// RimWorld.Scenario
        public static void Vamp_DontGenerateVampsInDaylight(Scenario __instance, Pawn pawn,
                                                            PawnGenerationContext context)
        {
            if (!pawn.IsVampire())
            {
                return;
            }

            Map currentMap = Find.CurrentMap;

            if (currentMap == null)
            {
                return;
            }

            var recentVampires = Find.World.GetComponent <WorldComponent_VampireTracker>().recentVampires;

            if (VampireUtility.IsDaylight(currentMap) && pawn.Faction != Faction.OfPlayerSilentFail &&
                pawn?.health?.hediffSet?.hediffs is List <Hediff> hdiffs)
            {
                hdiffs.RemoveAll(x => x.def == VampDefOf.ROM_Vampirism);
                if (recentVampires?.ContainsKey(pawn) ?? false)
                {
                    recentVampires.Remove(pawn);
                }
            }
            else
            {
                //Log.Message("Added " + pawn.Label + " to recent vampires list");
                recentVampires?.Add(pawn, 1);
            }
        }
Example #2
0
        public override void Effect(Pawn target)
        {
            base.Effect(target);
            VampireUtility.SummonEffect(target.PositionHeld, CasterPawn.Map, CasterPawn, 2f);

            HealthUtility.AdjustSeverity(target, VampDefOf.ROMV_NightwispRavens, 1.0f);
        }
Example #3
0
 // RimWorld.JoyUtility
 public static void EnjoyableOutsideNow_Vampire(Pawn pawn, ref bool __result, StringBuilder outFailReason = null)
 {
     if (pawn.IsVampire() && VampireUtility.IsDaylight(pawn))
     {
         __result = false;
     }
 }
 // RimWorld.ForbidUtility
 public static void Vamp_StopThePoopStorm(IntVec3 c, Pawn pawn, ref bool __result)
 {
     if (pawn.IsVampire() && VampireUtility.IsDaylight(pawn) && !c.Roofed(pawn.Map))
     {
         __result = true;
     }
 }
Example #5
0
 // RimWorld.PawnUtility
 public static void KnownDangerAt_Vamp(IntVec3 c, Pawn forPawn, ref bool __result)
 {
     if (forPawn.IsVampire() && forPawn.MapHeld != null && VampireUtility.IsDaylight(forPawn) && !c.Roofed(forPawn.MapHeld))
     {
         __result = true;
         return;
     }
 }
 // RimWorld.ForbidUtility
 public static void Vamp_IsForbidden(IntVec3 c, Pawn pawn, ref bool __result)
 {
     if (pawn.IsVampire() &&
         (pawn.VampComp().CurrentSunlightPolicy != SunlightPolicy.NoAI && VampireUtility.IsDaylight(pawn)) &&
         !c.Roofed(pawn.Map))
     {
         __result = true;
     }
 }
Example #7
0
 // Verse.ReachabilityUtility
 public static void CanReach_Vampire(ref bool __result, Pawn pawn, LocalTargetInfo dest, PathEndMode peMode, Danger maxDanger, bool canBash = false, TraverseMode mode = TraverseMode.ByPawn)
 {
     if (__result && pawn.IsVampire() && VampireUtility.IsDaylight(pawn) && (pawn.Faction == Faction.OfPlayerSilentFail && !pawn.Drafted))
     {
         if (!dest.Cell.Roofed(pawn.MapHeld))
         {
             __result = false;
         }
     }
 }
 public virtual void Effect()
 {
     //target.Drawer.Notify_DebugAffected();
     MoteMaker.ThrowText(CasterPawn.DrawPos, CasterPawn.Map, AbilityUser.StringsToTranslate.AU_CastSuccess);
     if (TargetsAoE[0] is LocalTargetInfo t && t.Cell != default(IntVec3))
     {
         PawnTemporary p = (PawnTemporary)PawnGenerator.GeneratePawn(VampDefOf.ROMV_WolfSpectral, Faction.OfPlayer);
         VampireUtility.SummonEffect(t.Cell, CasterPawn.Map, CasterPawn, 2f);
         GenSpawn.Spawn(p, t.Cell, CasterPawn.Map);
     }
 }
Example #9
0
        public override void Effect(Pawn target)
        {
            if (VampireUtility.CanGrapple(this.CasterPawn, target))
            {
                base.Effect(target);
                int       boolSel      = Rand.Range(0, 2);
                string    tagOne       = "";
                string    tagTwo       = "";
                HediffDef hediffDefOne = null;
                HediffDef hediffDefTwo = null;
                switch (boolSel)
                {
                case 0:
                    tagOne       = "MovingLimbCore";
                    tagTwo       = "SightSource";
                    hediffDefOne = VampDefOf.ROMV_CorruptFormHediff_Legs;
                    hediffDefTwo = VampDefOf.ROMV_CorruptFormHediff_Sight;

                    break;

                case 1:
                    tagOne       = "ManipulationLimbCore";
                    tagTwo       = "SightSource";
                    hediffDefOne = VampDefOf.ROMV_CorruptFormHediff_Arms;
                    hediffDefTwo = VampDefOf.ROMV_CorruptFormHediff_Sight;
                    break;

                case 2:
                    tagOne       = "ManipulationLimbCore";
                    tagTwo       = "MovingLimbCore";
                    hediffDefOne = VampDefOf.ROMV_CorruptFormHediff_Arms;
                    hediffDefTwo = VampDefOf.ROMV_CorruptFormHediff_Legs;
                    break;
                }

