Example #1
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            base.AddEndCondition(delegate
            {
                Thing thing = this.$this.GetActor().jobs.curJob.GetTarget(TargetIndex.A).Thing;
                if (thing is Building && !thing.Spawned)
                {
                    return(JobCondition.Incompletable);
                }
                return(JobCondition.Ongoing);
            });
            this.FailOnBurningImmobile(TargetIndex.A);
            this.FailOn(delegate
            {
                IBillGiver billGiver = this.$this.job.GetTarget(TargetIndex.A).Thing as IBillGiver;
                if (billGiver != null)
                {
                    if (this.$this.job.bill.DeletedOrDereferenced)
                    {
                        return(true);
                    }
                    if (!billGiver.CurrentlyUsableForBills())
                    {
                        return(true);
                    }
                }
                return(false);
            });
            Toil gotoBillGiver = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell);

            yield return(new Toil
            {
                initAction = delegate
                {
                    if (this.$this.job.targetQueueB != null && this.$this.job.targetQueueB.Count == 1)
                    {
                        UnfinishedThing unfinishedThing = this.$this.job.targetQueueB[0].Thing as UnfinishedThing;
                        if (unfinishedThing != null)
                        {
                            unfinishedThing.BoundBill = (Bill_ProductionWithUft)this.$this.job.bill;
                        }
                    }
                }
            });

            yield return(Toils_Jump.JumpIf(gotoBillGiver, () => this.$this.job.GetTargetQueue(TargetIndex.B).NullOrEmpty <LocalTargetInfo>()));

            Toil extract = Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.B, true);

            yield return(extract);

            Toil getToHaulTarget = Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B);

            yield return(getToHaulTarget);

            yield return(Toils_Haul.StartCarryThing(TargetIndex.B, true, false, true));

            yield return(JobDriver_DoBill.JumpToCollectNextIntoHandsForBill(getToHaulTarget, TargetIndex.B));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell).FailOnDestroyedOrNull(TargetIndex.B));

            Toil findPlaceTarget = Toils_JobTransforms.SetTargetToIngredientPlaceCell(TargetIndex.A, TargetIndex.B, TargetIndex.C);

            yield return(findPlaceTarget);

            yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.C, findPlaceTarget, false));

            yield return(Toils_Jump.JumpIfHaveTargetInQueue(TargetIndex.B, extract));

            yield return(gotoBillGiver);

            yield return(Toils_Recipe.MakeUnfinishedThingIfNeeded());

            yield return(Toils_Recipe.DoRecipeWork().FailOnDespawnedNullOrForbiddenPlacedThings().FailOnCannotTouch(TargetIndex.A, PathEndMode.InteractionCell));

            yield return(Toils_Recipe.FinishRecipeAndStartStoringProduct());

            if (!this.job.RecipeDef.products.NullOrEmpty <ThingCountClass>() || !this.job.RecipeDef.specialProducts.NullOrEmpty <SpecialProductType>())
            {
                yield return(Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null));

                Toil carryToCell = Toils_Haul.CarryHauledThingToCell(TargetIndex.B);
                yield return(carryToCell);

                yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, true));

                Toil recount = new Toil();
                recount.initAction = delegate
                {
                    Bill_Production bill_Production = recount.actor.jobs.curJob.bill as Bill_Production;
                    if (bill_Production != null && bill_Production.repeatMode == BillRepeatModeDefOf.TargetCount)
                    {
                        this.$this.Map.resourceCounter.UpdateResourceCounts();
                    }
                };
                yield return(recount);
            }
        }
            public bool MoveNext()
            {
                uint num = (uint)this.$PC;

                this.$PC = -1;
                switch (num)
                {
                case 0u:
                {
                    base.AddEndCondition(delegate
                        {
                            Thing thing = base.GetActor().jobs.curJob.GetTarget(TargetIndex.A).Thing;
                            if (thing is Building && !thing.Spawned)
                            {
                                return(JobCondition.Incompletable);
                            }
                            return(JobCondition.Ongoing);
                        });
                    this.FailOnBurningImmobile(TargetIndex.A);
                    this.FailOn(delegate()
                        {
                            IBillGiver billGiver = this.job.GetTarget(TargetIndex.A).Thing as IBillGiver;
                            if (billGiver != null)
                            {
                                if (this.job.bill.DeletedOrDereferenced)
                                {
                                    return(true);
                                }
                                if (!billGiver.CurrentlyUsableForBills())
                                {
                                    return(true);
                                }
                            }
                            return(false);
                        });
                    gotoBillGiver = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell);
                    Toil bind = new Toil();
                    bind.initAction = delegate()
                    {
                        if (this.job.targetQueueB != null && this.job.targetQueueB.Count == 1)
                        {
                            UnfinishedThing unfinishedThing = this.job.targetQueueB[0].Thing as UnfinishedThing;
                            if (unfinishedThing != null)
                            {
                                unfinishedThing.BoundBill = (Bill_ProductionWithUft)this.job.bill;
                            }
                        }
                    };
                    this.$current = bind;
                    if (!this.$disposing)
                    {
                        this.$PC = 1;
                    }
                    return(true);
                }

