Example #1
0
            public bool MoveNext()
            {
                uint num = (uint)this.$PC;

                this.$PC = -1;
                switch (num)
                {
                case 0u:
                    this.FailOnDestroyedOrNull(TargetIndex.A);
                    gotoThing            = new Toil();
                    gotoThing.initAction = delegate()
                    {
                        this.pawn.pather.StartPath(base.TargetThingA, PathEndMode.ClosestTouch);
                    };
                    gotoThing.defaultCompleteMode = ToilCompleteMode.PatherArrival;
                    gotoThing.FailOnDespawnedNullOrForbidden(TargetIndex.A);
                    this.$current = gotoThing;
                    if (!this.$disposing)
                    {
                        this.$PC = 1;
                    }
                    return(true);

                case 1u:
                    this.$current = Toils_Haul.TakeToInventory(TargetIndex.A, this.job.count);
                    if (!this.$disposing)
                    {
                        this.$PC = 2;
                    }
                    return(true);

                case 2u:
                    this.$PC = -1;
                    break;
                }
                return(false);
            }