Example #1
0
        // Get Midi input from PD
        public void GetPDInput()
        {
            // Clear any previous Midi input
            CMidiInput.Instance().cMidiInfoList.Clear();

            try
            {
                // Get any PD messages that might have been sent
                Ventuz.OSC.OscBundle cOSCBundle = mcUDPReader.ReceiveBundle();

                // If there are no messages to retrieve
                if (cOSCBundle == null || cOSCBundle.Elements == null || cOSCBundle.Elements.Count <= 0)
                {
                    // Exit the function
                    return;
                }

                // Read in and Store all of the OSC Bundles contents
                while (cOSCBundle != null)
                {
                    // Read in and Store the Contents of the OSC Bundle
                    ReadAndStoreOSCBundleContents(cOSCBundle);

                    // Get the next OSC Bundle from the queue
                    cOSCBundle = mcUDPReader.ReceiveBundle();
                }
            }
            // Catch all exceptions
            catch (Exception e)
            {
                // Display the error message
                MessageBox.Show(e.ToString(), "ERROR");
            }
        }
Example #2
0
        // Get input from the player
        public void GetPDInput(bool bKeepPitchInRange)
        {
            // Clear any previous sound input, but save the Pitch from the last frame
            float fPreviousPitch = CSoundInput.Instance().fPitch;

            CSoundInput.Instance().Reset();
            CSoundInput.Instance().fPitchLastFrame = fPreviousPitch;

            try
            {
                // Get any PD messages that might have been sent
                Ventuz.OSC.OscBundle cOSCBundle = mcUDPReader.ReceiveBundle();

                // If there are no messages to retrieve
                if (cOSCBundle == null || cOSCBundle.Elements == null || cOSCBundle.Elements.Count <= 0)
                {
                    // Exit the function
                    return;
                }

                // If valid pitch input was not received yet AND there are more OSC Bundles to read
                while (cOSCBundle != null && !CSoundInput.mcInstance.bInputReceived)
                {
                    // Read in and Store this OSC Bundles Contents
                    ReadAndStoreOSCBundleContents(cOSCBundle, bKeepPitchInRange);

                    // Get the next OSC Bundle in the queue
                    cOSCBundle = mcUDPReader.ReceiveBundle();
                }

                // Read in the any remaining Bundles to empty the queue
                while (cOSCBundle != null)
                {
                    cOSCBundle = mcUDPReader.ReceiveBundle();
                }
            }
            // Catch all exceptions
            catch (Exception e)
            {
                // Display the error message
                MessageBox.Show(e.ToString(), "ERROR");
            }

            // Calculate how much the Pitch changed between frames
            CSoundInput.Instance().fPitchChange = CSoundInput.Instance().fPitch - CSoundInput.Instance().fPitchLastFrame;
        }