Example #1
0
        /// <summary>
        /// mode:0 default, mode:1 for main lines, mode:2 for over orijin, mode:3 orijin max ways
        /// </summary>
        private void draw_line(Vector2 start_pos, Vector2 end_pos, float width = 5, int modes = 0, int line_int = 25)
        {
            Graphics g             = this.CreateGraphics();
            Color    current_color = Color.Gray;

            if (line_int != 25)
            {
                try
                {
                    float change_rate = float.Parse(one_line.Text) / 25;

                    start_pos.x = start_pos.x / change_rate;
                    start_pos.y = start_pos.y / change_rate;
                    end_pos.x   = end_pos.x / change_rate;
                    end_pos.y   = end_pos.y / change_rate;
                }
                catch
                {
                    MessageBox.Show("Please Check The 1 Line Length Setting/Lütfen 1 Çizginin Uzunluğu Ayarını Gözden Geçirin", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }
            }

            if (modes == 1)
            {
                current_color = Color.Gray;
            }
            else if (modes == 2)//user draw
            {
                if (!String.IsNullOrEmpty(vectorcolor.Text))
                {
                    current_color = Color.FromName(vectorcolor.Text.Remove(vectorcolor.Text.IndexOf('/')));
                }

                else
                {
                    MessageBox.Show("Please choose a color for vector/Lütfen vektör için bir renk seç", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return;
                }
                start_pos.y = -start_pos.y;
                end_pos.y   = -end_pos.y;

                start_pos.x += 250;
                start_pos.y += 250;
                end_pos.x   += 250;
                end_pos.y   += 250;

                string start_def = null;
                string end_def   = null;
                if (isdefstart.Checked)
                {
                    Vector2 round = vector_range <Vector2>(new Vector2(start_pos.x, start_pos.y));
                    g.DrawString(String.Format(startdefine.Text, round.x, round.y), new Font("Arial", 10), new SolidBrush(Color.Aqua), start_pos.x - 0.4f, start_pos.y - 0.4f);
                    start_def = startdefine.Text;
                }
                if (isdefend.Checked)
                {
                    Vector2 round = vector_range <Vector2>(new Vector2(end_pos.x, end_pos.y));
                    g.DrawString(String.Format(enddefine.Text, round.x, round.y), new Font("Arial", 10), new SolidBrush(Color.Aqua), end_pos.x - 0.4f, end_pos.y - 0.4f);
                    end_def = enddefine.Text;
                }
                user_data.one_line_eq = one_line_rate;
                user_data.user_vectors.Add(new User_Drawn_Vectors(new Vector2(float.Parse(startposx.Text), float.Parse(startposy.Text)), new Vector2(float.Parse(endposx.Text), float.Parse(endposy.Text)), vectorcolor.Text, start_def, end_def));
                editings++;
            }
            else if (modes == 3)
            {
                start_pos.y = -start_pos.y;
                end_pos.y   = -end_pos.y;

                start_pos.x += 250;
                start_pos.y += 250;
                end_pos.x   += 250;
                end_pos.y   += 250;



                current_color = Color.WhiteSmoke;
            }

            g.DrawLine(new Pen(current_color, width), start_pos.x + 50, start_pos.y + 30, end_pos.x + 50, end_pos.y + 30);

            //printing the poses

            draw_line_rate();
        }
Example #2
0
 public User_Drawn_Marks(Vector2 pos, string mark_color, float mark_width)
 {
     this.mark_width = mark_width;
     this.mark_color = mark_color;
     this.pos        = pos;
 }
Example #3
0
        private void mouse_down(object sender, MouseEventArgs e)
        {
            Vector2 fixed_positions  = new Vector2(777, 777);
            Vector2 mouse_cursor_pos = new Vector2(((System.Windows.Forms.Cursor.Position.X - this.Location.X) - 58), (System.Windows.Forms.Cursor.Position.Y - this.Location.Y) - 60);


            if (mouse_cursor_pos.x <= 500 &&
                mouse_cursor_pos.x >= 0 &&
                mouse_cursor_pos.y <= 500 &&
                mouse_cursor_pos.y >= 0)
            {
                if (!is_pencil_draw.Checked)
                {
                    if (pointers[0].x == 777)
                    {
                        if (set_pos_corner.Checked)
                        {
                            #region getting the positions
                            for (int j = 0; j < 525; j += 25)
                            {
                                //dont care pos is greater than 0 or less than 0 for now
                                if (mouse_cursor_pos.x <= j - 10 || mouse_cursor_pos.x <= j + 10)
                                {
                                    fixed_positions.x = j;
                                    break;
                                }
                            }
                            for (int j = 0; j < 550; j += 25)
                            {
                                //dont care pos is greater than 0 or less than 0 for now
                                if (mouse_cursor_pos.y <= j - 10 || mouse_cursor_pos.y <= j + 10)
                                {
                                    fixed_positions.y = j;
                                    break;
                                }
                            }


                            fixed_positions = vector_range <Vector2>(fixed_positions);

                            #endregion
                        }
                        else if (!set_pos_corner.Checked)
                        {
                            fixed_positions = vector_range <Vector2>(mouse_cursor_pos);
                        }

                        pointers[0]    = fixed_positions;
                        startposx.Text = fixed_positions.x.ToString();
                        startposy.Text = fixed_positions.y.ToString();
                    }
                    else if (pointers[1].x == 777)
                    {
                        if (set_pos_corner.Checked)
                        {
                            #region getting the positions
                            for (int j = 0; j < 525; j += 25)
                            {
                                //dont care pos is greater than 0 or less than 0 for now
                                if (mouse_cursor_pos.x <= j - 10 || mouse_cursor_pos.x <= j + 10)
                                {
                                    fixed_positions.x = j;
                                    break;
                                }
                            }
                            for (int j = 0; j < 550; j += 25)
                            {
                                //dont care pos is greater than 0 or less than 0 for now
                                if (mouse_cursor_pos.y <= j - 10 || mouse_cursor_pos.y <= j + 10)
                                {
                                    fixed_positions.y = j;
                                    break;
                                }
                            }


                            fixed_positions = vector_range <Vector2>(fixed_positions);

                            #endregion
                        }
                        else if (!set_pos_corner.Checked)
                        {
                            fixed_positions = vector_range <Vector2>(mouse_cursor_pos);
                        }
                        pointers[1] = fixed_positions;

                        endposx.Text = fixed_positions.x.ToString();
                        endposy.Text = fixed_positions.y.ToString();
                        //drawing it
                        pointers[0] = new Vector2(777, 777);
                        pointers[1] = new Vector2(777, 777);

                        user_draw_line_button("false");
                    }
                }
                else if (is_pencil_draw.Checked)
                {
                }  //dont need for now
            }
        }