private static void DropRoofInCellPhaseOne(IntVec3 c, Map map, List <Thing> outCrushedThings) { RoofDef roofDef = map.roofGrid.RoofAt(c); if (roofDef == null) { return; } if (roofDef.collapseLeavingThingDef != null && roofDef.collapseLeavingThingDef.passability == Traversability.Impassable) { for (int i = 0; i < 2; i++) { List <Thing> thingList = c.GetThingList(map); for (int j = thingList.Count - 1; j >= 0; j--) { Thing thing = thingList[j]; RoofCollapserImmediate.TryAddToCrushedThingsList(thing, outCrushedThings); Pawn pawn = thing as Pawn; DamageInfo dinfo; if (pawn != null) { DamageDef crush = DamageDefOf.Crush; float amount = 99999f; float armorPenetration = 999f; BodyPartRecord brain = pawn.health.hediffSet.GetBrain(); dinfo = new DamageInfo(crush, amount, armorPenetration, -1f, null, brain, null, DamageInfo.SourceCategory.Collapse, null); } else { dinfo = new DamageInfo(DamageDefOf.Crush, 99999f, 999f, -1f, null, null, null, DamageInfo.SourceCategory.Collapse, null); dinfo.SetBodyRegion(BodyPartHeight.Top, BodyPartDepth.Outside); } BattleLogEntry_DamageTaken battleLogEntry_DamageTaken = null; if (i == 0 && pawn != null) { battleLogEntry_DamageTaken = new BattleLogEntry_DamageTaken(pawn, RulePackDefOf.DamageEvent_Ceiling, null); Find.BattleLog.Add(battleLogEntry_DamageTaken); } thing.TakeDamage(dinfo).AssociateWithLog(battleLogEntry_DamageTaken); if (!thing.Destroyed && thing.def.destroyable) { thing.Kill(new DamageInfo?(new DamageInfo(DamageDefOf.Crush, 99999f, 999f, -1f, null, null, null, DamageInfo.SourceCategory.Collapse, null)), null); } } } } else { List <Thing> thingList2 = c.GetThingList(map); for (int k = thingList2.Count - 1; k >= 0; k--) { Thing thing2 = thingList2[k]; if (thing2.def.category == ThingCategory.Item || thing2.def.category == ThingCategory.Plant || thing2.def.category == ThingCategory.Building || thing2.def.category == ThingCategory.Pawn) { RoofCollapserImmediate.TryAddToCrushedThingsList(thing2, outCrushedThings); float num = (float)RoofCollapserImmediate.ThinRoofCrushDamageRange.RandomInRange; if (thing2.def.building != null) { num *= thing2.def.building.roofCollapseDamageMultiplier; } BattleLogEntry_DamageTaken battleLogEntry_DamageTaken2 = null; if (thing2 is Pawn) { battleLogEntry_DamageTaken2 = new BattleLogEntry_DamageTaken((Pawn)thing2, RulePackDefOf.DamageEvent_Ceiling, null); Find.BattleLog.Add(battleLogEntry_DamageTaken2); } DamageInfo dinfo2 = new DamageInfo(DamageDefOf.Crush, (float)GenMath.RoundRandom(num), 0f, -1f, null, null, null, DamageInfo.SourceCategory.Collapse, null); dinfo2.SetBodyRegion(BodyPartHeight.Top, BodyPartDepth.Outside); thing2.TakeDamage(dinfo2).AssociateWithLog(battleLogEntry_DamageTaken2); } } } if (roofDef.collapseLeavingThingDef != null) { Thing thing3 = GenSpawn.Spawn(roofDef.collapseLeavingThingDef, c, map, WipeMode.Vanish); if (thing3.def.rotatable) { thing3.Rotation = Rot4.Random; } } for (int l = 0; l < 1; l++) { Vector3 vector = c.ToVector3Shifted(); vector += Gen.RandomHorizontalVector(0.6f); MoteMaker.ThrowDustPuff(vector, map, 2f); } }
