public Card(Texture2D picture, Vector2 position, SpriteBatch spriteBatch, ContentManager content, Card partner, Stopwatch stopWatch) : this(picture,position, spriteBatch, content, stopWatch) { myPartner = partner; partner.myPartner = this; }
private void SecondMove(int r, int c) { _stopWatchNotify.Reset(); _selectedCard2 = _cardList[r, c]; _selectedCard2.IsVisible = true; if (_selectedCard1.myPartner == _selectedCard2)//Dette er hvis de er et par { PairFound(r, c); } else//Hvis det ikke er et par { PairNotFound(r, c); if (!_notUtilized.Contains(_selectedCard1) && !_utilized.Contains(_selectedCard1)) { _utilized.Add(_selectedCard1); } if (!_notUtilized.Contains(_selectedCard2) && !_utilized.Contains(_selectedCard2)) { _utilized.Add(_selectedCard2); } } }
private void CreateCards(List<Texture2D> pictureList, int[,] pairArray) { for (int r = 0; r < GlobalValues.rowSize; r++) { for (int c = 0; c < GlobalValues.columnSize; c++) { _cardList[r, c] = new Card(pictureList[pairArray[r, c] - 1], new Vector2(r, c), _spriteBatch, _content, _stopWatch); } } CreatePartner(pairArray); _pairsLeft = Vendespillet.AmountOfPictures(); }
private void FirstMove(int r, int c) { _selectedCard1 = _cardList[r, c]; if (!_knownCards.Contains(_selectedCard1)) { CreateForetog(FejlType.GUESS_FIRST, r, c); } else if(!_knownCards.Contains(_selectedCard1.myPartner)) { CreateForetog(FejlType.DEAD_MOVE_FIRST, r, c); } else { CreateForetog(FejlType.KNOW_PARTNER_MOVE_FIRST, r, c); } if (_pairsLeft == 1) { CreateForetog(FejlType.LAST_CARDS_FIRST, r, c); } MissedOpportunityFirstMove(); _selectedCard1.IsVisible = true; }
public void Update() { if (_selectedCard1 != null && _selectedCard1.isTurning) { _stopWatchNotify.Reset(); } else if (!_stopWatchNotify.IsRunning && _selectedCard1 != null && !_selectedCard1.isTurning && _selectedCard1.IsVisible) { _stopWatchNotify.Start(); } if (_stopWatch.IsRunning && _stopWatch.Elapsed.TotalSeconds >= GlobalValues.optionsWrapper.VendeTid && _selectedCard1 != null && _selectedCard2 != null) { _selectedCard1.IsVisible = false; _selectedCard2.IsVisible = false; _selectedCard1 = null; _selectedCard2 = null; } if (_selectedCard1 != null && _selectedCard2 != null && _selectedCard1.myPartner == _selectedCard2 && _selectedCard1.OutOfBoard() && _selectedCard2.OutOfBoard()) { _selectedCard1 = null; _selectedCard2 = null; } }