Example #1
0
        public static Tuple <ThreePoints[], ThreePoints[], double> TripleEuclidean(ThreePoints[] threeVectors)
        {
            ThreePoints[] threePointA = new ThreePoints[1];
            ThreePoints[] threePointB = new ThreePoints[1];

            double curDistance = int.MaxValue;

            foreach (var item in threeVectors)
            {
                for (int i = 0; i < threeVectors.Length - 1; i++)
                {
                    int    exs      = threeVectors[i + 1].x - threeVectors[i].x;
                    int    ys       = threeVectors[i + 1].y - threeVectors[i].y;
                    int    zs       = threeVectors[i + 1].z - threeVectors[i].z;
                    double distance = Math.Sqrt((exs * exs) + (ys * ys) + (zs * zs));

                    if (distance <= curDistance)
                    {
                        threePointA[0].x = threeVectors[i].x;
                        threePointA[0].y = threeVectors[i].y;
                        threePointA[0].z = threeVectors[i].z;

                        threePointB[0].x = threeVectors[i + 1].x;
                        threePointB[0].y = threeVectors[i + 1].y;
                        threePointB[0].z = threeVectors[i + 1].z;

                        curDistance = distance;
                    }
                }
            }
            return(Tuple.Create(threePointA, threePointB, curDistance));
        }
Example #2
0
        //  public static Tuple<double, double> TwoClosest(double[] input)
        //  {
        //      Array.Sort(input);
        //
        //      return Tuple.Create(input[0], input[1]);
        //  }

        public static ThreePoints[] ThreePointArray(Random point)
        {
            ThreePoints[] threeVectors = new ThreePoints[1000];

            for (int i = 0; i < threeVectors.Length; i++)
            {
                threeVectors[i] = new ThreePoints(point);
            }

            return(threeVectors);
        }