private static void DropRoofInCellPhaseOne(IntVec3 c, Map map, List <Thing> outCrushedThings) { RoofDef roofDef = map.roofGrid.RoofAt(c); if (roofDef == null) { return; } if (roofDef.collapseLeavingThingDef != null && roofDef.collapseLeavingThingDef.passability == Traversability.Impassable) { for (int i = 0; i < 2; i++) { List <Thing> thingList = c.GetThingList(map); for (int num = thingList.Count - 1; num >= 0; num--) { Thing thing = thingList[num]; TryAddToCrushedThingsList(thing, outCrushedThings); Pawn pawn = thing as Pawn; DamageInfo dinfo; if (pawn != null) { dinfo = new DamageInfo(DamageDefOf.Crush, 99999f, 999f, -1f, null, pawn.health.hediffSet.GetBrain(), null, DamageInfo.SourceCategory.Collapse); } else { dinfo = new DamageInfo(DamageDefOf.Crush, 99999f, 999f, -1f, null, null, null, DamageInfo.SourceCategory.Collapse); dinfo.SetBodyRegion(BodyPartHeight.Top, BodyPartDepth.Outside); } BattleLogEntry_DamageTaken battleLogEntry_DamageTaken = null; if (i == 0 && pawn != null) { battleLogEntry_DamageTaken = new BattleLogEntry_DamageTaken(pawn, RulePackDefOf.DamageEvent_Ceiling); Find.BattleLog.Add(battleLogEntry_DamageTaken); } thing.TakeDamage(dinfo).AssociateWithLog(battleLogEntry_DamageTaken); if (!thing.Destroyed && thing.def.destroyable) { thing.Kill(new DamageInfo(DamageDefOf.Crush, 99999f, 999f, -1f, null, null, null, DamageInfo.SourceCategory.Collapse)); } } } } else { List <Thing> thingList2 = c.GetThingList(map); for (int num2 = thingList2.Count - 1; num2 >= 0; num2--) { Thing thing2 = thingList2[num2]; if (thing2.def.category == ThingCategory.Item || thing2.def.category == ThingCategory.Plant || thing2.def.category == ThingCategory.Building || thing2.def.category == ThingCategory.Pawn) { TryAddToCrushedThingsList(thing2, outCrushedThings); float num3 = ThinRoofCrushDamageRange.RandomInRange; if (thing2.def.building != null) { num3 *= thing2.def.building.roofCollapseDamageMultiplier; } BattleLogEntry_DamageTaken battleLogEntry_DamageTaken2 = null; if (thing2 is Pawn) { battleLogEntry_DamageTaken2 = new BattleLogEntry_DamageTaken((Pawn)thing2, RulePackDefOf.DamageEvent_Ceiling); Find.BattleLog.Add(battleLogEntry_DamageTaken2); } DamageInfo dinfo2 = new DamageInfo(DamageDefOf.Crush, GenMath.RoundRandom(num3), 0f, -1f, null, null, null, DamageInfo.SourceCategory.Collapse); dinfo2.SetBodyRegion(BodyPartHeight.Top, BodyPartDepth.Outside); thing2.TakeDamage(dinfo2).AssociateWithLog(battleLogEntry_DamageTaken2); } } } if (roofDef.collapseLeavingThingDef != null) { Thing thing3 = GenSpawn.Spawn(roofDef.collapseLeavingThingDef, c, map); if (thing3.def.rotatable) { thing3.Rotation = Rot4.Random; } } for (int j = 0; j < 1; j++) { MoteMaker.ThrowDustPuff(c.ToVector3Shifted() + Gen.RandomHorizontalVector(0.6f), map, 2f); } }
private static void DropRoofInCellPhaseOne(IntVec3 c, Map map) { RoofDef roofDef = map.roofGrid.RoofAt(c); if (roofDef != null) { if (roofDef.collapseLeavingThingDef != null && roofDef.collapseLeavingThingDef.passability == Traversability.Impassable) { for (int i = 0; i < 2; i++) { List <Thing> thingList = c.GetThingList(map); for (int num = thingList.Count - 1; num >= 0; num--) { Thing thing = thingList[num]; map.roofCollapseBuffer.Notify_Crushed(thing); Pawn pawn = thing as Pawn; DamageInfo dinfo = default(DamageInfo); if (pawn != null) { DamageDef crush = DamageDefOf.Crush; int amount = 99999; BodyPartRecord brain = pawn.health.hediffSet.GetBrain(); dinfo = new DamageInfo(crush, amount, -1f, null, brain, null, DamageInfo.SourceCategory.Collapse); } else { dinfo = new DamageInfo(DamageDefOf.Crush, 99999, -1f, null, null, null, DamageInfo.SourceCategory.Collapse); dinfo.SetBodyRegion(BodyPartHeight.Top, BodyPartDepth.Outside); } BattleLogEntry_DamageTaken battleLogEntry_DamageTaken = null; if (i == 0 && pawn != null) { battleLogEntry_DamageTaken = new BattleLogEntry_DamageTaken(pawn, RulePackDefOf.DamageEvent_Ceiling, null); Find.BattleLog.Add(battleLogEntry_DamageTaken); } thing.TakeDamage(dinfo).InsertIntoLog(battleLogEntry_DamageTaken); if (!thing.Destroyed && thing.def.destroyable) { thing.Destroy(DestroyMode.Vanish); } } } } else { List <Thing> thingList2 = c.GetThingList(map); for (int num2 = thingList2.Count - 1; num2 >= 0; num2--) { Thing thing2 = thingList2[num2]; if (thing2.def.category == ThingCategory.Item || thing2.def.category == ThingCategory.Plant || thing2.def.category == ThingCategory.Building || thing2.def.category == ThingCategory.Pawn) { map.roofCollapseBuffer.Notify_Crushed(thing2); float num3 = (float)RoofCollapserImmediate.ThinRoofCrushDamageRange.RandomInRange; if (thing2.def.building != null) { num3 *= thing2.def.building.roofCollapseDamageMultiplier; } BattleLogEntry_DamageTaken battleLogEntry_DamageTaken2 = null; if (thing2 is Pawn) { battleLogEntry_DamageTaken2 = new BattleLogEntry_DamageTaken(thing2 as Pawn, RulePackDefOf.DamageEvent_Ceiling, null); Find.BattleLog.Add(battleLogEntry_DamageTaken2); } DamageInfo dinfo2 = new DamageInfo(DamageDefOf.Crush, GenMath.RoundRandom(num3), -1f, null, null, null, DamageInfo.SourceCategory.Collapse); dinfo2.SetBodyRegion(BodyPartHeight.Top, BodyPartDepth.Outside); thing2.TakeDamage(dinfo2).InsertIntoLog(battleLogEntry_DamageTaken2); } } } if (roofDef.collapseLeavingThingDef != null) { Thing thing3 = GenSpawn.Spawn(roofDef.collapseLeavingThingDef, c, map); if (thing3.def.rotatable) { thing3.Rotation = Rot4.Random; } } for (int j = 0; j < 1; j++) { Vector3 a = c.ToVector3Shifted(); a += Gen.RandomHorizontalVector(0.6f); MoteMaker.ThrowDustPuff(a, map, 2f); } } }
public static void FlavorfulCombatTest() { List <DebugMenuOption> list = new List <DebugMenuOption>(); IEnumerable <ManeuverDef> maneuvers = DefDatabase <ManeuverDef> .AllDefsListForReading; Func <ManeuverDef, RulePackDef>[] results = new Func <ManeuverDef, RulePackDef>[5] { (ManeuverDef m) => new RulePackDef[4] { m.combatLogRulesHit, m.combatLogRulesDeflect, m.combatLogRulesMiss, m.combatLogRulesDodge }.RandomElement(), (ManeuverDef m) => m.combatLogRulesHit, (ManeuverDef m) => m.combatLogRulesDeflect, (ManeuverDef m) => m.combatLogRulesMiss, (ManeuverDef m) => m.combatLogRulesDodge }; string[] array = new string[5] { "(random)", "Hit", "Deflect", "Miss", "Dodge" }; foreach (Pair <ManeuverDef, int> item2 in maneuvers.Concat(null).Cross(Enumerable.Range(0, array.Length))) { DebugMenuOption item = new DebugMenuOption(string.Format("{0}/{1}", (item2.First != null) ? item2.First.defName : "(random)", array[item2.Second]), DebugMenuOptionMode.Action, delegate { CreateDamagedDestroyedMenu(delegate(Action <List <BodyPartRecord>, List <bool> > bodyPartCreator) { StringBuilder stringBuilder7 = new StringBuilder(); for (int num2 = 0; num2 < 100; num2++) { ManeuverDef maneuver = item2.First; if (maneuver == null) { maneuver = maneuvers.RandomElement(); } RulePackDef rulePackDef = results[item2.Second](maneuver); List <BodyPartRecord> list8 = null; List <bool> list9 = null; if (rulePackDef == maneuver.combatLogRulesHit) { list8 = new List <BodyPartRecord>(); list9 = new List <bool>(); bodyPartCreator(list8, list9); } Pair <ThingDef, Tool> pair = (from ttp in (from td in DefDatabase <ThingDef> .AllDefsListForReading where td.IsMeleeWeapon && !td.tools.NullOrEmpty() select td).SelectMany((ThingDef td) => from tool in td.tools select new Pair <ThingDef, Tool>(td, tool)) where ttp.Second.capacities.Contains(maneuver.requiredCapacity) select ttp).RandomElement(); BattleLogEntry_MeleeCombat battleLogEntry_MeleeCombat = new BattleLogEntry_MeleeCombat(rulePackDef, alwaysShowInCompact: false, CombatLogTester.GenerateRandom(), CombatLogTester.GenerateRandom(), (pair.Second == null) ? ImplementOwnerTypeDefOf.Bodypart : ImplementOwnerTypeDefOf.Weapon, (pair.Second == null) ? "body part" : pair.Second.label, pair.First); battleLogEntry_MeleeCombat.FillTargets(list8, list9, battleLogEntry_MeleeCombat.RuleDef.defName.Contains("Deflect")); battleLogEntry_MeleeCombat.Debug_OverrideTicks(Rand.Int); stringBuilder7.AppendLine(battleLogEntry_MeleeCombat.ToGameStringFromPOV(null)); } Log.Message(stringBuilder7.ToString()); }); }); list.Add(item); } int rf; for (rf = 0; rf < 2; rf++) { list.Add(new DebugMenuOption((rf != 0) ? "Ranged fire burst" : "Ranged fire singleshot", DebugMenuOptionMode.Action, delegate { StringBuilder stringBuilder6 = new StringBuilder(); for (int num = 0; num < 100; num++) { ThingDef thingDef = (from td in DefDatabase <ThingDef> .AllDefsListForReading where td.IsRangedWeapon select td).RandomElement(); bool flag = Rand.Value < 0.2f; bool flag2 = !flag && Rand.Value < 0.95f; BattleLogEntry_RangedFire battleLogEntry_RangedFire = new BattleLogEntry_RangedFire(CombatLogTester.GenerateRandom(), (!flag) ? CombatLogTester.GenerateRandom() : null, (!flag2) ? thingDef : null, null, rf != 0); battleLogEntry_RangedFire.Debug_OverrideTicks(Rand.Int); stringBuilder6.AppendLine(battleLogEntry_RangedFire.ToGameStringFromPOV(null)); } Log.Message(stringBuilder6.ToString()); })); } list.Add(new DebugMenuOption("Ranged impact hit", DebugMenuOptionMode.Action, delegate { CreateDamagedDestroyedMenu(delegate(Action <List <BodyPartRecord>, List <bool> > bodyPartCreator) { StringBuilder stringBuilder5 = new StringBuilder(); for (int n = 0; n < 100; n++) { ThingDef weaponDef3 = (from td in DefDatabase <ThingDef> .AllDefsListForReading where td.IsRangedWeapon select td).RandomElement(); List <BodyPartRecord> list6 = new List <BodyPartRecord>(); List <bool> list7 = new List <bool>(); bodyPartCreator(list6, list7); Pawn pawn2 = CombatLogTester.GenerateRandom(); BattleLogEntry_RangedImpact battleLogEntry_RangedImpact3 = new