                IEnumerable <BodyPartRecord> recs = target.health.hediffSet.GetNotMissingParts();
                if (recs.FirstOrDefault(x => (x.def.tags.Contains(tagOne))) is BodyPartRecord bp)
                {
                    HediffGiveUtility.TryApply(target, hediffDefOne, new List <BodyPartDef> {
                        bp.def
                    });
                }
                if (recs.FirstOrDefault(x => (x.def.tags.Contains(tagTwo))) is BodyPartRecord bpII)
                {
                    HediffGiveUtility.TryApply(target, hediffDefTwo, new List <BodyPartDef> {
                        bpII.def
                    });
                }
            }
        }
        /// <summary>
        /// Daylight occurs when glow levels rise above 60%.
        /// I used a stopwatch to determine the average time between
        /// the percentage raises is about 161 ticks.
        /// For instance, if the current glow is 40%, 60% - 40% = 20%.
        ///   Then 20 multiplied by 161, which yields 3220 total ticks until daylight.
        /// </summary>
        /// <param name="map"></param>
        /// <returns></returns>
        public static int DetermineTicksUntilDaylight(Map map)
        {
            int result = Int32.MaxValue;

            if (VampireUtility.IsSunRisingOrDaylight(map))
            {
                int curLightLevel      = (int)(GenCelestial.CurCelestialSunGlow(map) * 100);
                int maxLightLevel      = 60;
                int diffLightLevel     = maxLightLevel - curLightLevel;
                int ticksLeftForTravel = TicksBetweenLightChanges * diffLightLevel;
                result = ticksLeftForTravel;
            }
            return(result);
        }
 public override void Effect(Pawn target)
 {
     base.Effect(target);
     if (VampireUtility.CanGrapple(this.CasterPawn, target))
     {
         IntVec3 curLoc   = target.PositionHeld;
         Map     curMap   = target.MapHeld;
         Name    tempName = target.Name;
         target.DeSpawn();
         Pawn p = PawnGenerator.GeneratePawn(VampDefOf.ROMV_MonstrosityA, this.CasterPawn.Faction);
         GenSpawn.Spawn(p, curLoc, curMap);
         p.Name = tempName;
     }
 }
        // RimWorld.Need_Rest
        public static void Vamp_SleepyDuringDaylight(Need_Rest __instance)
        {
            Pawn pawn = (Pawn)AccessTools.Field(typeof(Need_Rest), "pawn").GetValue(__instance);

            if (pawn != null && pawn.IsVampire())
            {
                if (VampireUtility.IsDaylight(pawn))
                {
                    __instance.CurLevel = Mathf.Min(0.1f, __instance.CurLevel);
                }
                else
                {
                    __instance.CurLevel = 1.0f;
                }
            }
        }
        /// <summary>
        /// Creates a fake path to test the number of cells in sunlight vs ticks to survive sunlight damage.
        /// </summary>
        /// <param name="dest"></param>
        /// <param name="pawn"></param>
        /// <returns></returns>
        public static bool CanSurviveTimeInSunlight(IntVec3 dest, Pawn pawn)
        {
            if (!VampireUtility.IsSunRisingOrDaylight(pawn.MapHeld))
            {
                return(true);
            }
            if (!dest.IsValid)
            {
                return(false);               //Avoids downed/dead/despawned pathing issues.
            }
            if (dest == pawn.PositionHeld)
            {
                if (VampireUtility.IsDaylight(pawn))
                {
                    return(false);
                }
                return(true);
            }

            PawnPath path = pawn.MapHeld.pathFinder.FindPath(pawn.PositionHeld, dest, pawn);
            IntVec3  curVec;
            int      cellsInSunlight = 0;

            while (path.NodesLeftCount > 1)
            {
                curVec = path.ConsumeNextNode();
                if (!curVec.Roofed(pawn.MapHeld))
                {
                    cellsInSunlight++;
                }
            }
            path.Dispose();
            if (cellsInSunlight > 0)
            {
                int sunExpTicks = 0;
                if (pawn?.health?.hediffSet?.GetFirstHediffOfDef(VampDefOf.ROMV_SunExposure) is HediffWithComps_SunlightExposure sunExp)
                {
                    sunExpTicks = (int)(TicksOfSurvivingSunlight * 0.75f * sunExp.CurStageIndex);
                }
                int ticksToArrive = cellsInSunlight * pawn.TicksPerMoveDiagonal + sunExpTicks;
                if (ticksToArrive > TicksOfSurvivingSunlight)
                {
                    return(false);
                }
            }
            return(true);
        }
Example #14
0
        public static bool CanGrapple(this Pawn grappler, Pawn victim)
        {
            if (victim == null || victim.Dead)
            {
                return(true);
            }

            //Check downed
            if (victim.Downed)
            {
                MoteMaker.ThrowText(grappler.DrawPos, grappler.Map, "ROMV_DownedGrapple".Translate(), -1f);
                return(true);
            }

            if (victim.IsPrisonerOfColony && RestraintsUtility.InRestraints(victim))
            {
                MoteMaker.ThrowText(grappler.DrawPos, grappler.Map, "ROMV_PrisonerGrapple".Translate(), -1f);
                return(true);
            }

