_ImplantWithLevel);
                            hediff_ImplantWithLevel.SetLevelTo(royalTitleDef.maxPsylinkLevel);
                        }
                    }
                }
                if (pawn.royalty != null)
                {
                    pawn.royalty.allowRoomRequirements    = request.KindDef.allowRoyalRoomRequirements;
                    pawn.royalty.allowApparelRequirements = request.KindDef.allowRoyalApparelRequirements;
                }
                if (pawn.workSettings != null && request.Faction != null && request.Faction.IsPlayer)
                {
                    pawn.workSettings.EnableAndInitialize();
                }
                if (request.Faction != null && pawn.RaceProps.Animal)
                {
                    pawn.GenerateNecessaryName();
                }
                if (Find.Scenario != null)
                {
                    Find.Scenario.Notify_NewPawnGenerating(pawn, request.Context);
                }
                if (!request.AllowDead && (pawn.Dead || pawn.Destroyed))
                {
                    DiscardGeneratedPawn(pawn);
                    error = "Generated dead pawn.";
                    return(null);
                }
                if (!request.AllowDowned && pawn.Downed)
                {
                    DiscardGeneratedPawn(pawn);
                    error = "Generated downed pawn.";
                    return(null);
                }
                if (request.MustBeCapableOfViolence && ((pawn.story != null && pawn.WorkTagIsDisabled(WorkTags.Violent)) || (pawn.RaceProps.ToolUser && !pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))))
                {
                    DiscardGeneratedPawn(pawn);
                    error = "Generated pawn incapable of violence.";
                    return(null);
                }
                if (request.KindDef != null && !request.KindDef.skills.NullOrEmpty())
                {
                    List <SkillRange> skills = request.KindDef.skills;
                    for (int i = 0; i < skills.Count; i++)
                    {
                        if (pawn.skills.GetSkill(skills[i].Skill).TotallyDisabled)
                        {
                            error = "Generated pawn incapable of required skill: " + skills[i].Skill.defName;
                            return(null);
                        }
                    }
                }
                if (request.KindDef.requiredWorkTags != 0 && (pawn.CombinedDisabledWorkTags & request.KindDef.requiredWorkTags) != 0)
                {
                    DiscardGeneratedPawn(pawn);
                    error = "Generated pawn with disabled requiredWorkTags.";
                    return(null);
                }
                if (!ignoreScenarioRequirements && request.Context == PawnGenerationContext.PlayerStarter && Find.Scenario != null && !Find.Scenario.AllowPlayerStartingPawn(pawn, tryingToRedress: false, request))
                {
                    DiscardGeneratedPawn(pawn);
                    error = "Generated pawn doesn't meet scenario requirements.";
                    return(null);
                }
                if (!ignoreValidator && request.ValidatorPreGear != null && !request.ValidatorPreGear(pawn))
                {
                    DiscardGeneratedPawn(pawn);
                    error = "Generated pawn didn't pass validator check (pre-gear).";
                    return(null);
                }
                if (!request.Newborn)
                {
                    GenerateGearFor(pawn, request);
                }
                if (!ignoreValidator && request.ValidatorPostGear != null && !request.ValidatorPostGear(pawn))
                {
                    DiscardGeneratedPawn(pawn);
                    error = "Generated pawn didn't pass validator check (post-gear).";
                    return(null);
                }
                for (int j = 0; j < pawnsBeingGenerated.Count - 1; j++)
                {
                    if (pawnsBeingGenerated[j].PawnsGeneratedInTheMeantime == null)
                    {
                        pawnsBeingGenerated[j] = new PawnGenerationStatus(pawnsBeingGenerated[j].Pawn, new List <Pawn>());
                    }
                    pawnsBeingGenerated[j].PawnsGeneratedInTheMeantime.Add(pawn);
                }
                return(pawn);
            }
            finally
            {
                pawnsBeingGenerated.RemoveLast();
            }
        }