BattleLogEntry_RangedImpact(CombatLogTester.GenerateRandom(), pawn2, pawn2, weaponDef3, null, ThingDefOf.Wall); battleLogEntry_RangedImpact3.FillTargets(list6, list7, Rand.Chance(0.5f)); battleLogEntry_RangedImpact3.Debug_OverrideTicks(Rand.Int); stringBuilder5.AppendLine(battleLogEntry_RangedImpact3.ToGameStringFromPOV(null)); } Log.Message(stringBuilder5.ToString()); }); })); list.Add(new DebugMenuOption("Ranged impact miss", DebugMenuOptionMode.Action, delegate { StringBuilder stringBuilder4 = new StringBuilder(); for (int l = 0; l < 100; l++) { ThingDef weaponDef2 = (from td in DefDatabase <ThingDef> .AllDefsListForReading where td.IsRangedWeapon select td).RandomElement(); BattleLogEntry_RangedImpact battleLogEntry_RangedImpact2 = new BattleLogEntry_RangedImpact(CombatLogTester.GenerateRandom(), null, CombatLogTester.GenerateRandom(), weaponDef2, null, ThingDefOf.Wall); battleLogEntry_RangedImpact2.Debug_OverrideTicks(Rand.Int); stringBuilder4.AppendLine(battleLogEntry_RangedImpact2.ToGameStringFromPOV(null)); } Log.Message(stringBuilder4.ToString()); })); list.Add(new DebugMenuOption("Ranged impact hit incorrect", DebugMenuOptionMode.Action, delegate { CreateDamagedDestroyedMenu(delegate(Action <List <BodyPartRecord>, List <bool> > bodyPartCreator) { StringBuilder stringBuilder3 = new StringBuilder(); for (int k = 0; k < 100; k++) { ThingDef weaponDef = (from td in DefDatabase <ThingDef> .AllDefsListForReading where td.IsRangedWeapon select td).RandomElement(); List <BodyPartRecord> list4 = new List <BodyPartRecord>(); List <bool> list5 = new List <bool>(); bodyPartCreator(list4, list5); BattleLogEntry_RangedImpact battleLogEntry_RangedImpact = new BattleLogEntry_RangedImpact(CombatLogTester.GenerateRandom(), CombatLogTester.GenerateRandom(), CombatLogTester.GenerateRandom(), weaponDef, null, ThingDefOf.Wall); battleLogEntry_RangedImpact.FillTargets(list4, list5, Rand.Chance(0.5f)); battleLogEntry_RangedImpact.Debug_OverrideTicks(Rand.Int); stringBuilder3.AppendLine(battleLogEntry_RangedImpact.ToGameStringFromPOV(null)); } Log.Message(stringBuilder3.ToString()); }); })); foreach (RulePackDef item3 in from def in DefDatabase <RulePackDef> .AllDefsListForReading where def.defName.Contains("Transition") && !def.defName.Contains("Include") select def) { list.Add(new DebugMenuOption(item3.defName, DebugMenuOptionMode.Action, delegate { StringBuilder stringBuilder2 = new StringBuilder(); for (int j = 0; j < 100; j++) { Pawn pawn = CombatLogTester.GenerateRandom(); Pawn initiator = CombatLogTester.GenerateRandom(); BodyPartRecord partRecord = pawn.health.hediffSet.GetNotMissingParts().RandomElement(); BattleLogEntry_StateTransition battleLogEntry_StateTransition = new BattleLogEntry_StateTransition(pawn, item3, initiator, HediffMaker.MakeHediff(DefDatabase <HediffDef> .AllDefsListForReading.RandomElement(), pawn, partRecord), pawn.RaceProps.body.AllParts.RandomElement()); battleLogEntry_StateTransition.Debug_OverrideTicks(Rand.Int); stringBuilder2.AppendLine(battleLogEntry_StateTransition.ToGameStringFromPOV(null)); } Log.Message(stringBuilder2.ToString()); })); } foreach (RulePackDef item4 in from def in DefDatabase <RulePackDef> .AllDefsListForReading where def.defName.Contains("DamageEvent") && !def.defName.Contains("Include") select def) { list.Add(new