public static Job HaulToStorageJob(Pawn p, Thing t)
        {
            StoragePriority currentPriority = HaulAIUtility.StoragePriorityAtFor(t.Position, t);
            IntVec3         storeCell       = default(IntVec3);

            if (!StoreUtility.TryFindBestBetterStoreCellFor(t, p, p.Map, currentPriority, p.Faction, out storeCell, true))
            {
                JobFailReason.Is(HaulAIUtility.NoEmptyPlaceLowerTrans);
                return(null);
            }
            return(HaulAIUtility.HaulMaxNumToCellJob(p, t, storeCell, false));
        }
        public static bool PawnCanAutomaticallyHaulFast(Pawn p, Thing t, bool forced)
        {
            UnfinishedThing unfinishedThing = t as UnfinishedThing;
            bool            result;

            if (unfinishedThing != null && unfinishedThing.BoundBill != null)
            {
                result = false;
            }
            else
            {
                Profiler.BeginSample("CanReach");
                if (!p.CanReach(t, PathEndMode.ClosestTouch, p.NormalMaxDanger(), false, TraverseMode.ByPawn))
                {
                    Profiler.EndSample();
                    result = false;
                }
                else
                {
                    Profiler.EndSample();
                    LocalTargetInfo target = t;
                    if (!p.CanReserve(target, 1, -1, null, forced))
                    {
                        result = false;
                    }
                    else
                    {
                        if (t.def.IsNutritionGivingIngestible && t.def.ingestible.HumanEdible)
                        {
                            if (!t.IsSociallyProper(p, false, true))
                            {
                                JobFailReason.Is(HaulAIUtility.ReservedForPrisonersTrans, null);
                                return(false);
                            }
                        }
                        if (t.IsBurning())
                        {
                            JobFailReason.Is(HaulAIUtility.BurningLowerTrans, null);
                            result = false;
                        }
                        else
                        {
                            result = true;
                        }
                    }
                }
            }
            return(result);
        }
Example #3
0
 public static bool PawnCanAutomaticallyHaul(Pawn p, Thing t, bool forced)
 {
     if (!t.def.EverHaulable)
     {
         return(false);
     }
     if (t.IsForbidden(p))
     {
         if (!t.Position.InAllowedArea(p))
         {
             JobFailReason.Is(HaulAIUtility.ForbiddenOutsideAllowedAreaLowerTrans, null);
         }
         else
         {
             JobFailReason.Is(HaulAIUtility.ForbiddenLowerTrans, null);
         }
         return(false);
     }
     return((t.def.alwaysHaulable || t.Map.designationManager.DesignationOn(t, DesignationDefOf.Haul) != null || t.IsInValidStorage()) && HaulAIUtility.PawnCanAutomaticallyHaulFast(p, t, forced));
 }
Example #4
0
        public static Job HaulToStorageJob(Pawn p, Thing t)
        {
            StoragePriority currentPriority = StoreUtility.CurrentStoragePriorityOf(t);

            if (!StoreUtility.TryFindBestBetterStorageFor(t, p, p.Map, currentPriority, p.Faction, out IntVec3 foundCell, out IHaulDestination haulDestination))
            {
                JobFailReason.Is(NoEmptyPlaceLowerTrans);
                return(null);
            }
            if (haulDestination is ISlotGroupParent)
            {
                return(HaulToCellStorageJob(p, t, foundCell, fitInStoreCell: false));
            }
            Thing thing = haulDestination as Thing;

            if (thing != null && thing.TryGetInnerInteractableThingOwner() != null)
            {
                return(HaulToContainerJob(p, t, thing));
            }
            Log.Error("Don't know how to handle HaulToStorageJob for storage " + haulDestination.ToStringSafe() + ". thing=" + t.ToStringSafe());
            return(null);
        }