/// <summary>
        /// Initialize a new instance of the KryptonContextMenuCheckBox class.
        /// </summary>
        /// <param name="initialText">Initial text for display.</param>
        public KryptonContextMenuCheckBox(string initialText)
        {
            // Default fields
            _enabled               = true;
            _autoClose             = false;
            _text                  = initialText;
            _extraText             = string.Empty;
            _image                 = null;
            _imageTransparentColor = Color.Empty;
            _checkState            = CheckState.Unchecked;
            _checked               = false;
            _threeState            = false;
            _autoCheck             = true;
            _style                 = LabelStyle.NormalControl;
            _images                = new CheckBoxImages();

            // Create the redirectors
            _stateCommonRedirect = new PaletteContentInheritRedirect(PaletteContentStyle.LabelNormalControl);
            _stateCheckBoxImages = new PaletteRedirectCheckBox(_images);

            // Create the states
            _stateCommon   = new PaletteContent(_stateCommonRedirect);
            _stateDisabled = new PaletteContent(_stateCommon);
            _stateNormal   = new PaletteContent(_stateCommon);
            _stateFocus    = new PaletteContent(_stateCommonRedirect);

            // Override the normal/disabled values with the focus, when the control has focus
            _overrideNormal   = new PaletteContentInheritOverride(_stateFocus, _stateNormal, PaletteState.FocusOverride, false);
            _overrideDisabled = new PaletteContentInheritOverride(_stateFocus, _stateDisabled, PaletteState.FocusOverride, false);
        }
Example #2
0
        /// <summary>
        /// Initialize a new instance of the KryptonCheckBox class.
        /// </summary>
        public KryptonCheckBox()
        {
            // Turn off standard click and double click events, we do that manually
            SetStyle(ControlStyles.StandardClick |
                     ControlStyles.StandardDoubleClick, false);

            // Set default properties
            _style         = LabelStyle.NormalControl;
            _orientation   = VisualOrientation.Top;
            _checkPosition = VisualOrientation.Left;
            _checked       = false;
            _threeState    = false;
            _checkState    = CheckState.Unchecked;
            _useMnemonic   = true;
            _autoCheck     = true;

            // Create content storage
            _labelValues              = new LabelValues(NeedPaintDelegate);
            _labelValues.TextChanged += new EventHandler(OnCheckBoxTextChanged);
            _images = new CheckBoxImages(NeedPaintDelegate);

            // Create palette redirector
            _paletteCommonRedirect = new PaletteContentInheritRedirect(Redirector, PaletteContentStyle.LabelNormalControl);
            _paletteCheckBoxImages = new PaletteRedirectCheckBox(Redirector, _images);

            // Create the palette provider
            _stateCommon   = new PaletteContent(_paletteCommonRedirect, NeedPaintDelegate);
            _stateDisabled = new PaletteContent(_stateCommon, NeedPaintDelegate);
            _stateNormal   = new PaletteContent(_stateCommon, NeedPaintDelegate);
            _stateFocus    = new PaletteContent(_paletteCommonRedirect, NeedPaintDelegate);

            // Override the normal values with the focus, when the control has focus
            _overrideNormal = new PaletteContentInheritOverride(_stateFocus, _stateNormal, PaletteState.FocusOverride, false);

            // Our view contains background and border with content inside
            _drawContent             = new ViewDrawContent(_overrideNormal, this, VisualOrientation.Top);
            _drawContent.UseMnemonic = _useMnemonic;

            // Only draw a focus rectangle when focus cues are needed in the top level form
            _drawContent.TestForFocusCues = true;

            // Create the check box image drawer and place inside element so it is always centered
            _drawCheckBox            = new ViewDrawCheckBox(_paletteCheckBoxImages);
            _drawCheckBox.CheckState = _checkState;
            _layoutCenter            = new ViewLayoutCenter();
            _layoutCenter.Add(_drawCheckBox);

            // Place check box on the left and the label in the remainder
            _layoutDocker = new ViewLayoutDocker();
            _layoutDocker.Add(_layoutCenter, ViewDockStyle.Left);
            _layoutDocker.Add(_drawContent, ViewDockStyle.Fill);

            // Need a controller for handling mouse input
            _controller                   = new CheckBoxController(_drawCheckBox, _layoutDocker, NeedPaintDelegate);
            _controller.Click            += new EventHandler(OnControllerClick);
            _controller.Enabled           = true;
            _layoutDocker.MouseController = _controller;
            _layoutDocker.KeyController   = _controller;

            // Change the layout to match the inital right to left setting and orientation
            UpdateForOrientation();

            // Create the view manager instance
            ViewManager = new ViewManager(this, _layoutDocker);

            // We want to be auto sized by default, but not the property default!
            AutoSize     = true;
            AutoSizeMode = AutoSizeMode.GrowAndShrink;
        }