DebugMenuOption(item4.defName, DebugMenuOptionMode.Action, delegate { CreateDamagedDestroyedMenu(delegate(Action <List <BodyPartRecord>, List <bool> > bodyPartCreator) { StringBuilder stringBuilder = new StringBuilder(); for (int i = 0; i < 100; i++) { List <BodyPartRecord> list2 = new List <BodyPartRecord>(); List <bool> list3 = new List <bool>(); bodyPartCreator(list2, list3); Pawn recipient = CombatLogTester.GenerateRandom(); BattleLogEntry_DamageTaken battleLogEntry_DamageTaken = new BattleLogEntry_DamageTaken(recipient, item4); battleLogEntry_DamageTaken.FillTargets(list2, list3, deflected: false); battleLogEntry_DamageTaken.Debug_OverrideTicks(Rand.Int); stringBuilder.AppendLine(battleLogEntry_DamageTaken.ToGameStringFromPOV(null)); } Log.Message(stringBuilder.ToString()); }); })); } Find.WindowStack.Add(new Dialog_DebugOptionListLister(list)); }
public static void FlavorfulCombatTest() { List <DebugMenuOption> list = new List <DebugMenuOption>(); IEnumerable <ManeuverDef> maneuvers = DefDatabase <ManeuverDef> .AllDefsListForReading; Func <ManeuverDef, RulePackDef>[] results = new Func <ManeuverDef, RulePackDef>[5] { (ManeuverDef m) => new RulePackDef[4] { m.combatLogRulesHit, m.combatLogRulesDeflect, m.combatLogRulesMiss, m.combatLogRulesDodge }.RandomElement(), (ManeuverDef m) => m.combatLogRulesHit, (ManeuverDef m) => m.combatLogRulesDeflect, (ManeuverDef m) => m.combatLogRulesMiss, (ManeuverDef m) => m.combatLogRulesDodge }; string[] array = new string[5] { "(random)", "Hit", "Deflect", "Miss", "Dodge" }; foreach (Pair <ManeuverDef, int> maneuverresult in maneuvers.Concat(null).Cross(Enumerable.Range(0, array.Length))) { DebugMenuOption item = new DebugMenuOption(string.Format("{0}/{1}", (maneuverresult.First == null) ? "(random)" : maneuverresult.First.defName, array[maneuverresult.Second]), DebugMenuOptionMode.Action, delegate { CreateDamagedDestroyedMenu(delegate(Action <List <BodyPartRecord>, List <bool> > bodyPartCreator) { StringBuilder stringBuilder7 = new StringBuilder(); ManeuverDef maneuver = default(ManeuverDef); for (int num3 = 0; num3 < 100; num3++) { maneuver = maneuverresult.First; if (maneuver == null) { maneuver = maneuvers.RandomElement(); } RulePackDef rulePackDef = results[maneuverresult.Second](maneuver); List <BodyPartRecord> list8 = null; List <bool> list9 = null; if (rulePackDef == maneuver.combatLogRulesHit) { list8 = new List <BodyPartRecord>(); list9 = new List <bool>(); bodyPartCreator(list8, list9); } ImplementOwnerTypeDef implementOwnerTypeDef; string toolLabel; if (!(from ttp in DefDatabase <ThingDef> .AllDefsListForReading.Where((ThingDef td) => td.IsMeleeWeapon && !td.tools.NullOrEmpty()).SelectMany((ThingDef td) => td.tools.Select((Tool tool) => new Pair <ThingDef, Tool>(td, tool))) where ttp.Second.capacities.Contains(maneuver.requiredCapacity) select ttp).TryRandomElement(out Pair <ThingDef, Tool> result)) { Log.Warning("Melee weapon with tool with capacity " + maneuver.requiredCapacity + " not found."); implementOwnerTypeDef = ImplementOwnerTypeDefOf.Bodypart; toolLabel = "(" + implementOwnerTypeDef.defName + ")"; } else { implementOwnerTypeDef = ((result.Second == null) ? ImplementOwnerTypeDefOf.Bodypart : ImplementOwnerTypeDefOf.Weapon); toolLabel = ((result.Second != null) ? result.Second.label : ("(" + implementOwnerTypeDef.defName + ")")); } BattleLogEntry_MeleeCombat battleLogEntry_MeleeCombat = new BattleLogEntry_MeleeCombat(rulePackDef, alwaysShowInCompact: false, RandomPawnForCombat(), RandomPawnForCombat(), implementOwnerTypeDef, toolLabel, result.First); battleLogEntry_MeleeCombat.FillTargets(list8, list9, battleLogEntry_MeleeCombat.RuleDef.defName.Contains("Deflect")); battleLogEntry_MeleeCombat.Debug_OverrideTicks(Rand.Int); stringBuilder7.AppendLine(battleLogEntry_MeleeCombat.ToGameStringFromPOV(null)); } Log.Message(stringBuilder7.ToString()); }); }); list.Add(item); } int rf = 0; while (rf < 2) { list.Add(new DebugMenuOption((rf == 0) ? "Ranged fire singleshot" : "Ranged fire burst", DebugMenuOptionMode.Action, delegate { StringBuilder stringBuilder6 = new StringBuilder(); for (int num2 = 0; num2 < 100; num2++) { ThingDef thingDef = DefDatabase <ThingDef> .AllDefsListForReading.Where((ThingDef td) => td.IsRangedWeapon && td.IsWeaponUsingProjectiles && !td.menuHidden).RandomElement(); bool flag = Rand.Value < 0.2f; bool flag2 = !flag && Rand.Value < 0.95f; BattleLogEntry_RangedFire battleLogEntry_RangedFire = new BattleLogEntry_RangedFire(RandomPawnForCombat(), flag ? null : RandomPawnForCombat(), flag2 ? null : thingDef, null, rf != 0); battleLogEntry_RangedFire.Debug_OverrideTicks(Rand.Int); stringBuilder6.AppendLine(battleLogEntry_RangedFire.ToGameStringFromPOV(null)); } Log.Message(stringBuilder6.ToString()); })); int num = ++rf; } list.Add(new DebugMenuOption("Ranged impact hit", DebugMenuOptionMode.Action, delegate { CreateDamagedDestroyedMenu(delegate(Action <List <BodyPartRecord>, List <bool> > bodyPartCreator) { StringBuilder stringBuilder5 = new StringBuilder(); for (int n = 0; n < 100; n++) { ThingDef weaponDef3 = DefDatabase <ThingDef> .AllDefsListForReading.Where((ThingDef td) => td.IsRangedWeapon && td.IsWeaponUsingProjectiles && !td.menuHidden).RandomElement(); List <BodyPartRecord> list6 = new List <BodyPartRecord>(); List <bool> list7 = new List <bool>(); bodyPartCreator(list6, list7); Pawn pawn2 = RandomPawnForCombat(); BattleLogEntry_RangedImpact battleLogEntry_RangedImpact3 = new BattleLogEntry_RangedImpact(RandomPawnForCombat(), pawn2, pawn2, weaponDef3, null, ThingDefOf.Wall); battleLogEntry_RangedImpact3.FillTargets(list6, list7, Rand.Chance(0.5f)); battleLogEntry_RangedImpact3.Debug_OverrideTicks(Rand.Int); stringBuilder5.AppendLine(battleLogEntry_RangedImpact3.ToGameStringFromPOV(null)); } Log.Message(stringBuilder5.ToString()); }); })); list.Add(new DebugMenuOption("Ranged impact miss", DebugMenuOptionMode.Action, delegate { StringBuilder stringBuilder4 = new StringBuilder(); for (int l = 0; l < 100; l++) { ThingDef weaponDef2 = DefDatabase <ThingDef> .AllDefsListForReading.Where((ThingDef td) => td.IsRangedWeapon && td.IsWeaponUsingProjectiles && !td.menuHidden).RandomElement(); BattleLogEntry_RangedImpact battleLogEntry_RangedImpact2 = new BattleLogEntry_RangedImpact(RandomPawnForCombat(), null, RandomPawnForCombat(), weaponDef2, null, ThingDefOf.Wall); battleLogEntry_RangedImpact2.Debug_OverrideTicks(Rand.Int); stringBuilder4.AppendLine(battleLogEntry_RangedImpact2.ToGameStringFromPOV(null)); } Log.Message(stringBuilder4.ToString()); })); list.Add(new