            //Check line of sight.
            //if (!victim.CanSee(grappler))
            //{
            //    MoteMaker.ThrowText(grappler.DrawPos, grappler.Map, "ROMV_SneakGrapple".Translate(), -1f);
            //    return true;
            //}

            //Grapple check.

            int roll     = Rand.Range(1, 20);
            int modifier = (int)grappler.RaceProps.baseBodySize;

            modifier += (grappler.RaceProps.Humanlike) ? grappler.skills.GetSkill(SkillDefOf.Melee).Level : 0;
            modifier += VampireUtility.GrapplerModifier(grappler);
            int difficulty = (int)victim.RaceProps.baseBodySize;

            difficulty += (victim.RaceProps.Humanlike) ? victim?.skills?.GetSkill(SkillDefOf.Melee)?.Level ?? 1 : 1;

            if (roll + modifier > difficulty)
            {
                MoteMaker.ThrowText(grappler.DrawPos, grappler.Map, roll + " + " + modifier + " = " + (roll + modifier) + " vs " + difficulty + " : " + StringsToTranslate.AU_CastSuccess, -1f);
                return(true);
            }
            MoteMaker.ThrowText(grappler.DrawPos, grappler.Map, roll + " + " + modifier + " = " + (roll + modifier) + " vs " + difficulty + " : " + StringsToTranslate.AU_CastFailure, -1f);
            return(false);
        }
        // Verse.ReachabilityUtility
        public static void CanReach_Vampire(ref bool __result, Pawn pawn, LocalTargetInfo dest, PathEndMode peMode, Danger maxDanger, bool canBashDoors = false, bool canBashFences = false, TraverseMode mode = TraverseMode.ByPawn)
        {
            var inBeastMentalState = pawn?.MentalStateDef == DefDatabase <MentalStateDef> .GetNamed("ROMV_VampireBeast");

            var inRestrictedSunlightAIMode = pawn?.VampComp()?.CurrentSunlightPolicy == SunlightPolicy.Restricted;
            var isDaylight        = VampireUtility.IsDaylight(pawn);
            var isPlayerCharacter = pawn?.Faction == Faction.OfPlayerSilentFail;
            var isNotDrafted      = !pawn?.Drafted ?? false;
            var destIsNotRoofed   = !dest.Cell.Roofed(pawn?.MapHeld ?? Find.CurrentMap);

            if (__result && pawn.IsVampire() &&
                (inRestrictedSunlightAIMode || inBeastMentalState) &&
                isDaylight && isPlayerCharacter && isNotDrafted && destIsNotRoofed)
            {
                __result = false;
            }
        }
        public override void Effect(Pawn target)
        {
            base.Effect(target);

            int     count = new IntRange(15, 25).RandomInRange;
            IntVec3 loc;

            if (RCellFinder.TryFindRandomPawnEntryCell(out loc, target.Map, CellFinder.EdgeRoadChance_Animal))
            {
                VampireUtility.SummonEffect(loc, CasterPawn.Map, CasterPawn, 10f);

                for (int i = 0; i < count; i++)
                {
                    target.Map.wildAnimalSpawner.SpawnRandomWildAnimalAt(loc);
                }
            }
            Find.LetterStack.ReceiveLetter("ROMV_AnimalHerd".Translate(), "ROMV_AnimalHerdDesc".Translate(), LetterDefOf.PositiveEvent, new RimWorld.Planet.GlobalTargetInfo(loc, target.Map));
        }
Example #17
0
//        public override float GetPriority(Pawn pawn)
//        {
//            Log.Message("VampJobPriority");
//
//            if (pawn.VampComp() is CompVampire v && v.IsVampire &&
//            GenLocalDate.HourInteger(pawn) >= 6 && GenLocalDate.HourInteger(pawn) <= 17 &&
//            !pawn.PositionHeld.Roofed(pawn.MapHeld))
//            {
//                return 9.5f;
//            }
//            return 0f;
//        }

        protected override Job TryGiveJob(Pawn pawn)
        {
            try
            {
                if (pawn.MapHeld is Map map && pawn.PositionHeld is IntVec3 pos && pos.IsValid &&
                    !pos.Roofed(map) && VampireUtility.IsForcedDarknessConditionInactive(map))
                {
                    if (VampSunlightPathUtility.GetSunlightPathJob(pawn) is Job j)
                    {
                        return(j);
                    }
                }
            }
            catch (Exception e)
            {
                Log.Error(e.ToString());
            }
            return(null);
        }
 //JobGiver_GetRest
 public static void FindGroundSleepSpotFor_Vampire(Pawn pawn, ref IntVec3 __result)
 {
     if (pawn.IsVampire() && VampireUtility.IsDaylight(pawn))
     {
         Map map = pawn.Map;
         for (int i = 0; i < 2; i++)
         {
             int     radius = i != 0 ? 12 : 4;
             IntVec3 result;
             if (CellFinder.TryRandomClosewalkCellNear(pawn.Position, map, radius, out result, (IntVec3 x) => !x.IsForbidden(pawn) && !x.GetTerrain(map).avoidWander&& x.Roofed(pawn.MapHeld)))
             {
                 __result = result;
                 return;
             }
         }
         __result = CellFinder.RandomClosewalkCellNearNotForbidden(pawn, 4);
         return;
         //return CellFinder.RandomClosewalkCellNearNotForbidden(pawn.Position, map, 4, pawn);
     }
 }
        /// <summary>
        /// Uses some guestimates to figure out if going home is safe now.
        /// </summary>
        /// <param name="targ"></param>
        /// <param name="pawn"></param>
        /// <param name="leewayFactor"></param>
        /// <returns></returns>
        public static bool CanArriveBeforeSunlight(this IntVec3 targ, Pawn pawn, float leewayFactor = 1f)
        {
            if (VampireUtility.IsDaylight(pawn))
            {
                return(false);
            }

