Example #1
0
        /// <summary>
        /// Initialize a new instance of the ViewDrawMenuRadioButton class.
        /// </summary>
        /// <param name="provider">Reference to provider.</param>
        /// <param name="radioButton">Reference to owning radio button entry.</param>
        public ViewDrawMenuRadioButton(IContextMenuProvider provider,
                                       KryptonContextMenuRadioButton radioButton)
        {
            _provider    = provider;
            _radioButton = radioButton;

            // Create fixed storage of the content values
            _contentValues = new FixedContentValue(radioButton.Text,
                                                   radioButton.ExtraText,
                                                   radioButton.Image,
                                                   radioButton.ImageTransparentColor);

            // Decide on the enabled state of the display
            _itemEnabled = provider.ProviderEnabled && _radioButton.Enabled;

            // Give the heading object the redirector to use when inheriting values
            _radioButton.SetPaletteRedirect(provider.ProviderRedirector);

            // Create the content for the actual heading text/image
            _drawContent = new ViewDrawContent((_itemEnabled ? (IPaletteContent)_radioButton.OverrideNormal : (IPaletteContent)_radioButton.OverrideDisabled),
                                               _contentValues, VisualOrientation.Top);
            _drawContent.UseMnemonic = true;
            _drawContent.Enabled     = _itemEnabled;

            // Create the radio button image drawer and place inside element so it is always centered
            _drawRadioButton            = new ViewDrawRadioButton(_radioButton.StateRadioButtonImages);
            _drawRadioButton.CheckState = _radioButton.Checked;
            _drawRadioButton.Enabled    = _itemEnabled;
            _layoutCenter = new ViewLayoutCenter();
            _layoutCenter.Add(_drawRadioButton);

            // Place the radio button on the left of the available space but inside separators
            _innerDocker = new ViewLayoutDocker();
            _innerDocker.Add(_drawContent, ViewDockStyle.Fill);
            _innerDocker.Add(_layoutCenter, ViewDockStyle.Left);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Right);
            _innerDocker.Add(new ViewLayoutSeparator(3), ViewDockStyle.Left);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Top);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Bottom);

            // Use outer docker so that any extra space not needed is used by the null
            _outerDocker = new ViewLayoutDocker();
            _outerDocker.Add(_innerDocker, ViewDockStyle.Top);
            _outerDocker.Add(new ViewLayoutNull(), ViewDockStyle.Fill);

            // Use context menu specific version of the radio button controller
            MenuRadioButtonController mrbc = new MenuRadioButtonController(provider.ProviderViewManager, _innerDocker, this, provider.ProviderNeedPaintDelegate);

            mrbc.Click += new EventHandler(OnClick);
            _innerDocker.MouseController = mrbc;
            _innerDocker.KeyController   = mrbc;

            // We need to be notified whenever the checked state changes
            _radioButton.CheckedChanged += new EventHandler(OnCheckedChanged);

            // Add docker as the composite content
            Add(_outerDocker);
        }
Example #2
0
        /// <summary>
        /// Initialize a new instance of the RadioButton class.
        /// </summary>
        public KryptonRadioButton()
        {
            // Turn off standard click and double click events, we do that manually
            SetStyle(ControlStyles.StandardClick |
                     ControlStyles.StandardDoubleClick, false);

            // Set default properties
            _style         = LabelStyle.NormalControl;
            _orientation   = VisualOrientation.Top;
            _checkPosition = VisualOrientation.Left;
            _checked       = false;
            _useMnemonic   = true;
            _autoCheck     = true;

            // Create content storage
            _labelValues              = new LabelValues(NeedPaintDelegate);
            _labelValues.TextChanged += new EventHandler(OnRadioButtonTextChanged);
            _images = new RadioButtonImages(NeedPaintDelegate);

            // Create palette redirector
            _paletteCommonRedirect    = new PaletteContentInheritRedirect(Redirector, PaletteContentStyle.LabelNormalControl);
            _paletteRadioButtonImages = new PaletteRedirectRadioButton(Redirector, _images);

