public ColorChangePanel(InputPanel ip, object ob, ObjectInspectorPanel oip) { inputPanel = ip; objectInspectorPanel = oip; InitializeComponent(); initialiseColors(); updateListBox(ob); }
public InputLinePanel(InputPanel ip) { inputPanel = ip; List<Point> points = inputPanel.pointsInScene; InitializeComponent(); //Don't allow the functionality of chosing two points to create the line between if there are no existing points if (points.Count <= 0) { buttonExistingPoints.Enabled = false; } }
public Scene(InputPanel ip) { //Stops GLUT trying to re-initialise if it has already been initialised. int glutTime = Glut.glutGet(Glut.GLUT_ELAPSED_TIME); if (glutTime <= 0) { Glut.glutInit(); } //Initialises GLUT Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_DEPTH); Glut.glutInitWindowSize(width, height); Glut.glutCreateWindow("Scene"); Glut.glutSetOption(Glut.GLUT_ACTION_ON_WINDOW_CLOSE, 1); Glut.glutCloseFunc(closeFunc); Glut.glutIdleFunc(OnRenderFrame); Gl.Enable(EnableCap.Blend); //Creates the rendering ShaderProgram program = new ShaderProgram(VertexShader, FragmentShader); program.Use(); program["projection_matrix"].SetValue(Matrix4.CreatePerspectiveFieldOfView(0.45f, (float)width / height, 0.1f, 1000f)); resetCamera(); //Initialises colors colors[0] = new Vector3(1, 0.5f, 0); colors[1] = new Vector3(1, 1, 0); colors[2] = new Vector3(0.5f, 1, 0); colors[3] = new Vector3(0, 1, 0); colors[4] = new Vector3(0, 1, 0.5f); colors[5] = new Vector3(0, 0.5f, 1); colors[6] = new Vector3(0, 0, 1); colors[7] = new Vector3(0.5f, 0, 1); colors[8] = new Vector3(1, 0, 1); colors[9] = new Vector3(1, 0, 0.5f); //Starts the Stopwatch watch = System.Diagnostics.Stopwatch.StartNew(); inputPanel = ip; //Enters the main loop Glut.glutMainLoop(); }
public InputLineFromPointsPanel(InputPanel ip) { inputPanel = ip; InitializeComponent(); pointsInScene = getPoints(); //Create two appropriate lists to be displayed to the user BindingList<string> firstPointsToBeDisplayed = convertPointsToStrings(pointsInScene); BindingList<string> secondPointsToBeDisplayed = convertPointsToStrings(pointsInScene); ; //Assign the two above lists to the list boxes firstPointListBox.DataSource = firstPointsToBeDisplayed; secondPointListBox.DataSource = secondPointsToBeDisplayed; this.Show(); }
public InputAnglePanel(InputPanel ip) { inputPanel = ip; InitializeComponent(); linesInScene = getLines(); //If there are no lines in the scene, don't enable the submit button if (linesInScene.Count <= 0) { submitButton.Enabled = false; } //Create two appropriate lists to be displayed to the user BindingList<string> firstDisplayList = convertLinesToStrings(linesInScene); BindingList<string> secondDisplayList = convertLinesToStrings(linesInScene); //Assign the two above lists to the list boxes firstLineListBox.DataSource = firstDisplayList; secondLineListBox.DataSource = secondDisplayList; }
public InputPointPanel(InputPanel ip) { InitializeComponent(); inputPanel = ip; }
public ObjectInspectorPanel(InputPanel ip) { inputPanel = ip; InitializeComponent(); updateListBox(); }