            int ticksUntilDaylight = DetermineTicksUntilDaylight(pawn.MapHeld);
            int ticksUntilArrival  = targ.GetTicksUntilArrivalFor(pawn);
            int ticksLeeway        = (int)(ticksUntilArrival * leewayFactor);

//            if (Find.TickManager.TicksGame % 100 == 0)
//            {
//                Log.Message("TicksUntilArrival: " + ticksUntilArrival);
//                Log.Message("TicksLeeway: " + ticksLeeway);
//                Log.Message("TicksUntilDaylight: " + ticksUntilDaylight);
//            }
            if (ticksUntilArrival + ticksLeeway < ticksUntilDaylight)
            {
                return(true);
            }
            return(false);
        }
Example #20
0
        public override void Effect(Pawn target)
        {
            base.Effect(target);

            VampireUtility.RegenerateRandomPart(target);
        }
 public override void Effect(Pawn target)
 {
     base.Effect(target);
     VampireGen.RemoveMortalHediffs(target);
     VampireUtility.Heal(target);
 }
Example #22
0
        public static bool IsAcceptableVictimFor(Pawn vampire, Pawn victim, bool desperate)
        {
            if (victim == null || vampire == null)
            {
                return(false);
            }
            if (victim.Dead || vampire.Dead)
            {
                return(false);
            }
            if (!victim.Spawned || !vampire.Spawned)
            {
                return(false);
            }
            if (victim.RaceProps.IsMechanoid)
            {
                return(false);
            }
            if (victim.def == ThingDef.Named("Boomalope"))
            {
                return(false);
            }
            if (victim.def == ThingDef.Named("Boomrat"))
            {
                return(false);
            }
            if (victim?.RaceProps?.FleshType == FleshTypeDefOf.Insectoid)
            {
                return(false);
            }
            if (!victim.PositionHeld.CanArriveBeforeSunlight(vampire))
            {
                return(false);
            }
            if (victim?.BloodNeed() is Need_Blood targetBlood)
            {
                if (vampire?.BloodNeed() is Need_Blood eaterBlood)
                {
                    if (VampireUtility.IsDaylight(victim) && !victim.PositionHeld.Roofed(victim.Map))
                    {
                        return(false);
                    }

                    if (victim.IsVampire())
                    {
                        return(false);
                    }


                    if (!vampire.CanReserve(victim))
                    {
                        return(false);
                    }



                    if (vampire.MentalStateDef == HediffWithComps_BeastHunger.MentalState_VampireBeast)
                    {
                        return(true);
                    }

                    if (eaterBlood.preferredFeedMode == PreferredFeedMode.None)
                    {
                        return(false);
                    }

                    if (victim.RaceProps.Animal)
                    {
                        //Prevents caravan animals from being eaten.
                        if (victim.Faction != null && victim.Faction != Faction.OfPlayerSilentFail)
                        {
                            return(false);
                        }
                        if (eaterBlood.preferredFeedMode > PreferredFeedMode.AnimalLethal)
                        {
                            return(false);
                        }
                        if (eaterBlood.preferredFeedMode == PreferredFeedMode.AnimalNonLethal)
                        {
                            if (targetBlood.CurBloodPoints == 1)
                            {
                                return(false);
                            }
                        }
                        Pawn firstDirectRelationPawn = victim.relations.GetFirstDirectRelationPawn(PawnRelationDefOf.Bond, (Pawn x) => !x.Dead);
                        if (firstDirectRelationPawn != null)
                        {
                            return(false);
                        }
                    }

                    if (victim.RaceProps.Humanlike)
                    {
                        if (eaterBlood.preferredFeedMode < PreferredFeedMode.HumanoidNonLethal)
                        {
                            return(false);
                        }
                        if (eaterBlood.preferredFeedMode == PreferredFeedMode.HumanoidNonLethal &&
                            targetBlood.CurBloodPoints <= 2)
                        {
                            return(false);
                        }

                        if ((victim.IsPrisoner || victim.IsPrisonerOfColony) &&
                            eaterBlood.preferredHumanoidFeedType == PreferredHumanoidFeedType.PrisonersOnly)
                        {
                            return(true);
                        }


                        if (!victim.IsPrisoner && !victim.IsPrisonerOfColony)
                        {
                            if (eaterBlood.preferredHumanoidFeedType == PreferredHumanoidFeedType.PrisonersOnly)
                            {
                                return(false);
                            }

