/// <summary> /// 关闭窗口。如果有导航就返回上一个界面 /// 如果没有就直接根据窗口的设定关闭或者隐藏窗口 /// </summary> /// <param name="wndId"></param> public void CloseWindow(WindowID wndId) { if (!IsWindowInControl(wndId)) { Debug.LogError("## Current UI Manager has no control power of " + wndId.ToString()); return; } if (!dicShownWindows.ContainsKey(wndId)) { return; } UIWindowBase window = dicShownWindows[wndId]; if (this.backSequence.Count > 0) { NavigationData seqData = this.backSequence.Peek(); if (seqData != null && seqData.CloseTargetWindow == window) { PopNavigationWindow(); Debug.Log("<color=magenta>## close window use PopNavigationWindow() ##</color>"); return; } } switch (dicShownWindows[wndId].windowData.closeModel) { case UIWindowCloseModel.Destory: DestroyWindow(wndId, null); break; case UIWindowCloseModel.Hide: HideWindow(wndId); break; } // HideWindow(wndId); Debug.Log("<color=magenta>## close window without PopNavigationWindow() ##</color>"); }
// 如果当前存在BackSequence数据 // 1.栈顶界面不是当前要显示的界面需要清空BackSequence(导航被重置) // 2.栈顶界面是当前显示界面,如果类型为(NeedBack)则需要显示所有backShowTargets界面 // 栈顶不是即将显示界面(导航序列被打断) // 如果当前导航队列顶部元素和当前显示的界面一致,表示和当前的导航数衔接上,后续导航直接使用导航数据 // 不一致则表示,导航已经失效,下次点击返回按钮,我们直接根据window的preWindowId确定跳转到哪一个界面 // 如果测试:进入到demo的 关卡详情,点击失败按钮,然后你可以选择从游戏中跳转到哪一个界面,查看导航输出信息 // 可以知道是否破坏了导航数据 // if the navigation stack top window not equals to current show window just clear the navigation stack // check whether the navigation is broken // Example:(we from mainmenu to uilevelwindow to uileveldetailwindow) // UILevelDetailWindow <- UILevelWindow <- UIMainMenu (current navigation stack top element is UILevelDetailWindow) // click the GotoGame in UILevelDetailWindow to enter the real Game // 1. Exit game we want to enter UILevelDetailWindow(OK, the same as navigation stack top UILevelDetailWindow) so we not break the navigation // when we enter the UILevelDetailWindow our system will follow the navigation system // 2. Exit game we want to enter UISkillWindow(OK, not the same as navigation stack top UILevelDetailWindow)so we break the navigation // reset the navigation data // when we click return Button in the UISkillWindow we will find UISkillWindow's preWindowId to navigation because our navigation data is empty // we should use preWindowId for navigating to next window // HOW to Test // when you in the MatchResultWindow , you need click the lose button choose to different window and check the ConsoleLog find something useful private void CheckBackSequenceData(UIWindowBase baseWindow) { if (baseWindow.RefreshBackSeqData) { if (backSequence.Count > 0) { NavigationData backData = backSequence.Peek(); if (backData.CloseTargetWindow != null) { if (backData.CloseTargetWindow.ID != baseWindow.ID) { Debug.Log("<color=#2a5caa>## UICenterMasterManager : clear sequence data ##</color>"); Debug.Log("## UICenterMasterManager : Hide target window and show window id is " + backData.CloseTargetWindow.ID + " != " + baseWindow.ID); ClearBackSequence(); } } else { Debug.LogError("Back data hide target window is null!"); } } } }
// Deal with Navigation sequence data Look At UIRankManager example // you can change Navigation data when pop up window // !! Not used for UICenterMasterManager !! // Just for Sub window Manager // // Fixed Bug : When you close the navigation window by CloseBtn may cause the Navigation Data add more time // Check Navigation data when Call Manager's PopNavigationWindow, we just add DealWithNavigationWhenPopWindow method for deal with navigation when pop up window // protected virtual void DealWithNavigationWhenPopWindow() { if (dicShownWindows.Count <= 0) { return; } for (int i = 0; i < this.managedWindowIds.Count; i++) { if (!dicShownWindows.ContainsKey(managedWindowIds[i])) { continue; } UIWindowBase wnd = dicShownWindows[managedWindowIds[i]]; if (wnd.windowData.navigationMode == UIWindowNavigationMode.NormalNavigation && !wnd.IsLock) { NavigationData nd = new NavigationData(); nd.CloseTargetWindow = wnd; backSequence.Push(nd); break; } } }
