Example #1
0
 /// <summary>
 /// Constructs a DeviceTexture from this texture.
 /// </summary>
 /// <param name="factory">The resource factory responsible for constructing the DeviceTexture.</param>
 /// <returns>A new <see cref="DeviceTexture2D"/> containing this image's pixel data.</returns>
 public unsafe DeviceTexture2D CreateDeviceTexture(ResourceFactory factory)
 {
     fixed(Rgba32 *pixelPtr = &ISImage.DangerousGetPinnableReferenceToPixelBuffer())
     {
         return(factory.CreateTexture(new IntPtr(pixelPtr), Width, Height, Format));
     }
 }
Example #2
0
        /// <summary>
        /// Constructs a mipmapped 2D device texture from this mipmap chain.
        /// </summary>
        /// <param name="factory">The ResourceFactory used to create device resources.</param>
        /// <returns>A mpimapped 2D device texture.</returns>
        public unsafe DeviceTexture2D CreateDeviceTexture(ResourceFactory factory)
        {
            DeviceTexture2D tex = factory.CreateTexture(MipLevels, Width, Height, Format);

            for (int level = 0; level < MipLevels; level++)
            {
                Image <Rgba32> image = Images[level];
                fixed(void *pin = &image.DangerousGetPinnableReferenceToPixelBuffer())
                {
                    tex.SetTextureData(level, 0, 0, image.Width, image.Height, (IntPtr)pin, PixelSizeInBytes * Width * Height);
                }
            }

            return(tex);
        }
Example #3
0
 public override DeviceTexture2D CreateDeviceTexture(ResourceFactory factory)
 {
     return(factory.CreateTexture(PixelData, Width, Height, Format));
 }