                            //Don't bite guests!
                            if (!desperate && victim.Faction != vampire.Faction && !victim.HostileTo(vampire))
                            {
                                return(false);
                            }
                        }
                        //if (!desperate && (int)BloodTypeUtility.BloodType(victim) < (int)vampire.VampComp().Bloodline.minBloodPref)
                        //    return false;
                        //else if ((int)BloodTypeUtility.BloodType(victim) < (int)vampire.VampComp().Bloodline.desperateBloodPref)
                        //    return false;
                    }
                    return(true);
                }
            }
            return(false);
        }
 public override void Effect(Pawn target)
 {
     base.Effect(target);
     VampireUtility.Heal(target, 4, 2, true);
 }
Example #24
0
        public override void Tick()
        {
            base.Tick();

            if (this.pawn == null && this.pawn?.Corpse?.InnerPawn == null)
            {
                return;
            }


            if (this.sustainer != null && !this.sustainer.Ended)
            {
                this.sustainer.Maintain();
            }
            else
            {
                //LongEventHandler.ExecuteWhenFinished(delegate
                //{
                SoundDef  def  = SoundDef.Named("FireBurning");
                SoundInfo info = SoundInfo.InMap(new TargetInfo(this.pawn.Position, this.pawn.Map, false), MaintenanceType.PerTick);
                info.volumeFactor *= 2;
                //this.sustainer = def.TrySpawnSustainer(info); //SustainerAggregatorUtility.AggregateOrSpawnSustainerFor(this, def, info);
                this.sustainer = SustainerAggregatorUtility.AggregateOrSpawnSustainerFor(this, def, info);
                //});
            }

            if (sunBurningEffect != null)
            {
                sunBurningEffect.EffectTick(this.pawn, this.pawn);
                if (Find.TickManager.TicksGame % 20 == 0)
                {
                    if (this.CurStageIndex > 1 && Rand.Value > 0.5f)
                    {
                        MoteMaker.ThrowSmoke(this.pawn.DrawPos, this.pawn.Map, 1f);
                    }
                    if (this.CurStageIndex > 1 && Rand.Value < (this.CurStageIndex * 0.31f))
                    {
                        MoteMaker.ThrowFireGlow(this.pawn.PositionHeld, this.pawn.Map, 1f);
                    }
                }
            }
            if (Find.TickManager.TicksGame % checkRate == 0)
            {
                if (pawn?.PositionHeld is IntVec3 pos && pos != default(IntVec3) && pos.Roofed(pawn?.MapHeld ?? Find.VisibleMap) == false &&
                    VampireUtility.IsDaylight(pawn))
                {
                    if (sunBurningEffect == null)
                    {
                        EffecterDef effecterDef = EffecterDefOf.RoofWork;
                        if (effecterDef != null)
                        {
                            sunBurningEffect = effecterDef.Spawn();
                        }
                    }

                    if (this.CurStageIndex > 1)
                    {
                        Burn();
                    }
                    this.Severity += 0.017f;
                }
                else
                {
                    curSunDamage   = 5;
                    this.Severity -= 0.2f;
                    if (sunBurningEffect != null)
                    {
                        sunBurningEffect = null;
                    }
                    if (pawn?.MentalStateDef == VampDefOf.ROMV_Rotschreck)
                    {
                        pawn.MentalState.RecoverFromState();
                    }
                    if (pawn?.CurJob?.def == VampDefOf.ROMV_DigAndHide)
                    {
                        pawn.jobs.StopAll();
                    }
                }
            }
 private Pawn FindPawnTarget(Pawn pawn)
 {
     return((Pawn)AttackTargetFinder.BestAttackTarget(pawn, TargetScanFlags.NeedReachable, (Thing x) => x is Pawn p && p.Spawned && !p.Dead && p?.BloodNeed()?.CurBloodPoints > 0 && !p.IsVampire() && (p.PositionHeld.Roofed(p.Map) || !VampireUtility.IsDaylight(p)), 0f, 9999f, default(IntVec3), 3.40282347E+38f, true));
 }
Example #26
0
        protected override Job TryGiveJob(Pawn pawn)
        {
            Room room = pawn.GetRoom(RegionType.Set_Passable);

            if (room != null)
            {
                if (room.PsychologicallyOutdoors)
                {
                    Area area = pawn.MapHeld.areaManager.Home;
                    if (area != null)
                    {
                        if (area.ActiveCells.FirstOrDefault(x => x.Roofed(pawn.Map) && x.Walkable(pawn.Map)) is IntVec3 safePlace && !IsZero(safePlace) && safePlace.IsValid)
                        {
                            //Log.Message("Safe Place");
                            return(new Job(JobDefOf.Goto, safePlace)
                            {
                                locomotionUrgency = LocomotionUrgency.Sprint
                            });
                        }
                    }


                    Thing thing = GenClosest.ClosestThingReachable(pawn.PositionHeld, pawn.Map, ThingRequest.ForDef(ThingDefOf.Fire), PathEndMode.Touch, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), 23, null, null, 0, -1, false, RegionType.Set_Passable, false);
                    if (thing != null)
                    {
                        //Log.Message("Flee Place");

                        IntVec3 fleeLoc = CellFinderLoose.GetFleeDest(pawn, new List <Thing>()
                        {
                            thing
                        }, 23);
                        return(new Job(JobDefOf.FleeAndCower, thing));
                    }

