public static void Main(string[] args) { var line = Console.ReadLine().Split(); Vehicle car = new Car(double.Parse(line[1]), double.Parse(line[2])); var line2 = Console.ReadLine().Split(); Vehicle truck = new Truck(double.Parse(line2[1]), double.Parse(line2[2])); var n = int.Parse(Console.ReadLine()); for (int i = 0; i < n; i++) { var input = Console.ReadLine().Split(); if (input[0] == "Drive" && input[1] == "Car") { car.Travel(double.Parse(input[2]), "Car"); } if (input[0] == "Refuel" && input[1] == "Car") { car.Refuel(double.Parse(input[2])); } if (input[0] == "Drive" && input[1] == "Truck") { truck.Travel(double.Parse(input[2]), "Truck"); } if (input[0] == "Refuel" && input[1] == "Truck") { truck.Refuel(double.Parse(input[2])); } } Console.WriteLine($"Car: {car.FuelQuant:F2}"); Console.WriteLine($"Truck: {truck.FuelQuant:F2}"); }
static void Main(string[] args) { // Soulution can not contains any compilation errors or warnings! // STAGE 1: 3.0 points Console.WriteLine("\nSTAGE 1"); Console.WriteLine("\nBasic test"); Car car1 = new Car("Car1"); car1.Travel(13.5); Bus bus1 = new Bus("Bus1"); uint passengers1 = 100; if (bus1.SetPassengerCount(passengers1)) { Console.WriteLine($"[Error] Bus can not carry more then {Bus.passengerLimit} passengers."); } else { Console.WriteLine($"[OK] Bus can not carry more then {Bus.passengerLimit} passengers."); } uint passengers2 = 23; if (bus1.SetPassengerCount(passengers2)) { Console.WriteLine($"[OK] Bus can carry {bus1.PassengerCount()} passengers."); } else { Console.WriteLine($"[Error] Bus should be able to carry {passengers2} passengers."); } bus1.Travel(120.4); Truck truck1 = new Truck("Truck1"); double load1 = 2682.3; if (truck1.SetLoad(load1)) { Console.WriteLine($"[Error] Truck can not transport more then {Truck.capacity} kg."); } else { Console.WriteLine($"[OK] Truck can not transport more then {Truck.capacity} kg."); } double load2 = 1682.3; if (truck1.SetLoad(load2)) { Console.WriteLine($"[OK] Truck can transport {truck1.Load()} kg."); } else { Console.WriteLine($"[Error] Truck should be able to transport {load2} kg."); } truck1.Travel(203.8); Vehicle[] fleet = { car1, new Car("Car2"), bus1, truck1 }; Console.WriteLine("\nFleet:"); for (int i = 0; i < fleet.Length; i++) { Console.WriteLine(fleet[i].ToString()); } bus1.SetPassengerCount(32); Console.WriteLine("\nFleet travel:"); for (int i = 0; i < fleet.Length; i++) { fleet[i].Travel(342.4); } //STAGE 2: 1.0 points Console.WriteLine("\nSTAGE 2"); Console.WriteLine("\nBeeps: "); car1.Beep(); bus1.Beep(); truck1.Beep(); Console.WriteLine("\nVehicle beeps: "); Vehicle vehicle = car1; vehicle.Beep(); vehicle = bus1; vehicle.Beep(); vehicle = truck1; vehicle.Beep(); // STAGE 3: 1.0 points Console.WriteLine("\nSTAGE 3"); Console.WriteLine("\nNew fleet order:"); string[,] orders = { { "car", "New car 1" }, { "truck", "New truck 1" }, { "bus", "New bus 1" }, { "motorcycle", "This should not be created" }, { "bus", "New bus 2" } }; //// Implement order creation here for (int i = 0; i < 5; i++) { Factory.Manufacture(orders[i, 0], orders[i, 1]); } }