protected bool RealPopNavigationWindow() { if (backSequence.Count == 0) { if (curNavigationWindow == null) { return(false); } if (PopUpWindowManager(curNavigationWindow)) { return(true); } // if curNavigationWindow BackSequenceData is null // Check window's preWindowId // if preWindowId defined just move to target Window(preWindowId) WindowID preWindowId = curNavigationWindow.PreWindowID; if (preWindowId != WindowID.Invaild) { Debug.LogWarning(string.Format(string.Format("## Current nav window {0} need show pre window {1}.", curNavigationWindow.ID.ToString(), preWindowId.ToString()))); switch (curNavigationWindow.windowData.closeModel) { case UIWindowCloseModel.Hide: { HideWindow(curNavigationWindow.ID, delegate { ShowWindowData showData = new ShowWindowData(); showData.executeNavLogic = false; ShowWindow(preWindowId, showData); }); } break; case UIWindowCloseModel.Destory: { DestroyWindow(curNavigationWindow.ID, delegate { ShowWindowData showData = new ShowWindowData(); showData.executeNavLogic = false; ShowWindow(preWindowId, showData); }); } break; } } else { Debug.LogWarning("## CurrentShownWindow " + curNavigationWindow.ID + " preWindowId is " + WindowID.Invaild); } return(false); } NavigationData backData = backSequence.Peek(); if (backData != null) { // check the current navigation data WindowID curId = this.GetCurrentShownWindow(); if (curId != backData.CloseTargetWindow.ID) { Debug.Log("<color=red>Can't PopUp seq data [backData.hideTargetWindow.ID != this.curShownWindowId]</color>"); return(false); } if (PopUpWindowManager(backData.CloseTargetWindow)) { return(true); } WindowID closeId = backData.CloseTargetWindow.ID; if (!dicShownWindows.ContainsKey(closeId)) { ExectuteBackSeqData(backData); } else { switch (backData.CloseTargetWindow.windowData.closeModel) { case UIWindowCloseModel.Hide: { HideWindow(closeId, delegate { ExectuteBackSeqData(backData); }); } break; case UIWindowCloseModel.Destory: { CheckDirectlyDestroyWIndow(closeId, delegate { ExectuteBackSeqData(backData); }); } break; } } } return(true); }
private void RefreshBackSequenceData(UIWindowBase targetWindow, ShowWindowData showData) { WindowCoreData coreData = targetWindow.windowData; if (dicShownWindows.Count == 0) { return; } List <WindowID> removedKey = null; List <UIWindowBase> sortedHiddenWindows = new List <UIWindowBase>(); NavigationData backData = new NavigationData(); foreach (KeyValuePair <WindowID, UIWindowBase> window in dicShownWindows) { if (coreData.showMode != UIWindowShowMode.DoNothing) { if (window.Value.windowData.windowType == UIWindowType.BackgroundLayer) { continue; } if (removedKey == null) { removedKey = new List <WindowID>(); } removedKey.Add(window.Key); window.Value.HideWindowDirectly(); } if (window.Value.windowData.windowType != UIWindowType.BackgroundLayer) { sortedHiddenWindows.Add(window.Value); } } if (removedKey != null) { for (int i = 0; i < removedKey.Count; i++) { dicShownWindows.Remove(removedKey[i]); } } // Push new navigation data if (coreData.navigationMode == UIWindowNavigationMode.NormalNavigation && (showData == null || (!showData.ignoreAddNavData))) { // Add to return show target list sortedHiddenWindows.Sort(this.compareWindowFun); List <WindowID> navHiddenWindows = new List <WindowID>(); for (int i = 0; i < sortedHiddenWindows.Count; i++) { WindowID pushWindowId = sortedHiddenWindows[i].ID; navHiddenWindows.Add(pushWindowId); } backData.CloseTargetWindow = targetWindow; backData.backShowTargets = navHiddenWindows; backSequence.Push(backData); Debug.Log("<color=#2a5caa>### !!!Push new Navigation data!!! ###</color>"); } }