                    Region region;
                    CellFinder.TryFindClosestRegionWith(pawn.GetRegion(RegionType.Set_Passable), TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn), (x => !x.Room.PsychologicallyOutdoors), 9999, out region, RegionType.Set_All);   //.ClosestRegionIndoors(pawn.Position, pawn.Map, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), RegionType.Set_Passable);
                    if (region != null)
                    {
                        IntVec3 result;
                        if (region.TryFindRandomCellInRegion(x => !IsZero(x) && x.IsValid && x.InBounds(pawn.MapHeld) && x.GetDoor(pawn.MapHeld) == null, out result))
                        {
                            //Log.Message("Region Place");

                            return(new Job(JobDefOf.Goto, result)
                            {
                                locomotionUrgency = LocomotionUrgency.Sprint
                            });
                        }
                    }
                    IntVec3?cellResult = null;
                    cellResult = CellFinderLoose.RandomCellWith(x => !IsZero(x) && x.IsValid && x.InBounds(pawn.MapHeld) && x.Roofed(pawn.MapHeld) && x.Walkable(pawn.MapHeld) &&
                                                                pawn.Map.reachability.CanReach(pawn.PositionHeld, x, PathEndMode.OnCell, TraverseMode.ByPawn, Danger.Deadly), pawn.MapHeld, 1000);
                    if (cellResult != null && cellResult.Value.IsValid && !IsZero(cellResult.Value))
                    {
                        //Log.Message("Random Place");

                        return(new Job(JobDefOf.Goto, cellResult.Value)
                        {
                            locomotionUrgency = LocomotionUrgency.Sprint
                        });
                    }

                    if (pawn.Faction != pawn.Map.ParentFaction)
                    {
                        bool flag = false;
                        if (pawn.mindState.duty != null && pawn.mindState.duty.canDig)
                        {
                            flag = true;
                        }
                        IntVec3 c;
                        if (RCellFinder.TryFindBestExitSpot(pawn, out c, (!flag) ? TraverseMode.ByPawn : TraverseMode.PassAllDestroyableThings))
                        {
                            if (flag)
                            {
                                using (PawnPath pawnPath = pawn.Map.pathFinder.FindPath(pawn.Position, c, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.PassAllDestroyableThings, false), PathEndMode.OnCell))
                                {
                                    IntVec3 cellBeforeBlocker;
                                    Thing   thingY = pawnPath.FirstBlockingBuilding(out cellBeforeBlocker, pawn);
                                    if (thingY != null)
                                    {
                                        Job job = DigUtility.PassBlockerJob(pawn, thingY, cellBeforeBlocker, true);
                                        if (job != null)
                                        {
                                            return(job);
                                        }
                                    }
                                }
                            }
                            return(new Job(JobDefOf.Goto, c)
                            {
                                exitMapOnArrival = true,
                                locomotionUrgency = PawnUtility.ResolveLocomotion(pawn, LocomotionUrgency.Sprint, LocomotionUrgency.Jog),
                                expiryInterval = 400,
                                canBash = true
                            });
                        }
                    }

                    IntVec3?hideyHoleResult = null;
                    hideyHoleResult = VampireUtility.FindHideyHoleSpot(VampDefOf.ROMV_HideyHole, Rot4.Random, pawn.PositionHeld, pawn.MapHeld);
                    if (hideyHoleResult != null && hideyHoleResult.Value.IsValid)
                    {
                        //Log.Message("Hidey Place");

                        return(new Job(VampDefOf.ROMV_DigAndHide, hideyHoleResult.Value)
                        {
                            locomotionUrgency = LocomotionUrgency.Sprint
                        });
                    }
                }
                //bool nextMoveOrderIsWait = pawn.mindState.nextMoveOrderIsWait;
                //pawn.mindState.nextMoveOrderIsWait = !pawn.mindState.nextMoveOrderIsWait;
                //if (nextMoveOrderIsWait)
                //{
                //    return new Job(JobDefOf.WaitWander)
                //    {
                //        expiryInterval = this.ticksBetweenWandersRange.RandomInRange
                //    };
                //}
                //IntVec3 exactWanderDest = this.GetExactWanderDest(pawn);
                //if (!exactWanderDest.IsValid)
                //{
                //    pawn.mindState.nextMoveOrderIsWait = false;
                //    return null;
                //}
                //pawn.Map.pawnDestinationManager.ReserveDestinationFor(pawn, exactWanderDest);
                //return new Job(JobDefOf.GotoWander, exactWanderDest)
                //{
                //    locomotionUrgency = this.locomotionUrgency
                //};
            }
            return(null);
        }
Example #27
0
        // RimWorld.CharacterCardUtility
        public static void DrawVampCard(Rect rect, Pawn pawn)
        {
            AdjustForLanguage();

            GUI.BeginGroup(rect);


