Example #1
0
        private static bool StillValid(FloatMenuOption opt, List <FloatMenuOption> curOpts, Caravan forCaravan)
        {
            List <FloatMenuOption> list = null;
            Vector2 vector = new Vector2(-9999f, -9999f);

            return(FloatMenuWorld.StillValid(opt, curOpts, forCaravan, ref list, ref vector));
        }
        public override void DoWindowContents(Rect inRect)
        {
            Caravan caravan = Find.WorldSelector.SingleSelectedObject as Caravan;

            if (caravan == null)
            {
                Find.WindowStack.TryRemove(this, true);
            }
            else
            {
                if (Time.frameCount % 3 == 0)
                {
                    Profiler.BeginSample("Float menu ChoicesAtFor()");
                    List <FloatMenuOption> list = FloatMenuMakerWorld.ChoicesAtFor(this.clickPos, caravan);
                    Profiler.EndSample();
                    List <FloatMenuOption> list2 = list;
                    Vector2 vector = this.clickPos;
                    Profiler.BeginSample("StillValid()");
                    for (int i = 0; i < this.options.Count; i++)
                    {
                        if (!this.options[i].Disabled && !FloatMenuWorld.StillValid(this.options[i], list, caravan, ref list2, ref vector))
                        {
                            this.options[i].Disabled = true;
                        }
                    }
                    Profiler.EndSample();
                }
                base.DoWindowContents(inRect);
            }
        }
Example #3
0
 private static bool StillValid(FloatMenuOption opt, List <FloatMenuOption> curOpts)
 {
     if (opt.revalidateWorldClickTarget == null)
     {
         for (int i = 0; i < curOpts.Count; i++)
         {
             if (FloatMenuWorld.OptionsMatch(opt, curOpts[i]))
             {
                 return(true);
             }
         }
     }
     else
     {
         if (!opt.revalidateWorldClickTarget.Spawned)
         {
             return(false);
         }
         Vector2 mousePos = opt.revalidateWorldClickTarget.ScreenPos();
         mousePos.y = (float)UI.screenHeight - mousePos.y;
         List <FloatMenuOption> list = FloatMenuMakerWorld.ChoicesAtFor(mousePos, (Caravan)Find.WorldSelector.SingleSelectedObject);
         for (int j = 0; j < list.Count; j++)
         {
             if (FloatMenuWorld.OptionsMatch(opt, list[j]))
             {
                 return(true);
             }
         }
     }
     return(false);
 }
Example #4
0
        public override void PreOptionChosen(FloatMenuOption opt)
        {
            base.PreOptionChosen(opt);
            Caravan caravan = Find.WorldSelector.SingleSelectedObject as Caravan;

            if (!opt.Disabled && (caravan == null || !FloatMenuWorld.StillValid(opt, FloatMenuMakerWorld.ChoicesAtFor(this.clickPos, caravan), caravan)))
            {
                opt.Disabled = true;
            }
        }
Example #5
0
        public override void DoWindowContents(Rect inRect)
        {
            Caravan caravan = Find.WorldSelector.SingleSelectedObject as Caravan;

            if (caravan == null)
            {
                Find.WindowStack.TryRemove(this, true);
                return;
            }
            List <FloatMenuOption> curOpts = FloatMenuMakerWorld.ChoicesAtFor(this.clickPos, caravan);

            for (int i = 0; i < this.options.Count; i++)
            {
                if (!this.options[i].Disabled && !FloatMenuWorld.StillValid(this.options[i], curOpts))
                {
                    this.options[i].Disabled = true;
                }
            }
            base.DoWindowContents(inRect);
        }
Example #6
0
 private static bool StillValid(FloatMenuOption opt, List <FloatMenuOption> curOpts, Caravan forCaravan, ref List <FloatMenuOption> cachedChoices, ref Vector2 cachedChoicesForPos)
 {
     if (opt.revalidateWorldClickTarget == null)
     {
         for (int i = 0; i < curOpts.Count; i++)
         {
             if (FloatMenuWorld.OptionsMatch(opt, curOpts[i]))
             {
                 return(true);
             }
         }
     }
     else
     {
         if (!opt.revalidateWorldClickTarget.Spawned)
         {
             return(false);
         }
         Vector2 vector = opt.revalidateWorldClickTarget.ScreenPos();
         vector.y = (float)UI.screenHeight - vector.y;
         List <FloatMenuOption> list;
         if (vector == cachedChoicesForPos)
         {
             list = cachedChoices;
         }
         else
         {
             cachedChoices       = FloatMenuMakerWorld.ChoicesAtFor(vector, forCaravan);
             cachedChoicesForPos = vector;
             list = cachedChoices;
         }
         for (int j = 0; j < list.Count; j++)
         {
             if (FloatMenuWorld.OptionsMatch(opt, list[j]))
             {
                 return(!list[j].Disabled);
             }
         }
     }
     return(false);
 }