            // Create the palette provider
            _stateCommon   = new PaletteContent(_paletteCommonRedirect, NeedPaintDelegate);
            _stateDisabled = new PaletteContent(_stateCommon, NeedPaintDelegate);
            _stateNormal   = new PaletteContent(_stateCommon, NeedPaintDelegate);
            _stateFocus    = new PaletteContent(_paletteCommonRedirect, NeedPaintDelegate);

            // Override the normal values with the focus, when the control has focus
            _overrideNormal = new PaletteContentInheritOverride(_stateFocus, _stateNormal, PaletteState.FocusOverride, false);

            // Our view contains background and border with content inside
            _drawContent             = new ViewDrawContent(_overrideNormal, _labelValues, VisualOrientation.Top);
            _drawContent.UseMnemonic = _useMnemonic;

            // Only draw a focus rectangle when focus cues are needed in the top level form
            _drawContent.TestForFocusCues = true;

            // Create the check box image drawer and place inside element so it is always centered
            _drawRadioButton            = new ViewDrawRadioButton(_paletteRadioButtonImages);
            _drawRadioButton.CheckState = _checked;
            _layoutCenter = new ViewLayoutCenter();
            _layoutCenter.Add(_drawRadioButton);

            // Place check box on the left and the label in the remainder
            _layoutDocker = new ViewLayoutDocker();
            _layoutDocker.Add(_layoutCenter, ViewDockStyle.Left);
            _layoutDocker.Add(_drawContent, ViewDockStyle.Fill);

            // Need a controller for handling mouse input
            _controller                   = new RadioButtonController(_drawRadioButton, _layoutDocker, NeedPaintDelegate);
            _controller.Click            += new EventHandler(OnControllerClick);
            _controller.Enabled           = true;
            _layoutDocker.MouseController = _controller;
            _layoutDocker.KeyController   = _controller;

            // Change the layout to match the inital right to left setting and orientation
            UpdateForOrientation();

            // Create the view manager instance
            ViewManager = new ViewManager(this, _layoutDocker);

            // We want to be auto sized by default, but not the property default!
            AutoSize     = true;
            AutoSizeMode = AutoSizeMode.GrowAndShrink;
        }
Example #3
0
        /// <summary>
        /// Initialize a new instance of the ButtonSpecView class.
        /// </summary>
        /// <param name="redirector">Palette redirector.</param>
        /// <param name="paletteMetric">Source for metric values.</param>
        /// <param name="metricPadding">Padding metric for border padding.</param>
        /// <param name="manager">Reference to owning manager.</param>
        /// <param name="buttonSpec">Access</param>
        public ButtonSpecView(PaletteRedirect redirector,
                              IPaletteMetric paletteMetric,
                              PaletteMetricPadding metricPadding,
                              ButtonSpecManagerBase manager,
                              ButtonSpec buttonSpec)
        {
            Debug.Assert(redirector != null);
            Debug.Assert(manager != null);
            Debug.Assert(buttonSpec != null);

            // Remember references
            _redirector     = redirector;
            _manager        = manager;
            _buttonSpec     = buttonSpec;
            _finishDelegate = new EventHandler(OnFinishDelegate);

            // Create delegate for paint notifications
            NeedPaintHandler needPaint = new NeedPaintHandler(OnNeedPaint);

            // Intercept calls from the button for color remapping and instead use
            // the button spec defined map and the container foreground color
            _remapPalette = _manager.CreateButtonSpecRemap(redirector, buttonSpec);

            // Use a redirector to get button values directly from palette
            _palette = new PaletteTripleRedirect(_remapPalette,
                                                 PaletteBackStyle.ButtonButtonSpec,
                                                 PaletteBorderStyle.ButtonButtonSpec,
                                                 PaletteContentStyle.ButtonButtonSpec,
                                                 needPaint);


            // Create the view for displaying a button
            _viewButton = new ViewDrawButton(_palette, _palette, _palette, _palette,
                                             paletteMetric, this, VisualOrientation.Top, false);