            CompVampire compVampire = pawn.GetComp <CompVampire>();

            if (compVampire != null && (compVampire.IsVampire || compVampire.IsGhoul))
            {
                Rect rect7 = new Rect(CharacterCardUtility.BasePawnCardSize.x - 105f, 0f, 30f, 30f);
                TooltipHandler.TipRegion(rect7, new TipSignal("ROMV_CharacterSheet".Translate()));
                if (Widgets.ButtonImage(rect7, TexButton.ROMV_HumanIcon))
                {
                    HarmonyPatches.isSwitched = false;
                }

                if (compVampire.IsVampire)
                {
                    Rect rectVampOptions = new Rect(CharacterCardUtility.BasePawnCardSize.x - 105f, 150f, 30f, 30f);
                    switch (compVampire.CurrentSunlightPolicy)
                    {
                    case SunlightPolicy.Relaxed:
                        TooltipHandler.TipRegion(rectVampOptions, new TipSignal("ROMV_SP_Relaxed".Translate()));
                        if (Widgets.ButtonImage(rectVampOptions, TexButton.ROMV_SunlightPolicyRelaxed))
                        {
                            compVampire.CurrentSunlightPolicy = SunlightPolicy.Restricted;
                        }
                        break;

                    case SunlightPolicy.Restricted:
                        TooltipHandler.TipRegion(rectVampOptions, new TipSignal("ROMV_SP_Restricted".Translate()));
                        if (Widgets.ButtonImage(rectVampOptions, TexButton.ROMV_SunlightPolicyRestricted))
                        {
                            compVampire.CurrentSunlightPolicy = SunlightPolicy.NoAI;
                        }
                        break;

                    case SunlightPolicy.NoAI:
                        TooltipHandler.TipRegion(rectVampOptions, new TipSignal("ROMV_SP_NoAI".Translate()));
                        if (Widgets.ButtonImage(rectVampOptions, TexButton.ROMV_SunlightPolicyNoAI))
                        {
                            compVampire.CurrentSunlightPolicy = SunlightPolicy.Relaxed;
                        }
                        break;
                    }
                }

                NameTriple nameTriple      = pawn.Name as NameTriple;
                Rect       rectSkillsLabel = new Rect(rect.xMin, rect.yMin - 15, rect.width, HeaderSize);

                Text.Font = GameFont.Medium;
                Widgets.Label(rectSkillsLabel, pawn.Name.ToStringFull);
                Text.Font = GameFont.Small;
                string label    = (compVampire.IsGhoul) ? GhoulUtility.MainDesc(pawn)  : VampireUtility.MainDesc(pawn);
                Rect   rectDesc = new Rect(0f, 45f, rect.width, 60f);
                Widgets.Label(rectDesc, label);

                //                               Skills

                //Widgets.DrawLineHorizontal(rect.x - 10, rectSkillsLabel.yMax + Padding, rect.width - 15f);
                //---------------------------------------------------------------------

                Rect rectSkills   = new Rect(rect.x, rectDesc.yMax - 42 + Padding, rectSkillsLabel.width, SkillsColumnHeight);
                Rect rectInfoPane = new Rect(rectSkills.x, rectSkills.y + Padding, rect.width * 0.9f, SkillsColumnHeight);

                //Rect rectSkillsPane = new Rect(rectSkills.x + SkillsColumnDivider, rectSkills.y + Padding, rectSkills.width - SkillsColumnDivider, SkillsColumnHeight);

                LevelPane(rectInfoPane, compVampire);
                //InfoPane(rectSkillsPane, compVampire);

                // LEVEL ________________             |
                // ||||||||||||||||||||||             |
                // Points Available 1                 |
                //

                float powersTextSize  = Text.CalcSize("ROMV_Disciplines".Translate()).x;
                Rect  rectPowersLabel = new Rect((rect.width / 2 - powersTextSize / 2) - 15f, rectSkills.yMax + SectionOffset - 5, rect.width, HeaderSize);
                Text.Font = GameFont.Medium;
                Widgets.Label(rectPowersLabel, "ROMV_Disciplines".Translate().CapitalizeFirst());
                //                                   Disciplines
                Text.Font = GameFont.Small;

                //Powers

                Widgets.DrawLineHorizontal(rect.x - 10, rectPowersLabel.yMax, rect.width - 15f);
                //---------------------------------------------------------------------
                float curY    = rectPowersLabel.yMax;
                var   outRect = new Rect(rect.x, curY + 3f, rect.width, (rectSkills.height * 4f) + 16f);
                //rectSkills.width -= 10f;
                var   viewRect    = new Rect(rect.x, curY + 3f, rect.width, scrollViewHeight);//rectSkills.height * 4f);
                float scrollViewY = 0f;
                Widgets.BeginScrollView(outRect, ref scrollPosition, viewRect, true);
                if (compVampire.Sheet.Pawn == null)
                {
                    compVampire.Sheet.Pawn = pawn;
                }
                if (compVampire.Sheet.Disciplines.NullOrEmpty())
                {
                    compVampire.Sheet.InitializeDisciplines();
                }
                for (int i = 0; i < compVampire.Sheet.Disciplines.Count; i++)
                {
                    Rect rectDisciplines = new Rect(rect.x, curY, rectPowersLabel.width, ButtonSize + Padding);
                    PowersGUIHandler(rectDisciplines, compVampire, compVampire.Sheet.Disciplines[i]);
                    var y = ButtonSize + Padding * 2 + TextSize * 2;
                    curY        += y;
                    scrollViewY += y;
                }
                if (Event.current.type == EventType.Layout)
                {
                    scrollViewHeight = scrollViewY + (ButtonSize + Padding * 2 + TextSize * 2) + 30f;
                }
                Widgets.EndScrollView();
            }
            GUI.EndGroup();
        }
Example #28
0
        public static bool IsAcceptableVictimFor(Pawn vampire, Pawn victim, bool desperate)
        {
            if (victim == null || vampire == null)
            {
                return(false);
            }
            if (victim.Dead || vampire.Dead)
            {
                return(false);
            }
            if (!victim.Spawned || !vampire.Spawned)
            {
                return(false);
            }
            if (victim?.BloodNeed() is Need_Blood targetBlood)
            {
                if (vampire?.BloodNeed() is Need_Blood eaterBlood)
                {
                    if (VampireUtility.IsDaylight(victim) && !victim.PositionHeld.Roofed(victim.Map))
                    {
                        return(false);
                    }