DebugMenuOption("Ranged impact hit incorrect", DebugMenuOptionMode.Action, delegate { CreateDamagedDestroyedMenu(delegate(Action <List <BodyPartRecord>, List <bool> > bodyPartCreator) { StringBuilder stringBuilder3 = new StringBuilder(); for (int k = 0; k < 100; k++) { ThingDef weaponDef = DefDatabase <ThingDef> .AllDefsListForReading.Where((ThingDef td) => td.IsRangedWeapon && td.IsWeaponUsingProjectiles && !td.menuHidden).RandomElement(); List <BodyPartRecord> list4 = new List <BodyPartRecord>(); List <bool> list5 = new List <bool>(); bodyPartCreator(list4, list5); BattleLogEntry_RangedImpact battleLogEntry_RangedImpact = new BattleLogEntry_RangedImpact(RandomPawnForCombat(), RandomPawnForCombat(), RandomPawnForCombat(), weaponDef, null, ThingDefOf.Wall); battleLogEntry_RangedImpact.FillTargets(list4, list5, Rand.Chance(0.5f)); battleLogEntry_RangedImpact.Debug_OverrideTicks(Rand.Int); stringBuilder3.AppendLine(battleLogEntry_RangedImpact.ToGameStringFromPOV(null)); } Log.Message(stringBuilder3.ToString()); }); })); foreach (RulePackDef transition in DefDatabase <RulePackDef> .AllDefsListForReading.Where((RulePackDef def) => def.defName.Contains("Transition") && !def.defName.Contains("Include"))) { list.Add(new DebugMenuOption(transition.defName, DebugMenuOptionMode.Action, delegate { StringBuilder stringBuilder2 = new StringBuilder(); for (int j = 0; j < 100; j++) { Pawn pawn = RandomPawnForCombat(); Pawn initiator = RandomPawnForCombat(); BodyPartRecord partRecord = pawn.health.hediffSet.GetNotMissingParts().RandomElement(); BattleLogEntry_StateTransition battleLogEntry_StateTransition = new BattleLogEntry_StateTransition(pawn, transition, initiator, HediffMaker.MakeHediff(DefDatabase <HediffDef> .AllDefsListForReading.RandomElement(), pawn, partRecord), pawn.RaceProps.body.AllParts.RandomElement()); battleLogEntry_StateTransition.Debug_OverrideTicks(Rand.Int); stringBuilder2.AppendLine(battleLogEntry_StateTransition.ToGameStringFromPOV(null)); } Log.Message(stringBuilder2.ToString()); })); } foreach (RulePackDef damageEvent in DefDatabase <RulePackDef> .AllDefsListForReading.Where((RulePackDef def) => def.defName.Contains("DamageEvent") && !def.defName.Contains("Include"))) { list.Add(new DebugMenuOption(damageEvent.defName, DebugMenuOptionMode.Action, delegate { CreateDamagedDestroyedMenu(delegate(Action <List <BodyPartRecord>, List <bool> > bodyPartCreator) { StringBuilder stringBuilder = new StringBuilder(); for (int i = 0; i < 100; i++) { List <BodyPartRecord> list2 = new List <BodyPartRecord>(); List <bool> list3 = new List <bool>(); bodyPartCreator(list2, list3); BattleLogEntry_DamageTaken battleLogEntry_DamageTaken = new BattleLogEntry_DamageTaken(RandomPawnForCombat(), damageEvent); battleLogEntry_DamageTaken.FillTargets(list2, list3, deflected: false); battleLogEntry_DamageTaken.Debug_OverrideTicks(Rand.Int); stringBuilder.AppendLine(battleLogEntry_DamageTaken.ToGameStringFromPOV(null)); } Log.Message(stringBuilder.ToString()); }); })); } Find.WindowStack.Add(new Dialog_DebugOptionListLister(list)); }