            // Associate the view with the source component (for design time support)
            if (buttonSpec.AllowComponent)
            {
                _viewButton.Component = buttonSpec;
            }

            // Use a view center to place button in centre of given space
            _viewCenter = new ViewLayoutCenter(paletteMetric, metricPadding, VisualOrientation.Top);
            _viewCenter.Add(_viewButton);

            // Create a controller for managing button behavior
            ButtonSpecViewControllers controllers = CreateController(_viewButton, needPaint, new MouseEventHandler(OnClick));

            _viewButton.MouseController  = controllers.MouseController;
            _viewButton.SourceController = controllers.SourceController;
            _viewButton.KeyController    = controllers.KeyController;

            // We need notifying whenever a button specification property changes
            _buttonSpec.ButtonSpecPropertyChanged += new PropertyChangedEventHandler(OnPropertyChanged);

            // Associate the button spec with the view that is drawing it
            _buttonSpec.SetView(_viewButton);

            // Finally update view with current button spec settings
            UpdateButtonStyle();
            UpdateVisible();
            UpdateEnabled();
            UpdateChecked();
        }
        /// <summary>
        /// Initialize a new instance of the ViewDrawButton class.
        /// </summary>
        /// <param name="paletteDisabled">Palette source for the disabled state.</param>
        /// <param name="paletteNormal">Palette source for the normal state.</param>
        /// <param name="paletteTracking">Palette source for the tracking state.</param>
        /// <param name="palettePressed">Palette source for the pressed state.</param>
        /// <param name="paletteCheckedNormal">Palette source for the normal checked state.</param>
        /// <param name="paletteCheckedTracking">Palette source for the tracking checked state.</param>
        /// <param name="paletteCheckedPressed">Palette source for the pressed checked state.</param>
        /// <param name="paletteMetric">Palette source for metric values.</param>
        /// <param name="buttonValues">Source for content values.</param>
        /// <param name="orientation">Visual orientation of the content.</param>
        /// <param name="useMnemonic">Use mnemonics.</param>
        public ViewDrawButton(IPaletteTriple paletteDisabled,
                              IPaletteTriple paletteNormal,
                              IPaletteTriple paletteTracking,
                              IPaletteTriple palettePressed,
                              IPaletteTriple paletteCheckedNormal,
                              IPaletteTriple paletteCheckedTracking,
                              IPaletteTriple paletteCheckedPressed,
                              IPaletteMetric paletteMetric,
                              IContentValues buttonValues,
                              VisualOrientation orientation,
                              bool useMnemonic)
        {
            // Remember the source information
            _paletteDisabled        = paletteDisabled;
            _paletteNormal          = paletteNormal;
            _paletteTracking        = paletteTracking;
            _palettePressed         = palettePressed;
            _paletteCheckedNormal   = paletteCheckedNormal;
            _paletteCheckedTracking = paletteCheckedTracking;
            _paletteCheckedPressed  = paletteCheckedPressed;
            _paletteCurrent         = _paletteNormal;

            // Default to not being checked
            _checked          = false;
            _allowUncheck     = true;
            _dropDown         = false;
            _splitter         = false;
            _dropDownPosition = VisualOrientation.Right;

            // Create the drop down view
            _drawDropDown       = new ViewLayoutCenter(1);
            _drawDropDownButton = new ViewDrawDropDownButton();
            _drawDropDown.Add(_drawDropDownButton);
            _drawOuterSeparator = new ViewLayoutSeparator(1);

            // Create the view used to draw the split edge
            _edgeRedirect    = new PaletteBorderEdgeRedirect(_paletteNormal.PaletteBorder, null);
            _drawSplitBorder = new ViewDrawBorderEdge(new PaletteBorderEdge(_edgeRedirect, null), CommonHelper.VisualToOrientation(orientation));

            // Our view contains background and border with content inside
            _drawContent = new ViewDrawContent(_paletteNormal.PaletteContent, buttonValues, orientation);
            _drawCanvas  = new ViewDrawSplitCanvas(_paletteNormal.PaletteBack, _paletteNormal.PaletteBorder, paletteMetric, PaletteMetricPadding.None, orientation);