                case 1u:
                    this.$current = Toils_Jump.JumpIf(gotoBillGiver, () => this.job.GetTargetQueue(TargetIndex.B).NullOrEmpty <LocalTargetInfo>());
                    if (!this.$disposing)
                    {
                        this.$PC = 2;
                    }
                    return(true);

                case 2u:
                    extract       = Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.B, true);
                    this.$current = extract;
                    if (!this.$disposing)
                    {
                        this.$PC = 3;
                    }
                    return(true);

                case 3u:
                    getToHaulTarget = Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B);
                    this.$current   = getToHaulTarget;
                    if (!this.$disposing)
                    {
                        this.$PC = 4;
                    }
                    return(true);

                case 4u:
                    this.$current = Toils_Haul.StartCarryThing(TargetIndex.B, true, false, true);
                    if (!this.$disposing)
                    {
                        this.$PC = 5;
                    }
                    return(true);

                case 5u:
                    this.$current = JobDriver_DoBill.JumpToCollectNextIntoHandsForBill(getToHaulTarget, TargetIndex.B);
                    if (!this.$disposing)
                    {
                        this.$PC = 6;
                    }
                    return(true);

                case 6u:
                    this.$current = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell).FailOnDestroyedOrNull(TargetIndex.B);
                    if (!this.$disposing)
                    {
                        this.$PC = 7;
                    }
                    return(true);

                case 7u:
                    findPlaceTarget = Toils_JobTransforms.SetTargetToIngredientPlaceCell(TargetIndex.A, TargetIndex.B, TargetIndex.C);
                    this.$current   = findPlaceTarget;
                    if (!this.$disposing)
                    {
                        this.$PC = 8;
                    }
                    return(true);

                case 8u:
                    this.$current = Toils_Haul.PlaceHauledThingInCell(TargetIndex.C, findPlaceTarget, false);
                    if (!this.$disposing)
                    {
                        this.$PC = 9;
                    }
                    return(true);

                case 9u:
                    this.$current = Toils_Jump.JumpIfHaveTargetInQueue(TargetIndex.B, extract);
                    if (!this.$disposing)
                    {
                        this.$PC = 10;
                    }
                    return(true);

                case 10u:
                    this.$current = gotoBillGiver;
                    if (!this.$disposing)
                    {
                        this.$PC = 11;
                    }
                    return(true);

                case 11u:
                    this.$current = Toils_Recipe.MakeUnfinishedThingIfNeeded();
                    if (!this.$disposing)
                    {
                        this.$PC = 12;
                    }
                    return(true);

                case 12u:
                    this.$current = Toils_Recipe.DoRecipeWork().FailOnDespawnedNullOrForbiddenPlacedThings().FailOnCannotTouch(TargetIndex.A, PathEndMode.InteractionCell);
                    if (!this.$disposing)
                    {
                        this.$PC = 13;
                    }
                    return(true);

                case 13u:
                    this.$current = Toils_Recipe.FinishRecipeAndStartStoringProduct();
                    if (!this.$disposing)
                    {
                        this.$PC = 14;
                    }
                    return(true);

                case 14u:
                    if (!this.job.RecipeDef.products.NullOrEmpty <ThingDefCountClass>() || !this.job.RecipeDef.specialProducts.NullOrEmpty <SpecialProductType>())
                    {
                        this.$current = Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null);
                        if (!this.$disposing)
                        {
                            this.$PC = 15;
                        }
                        return(true);
                    }
                    break;

                case 15u:
                    carryToCell   = Toils_Haul.CarryHauledThingToCell(TargetIndex.B);
                    this.$current = carryToCell;
                    if (!this.$disposing)
                    {
                        this.$PC = 16;
                    }
                    return(true);

                case 16u:
                    this.$current = Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, true);
                    if (!this.$disposing)
                    {
                        this.$PC = 17;
                    }
                    return(true);

                case 17u:
                    < MakeNewToils > c__AnonStorey.recount            = new Toil();
                    < MakeNewToils > c__AnonStorey.recount.initAction = delegate()
                    {
                        Bill_Production bill_Production = < MakeNewToils > c__AnonStorey.recount.actor.jobs.curJob.bill as Bill_Production;
                        if (bill_Production != null && bill_Production.repeatMode == BillRepeatModeDefOf.TargetCount)
                        {
                            < MakeNewToils > c__AnonStorey.< > f__ref$0.$this.Map.resourceCounter.UpdateResourceCounts();
                        }