                    if (victim.IsVampire())
                    {
                        return(false);
                    }

                    if (!vampire.CanReserve(victim))
                    {
                        return(false);
                    }

                    if (victim.RaceProps.Animal)
                    {
                        if (eaterBlood.preferredFeedMode > PreferredFeedMode.AnimalLethal)
                        {
                            return(false);
                        }
                        if (eaterBlood.preferredFeedMode == PreferredFeedMode.AnimalNonLethal &&
                            targetBlood.CurBloodPoints == 1)
                        {
                            return(false);
                        }
                    }

                    if (victim.RaceProps.Humanlike)
                    {
                        if (eaterBlood.preferredFeedMode < PreferredFeedMode.HumanoidNonLethal)
                        {
                            return(false);
                        }
                        if (eaterBlood.preferredFeedMode == PreferredFeedMode.HumanoidNonLethal &&
                            targetBlood.CurBloodPoints <= 2)
                        {
                            return(false);
                        }
                    }

                    if (!desperate && (int)BloodTypeUtility.BloodType(victim) < (int)vampire.VampComp().Bloodline.minBloodPref)
                    {
                        return(false);
                    }
                    else if ((int)BloodTypeUtility.BloodType(victim) < (int)vampire.VampComp().Bloodline.desperateBloodPref)
                    {
                        return(false);
                    }
                    return(true);
                }
            }
            return(false);
        }
        // RimWorld.CharacterCardUtility
        public static void DrawVampCard(Rect rect, Pawn pawn)
        {
            AdjustForLanguage();

            GUI.BeginGroup(rect);

            CompVampire compVampire = pawn.GetComp <CompVampire>();

            if (compVampire != null && compVampire.IsVampire)
            {
                Rect rect7 = new Rect(CharacterCardUtility.PawnCardSize.x - 105f, 0f, 30f, 30f);
                TooltipHandler.TipRegion(rect7, new TipSignal("ROMV_CharacterSheet".Translate()));
                if (Widgets.ButtonImage(rect7, TexButton.ROMV_HumanIcon))
                {
                    HarmonyPatches.isSwitched = false;
                }

                NameTriple nameTriple      = pawn.Name as NameTriple;
                Rect       rectSkillsLabel = new Rect(rect.xMin, rect.yMin - 15, rect.width, HeaderSize);

                Text.Font = GameFont.Medium;
                Widgets.Label(rectSkillsLabel, pawn.Name.ToStringFull);
                Text.Font = GameFont.Small;
                string label    = VampireUtility.MainDesc(pawn);
                Rect   rectDesc = new Rect(0f, 45f, rect.width, 60f);
                Widgets.Label(rectDesc, label);

                //                               Skills

                //Widgets.DrawLineHorizontal(rect.x - 10, rectSkillsLabel.yMax + Padding, rect.width - 15f);
                //---------------------------------------------------------------------

                Rect rectSkills     = new Rect(rect.x, rectDesc.yMax - 30 + Padding, rectSkillsLabel.width, SkillsColumnHeight);
                Rect rectInfoPane   = new Rect(rectSkills.x, rectSkills.y + Padding, SkillsColumnDivider, SkillsColumnHeight);
                Rect rectSkillsPane = new Rect(rectSkills.x + SkillsColumnDivider, rectSkills.y + Padding, rectSkills.width - SkillsColumnDivider, SkillsColumnHeight);

                LevelPane(rectInfoPane, compVampire);
                InfoPane(rectSkillsPane, compVampire);

                // LEVEL ________________             |
                // ||||||||||||||||||||||             |
                // Points Available 1                 |
                //

                float powersTextSize  = Text.CalcSize("ROMV_Disciplines".Translate()).x;
                Rect  rectPowersLabel = new Rect((rect.width / 2) - (powersTextSize / 2), rectSkills.yMax + SectionOffset - 5, rect.width, HeaderSize);
                Text.Font = GameFont.Medium;
                Widgets.Label(rectPowersLabel, "ROMV_Disciplines".Translate().CapitalizeFirst());
                Text.Font = GameFont.Small;

                //Powers

                Widgets.DrawLineHorizontal(rect.x - 10, rectPowersLabel.yMax, rect.width - 15f);
                //---------------------------------------------------------------------


                float curY = rectPowersLabel.yMax;
                for (int i = 0; i < compVampire.Sheet.Disciplines.Count; i++)
                {
                    Rect rectDisciplines = new Rect(rect.x + ButtonSize, curY, rectPowersLabel.width, ButtonSize + Padding);
                    PowersGUIHandler(rectDisciplines, compVampire, compVampire.Sheet.Disciplines[i]);
                    curY += ButtonSize + (Padding * 2) + (TextSize * 2);
                }
            }
            GUI.EndGroup();
        }