            // Use a docker layout to organize the contents of the canvas
            _layoutDocker = new ViewLayoutDocker();
            _layoutDocker.Add(_drawContent, ViewDockStyle.Fill);
            _layoutDocker.Add(_drawSplitBorder, ViewDockStyle.Right);
            _layoutDocker.Add(_drawDropDown, ViewDockStyle.Right);
            _layoutDocker.Add(_drawOuterSeparator, ViewDockStyle.Right);
            _layoutDocker.Tag = this;

            // Pass the mnemonic default to the content view
            _drawContent.UseMnemonic = useMnemonic;

            // Place the content inside the canvas
            _drawCanvas.Add(_layoutDocker);

            // Set initial view element visible states
            UpdateDropDown();

            // Place the canvas inside ourself
            Add(_drawCanvas);
        }
        /// <summary>
        /// Initialize a new instance of the ViewDrawMenuCheckBox class.
        /// </summary>
        /// <param name="provider">Reference to provider.</param>
        /// <param name="checkBox">Reference to owning check box entry.</param>
        public ViewDrawMenuCheckBox(IContextMenuProvider provider,
                                    KryptonContextMenuCheckBox checkBox)
        {
            _provider = provider;
            _checkBox = checkBox;

            // Create fixed storage of the content values
            _contentValues = new FixedContentValue(ResolveText,
                                                   ResolveExtraText,
                                                   ResolveImage,
                                                   ResolveImageTransparentColor);

            // Decide on the enabled state of the display
            _itemEnabled = provider.ProviderEnabled && ResolveEnabled;

            // Give the heading object the redirector to use when inheriting values
            _checkBox.SetPaletteRedirect(provider.ProviderRedirector);

            // Create the content for the actual heading text/image
            _drawContent = new ViewDrawContent((_itemEnabled ? (IPaletteContent)_checkBox.OverrideNormal : (IPaletteContent)_checkBox.OverrideDisabled),
                                               _contentValues, VisualOrientation.Top);
            _drawContent.UseMnemonic = true;
            _drawContent.Enabled     = _itemEnabled;

            // Create the check box image drawer and place inside element so it is always centered
            _drawCheckBox            = new ViewDrawCheckBox(_checkBox.StateCheckBoxImages);
            _drawCheckBox.CheckState = ResolveCheckState;
            _drawCheckBox.Enabled    = _itemEnabled;
            _layoutCenter            = new ViewLayoutCenter();
            _layoutCenter.Add(_drawCheckBox);

            // Place the check box on the left of the available space but inside separators
            _innerDocker = new ViewLayoutDocker();
            _innerDocker.Add(_drawContent, ViewDockStyle.Fill);
            _innerDocker.Add(_layoutCenter, ViewDockStyle.Left);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Right);
            _innerDocker.Add(new ViewLayoutSeparator(3), ViewDockStyle.Left);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Top);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Bottom);

            // Use outer docker so that any extra space not needed is used by the null
            _outerDocker = new ViewLayoutDocker();
            _outerDocker.Add(_innerDocker, ViewDockStyle.Top);
            _outerDocker.Add(new ViewLayoutNull(), ViewDockStyle.Fill);

            // Use context menu specific version of the check box controller
            MenuCheckBoxController mcbc = new MenuCheckBoxController(provider.ProviderViewManager, _innerDocker, this, provider.ProviderNeedPaintDelegate);

            mcbc.Click += new EventHandler(OnClick);
            _innerDocker.MouseController = mcbc;
            _innerDocker.KeyController   = mcbc;

            // Add docker as the composite content
            Add(_outerDocker);

            // Want to know when a property changes whilst displayed
            _checkBox.PropertyChanged += new PropertyChangedEventHandler(OnPropertyChanged);

            // We need to know if a property of the command changes
            if (_checkBox.KryptonCommand != null)
            {
                _cachedCommand = _checkBox.KryptonCommand;
                _checkBox.KryptonCommand.PropertyChanged += new PropertyChangedEventHandler(OnCommandPropertyChanged);
            }
        }