private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_Grab              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grab")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_touchpad          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/touchpad")));
     SteamVR_Actions.p_default_touchpos          = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/touchpos")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_forward           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/forward")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
Example #2
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_Grab              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grab")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_testCourse_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TestCourse/in/Teleport")));
     SteamVR_Actions.p_testCourse_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TestCourse/in/GrabGrip")));
     SteamVR_Actions.p_testCourse_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/TestCourse/in/Pose")));
     SteamVR_Actions.p_testCourse_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/TestCourse/in/SkeletonLeftHand")));
     SteamVR_Actions.p_testCourse_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/TestCourse/in/SkeletonRightHand")));
     SteamVR_Actions.p_testCourse_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/TestCourse/in/Squeeze")));
     SteamVR_Actions.p_testCourse_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TestCourse/in/HeadsetOnHead")));
     SteamVR_Actions.p_testCourse_MenuLeft          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TestCourse/in/MenuLeft")));
     SteamVR_Actions.p_testCourse_MenuRight         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TestCourse/in/MenuRight")));
     SteamVR_Actions.p_testCourse_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/TestCourse/out/Haptic")));
 }
Example #4
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_platformer_Move           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
     SteamVR_Actions.p_platformer_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
     SteamVR_Actions.p_buggy_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
     SteamVR_Actions.p_buggy_Throttle            = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
     SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
     SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
     SteamVR_Actions.p_htc_viu_viu_press_00        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_00")));
     SteamVR_Actions.p_htc_viu_viu_press_01        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_01")));
     SteamVR_Actions.p_htc_viu_viu_press_02        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_02")));
     SteamVR_Actions.p_htc_viu_viu_press_03        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_03")));
     SteamVR_Actions.p_htc_viu_viu_press_04        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_04")));
     SteamVR_Actions.p_htc_viu_viu_press_05        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_05")));
     SteamVR_Actions.p_htc_viu_viu_press_06        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_06")));
     SteamVR_Actions.p_htc_viu_viu_press_07        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_07")));
     SteamVR_Actions.p_htc_viu_viu_press_31        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_31")));
     SteamVR_Actions.p_htc_viu_viu_press_32        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_32")));
     SteamVR_Actions.p_htc_viu_viu_press_33        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_33")));
     SteamVR_Actions.p_htc_viu_viu_press_34        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_34")));
     SteamVR_Actions.p_htc_viu_viu_touch_00        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_00")));
     SteamVR_Actions.p_htc_viu_viu_touch_01        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_01")));
     SteamVR_Actions.p_htc_viu_viu_touch_02        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_02")));
     SteamVR_Actions.p_htc_viu_viu_touch_03        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_03")));
     SteamVR_Actions.p_htc_viu_viu_touch_04        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_04")));
     SteamVR_Actions.p_htc_viu_viu_touch_05        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_05")));
     SteamVR_Actions.p_htc_viu_viu_touch_06        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_06")));
     SteamVR_Actions.p_htc_viu_viu_touch_07        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_07")));
     SteamVR_Actions.p_htc_viu_viu_touch_31        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_31")));
     SteamVR_Actions.p_htc_viu_viu_touch_32        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_32")));
     SteamVR_Actions.p_htc_viu_viu_touch_33        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_33")));
     SteamVR_Actions.p_htc_viu_viu_touch_34        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_34")));
     SteamVR_Actions.p_htc_viu_viu_axis_0x         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_0x")));
     SteamVR_Actions.p_htc_viu_viu_axis_0y         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_0y")));
     SteamVR_Actions.p_htc_viu_viu_axis_1x         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_1x")));
     SteamVR_Actions.p_htc_viu_viu_axis_1y         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_1y")));
     SteamVR_Actions.p_htc_viu_viu_axis_2x         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_2x")));
     SteamVR_Actions.p_htc_viu_viu_axis_2y         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_2y")));
     SteamVR_Actions.p_htc_viu_viu_axis_3x         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_3x")));
     SteamVR_Actions.p_htc_viu_viu_axis_3y         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_3y")));
     SteamVR_Actions.p_htc_viu_viu_axis_4x         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_4x")));
     SteamVR_Actions.p_htc_viu_viu_axis_4y         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_4y")));
     SteamVR_Actions.p_htc_viu_viu_axis_0xy        = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_0xy")));
     SteamVR_Actions.p_htc_viu_viu_axis_1xy        = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_1xy")));
     SteamVR_Actions.p_htc_viu_viu_axis_2xy        = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_2xy")));
     SteamVR_Actions.p_htc_viu_viu_axis_3xy        = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_3xy")));
     SteamVR_Actions.p_htc_viu_viu_axis_4xy        = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_4xy")));
     SteamVR_Actions.p_htc_viu_viu_vib_01          = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/htc_viu/out/viu_vib_01")));
 }
Example #5
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_Grab              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grab")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_ShowMap           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/ShowMap")));
     SteamVR_Actions.p_default_UpDpad            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/UpDpad")));
     SteamVR_Actions.p_default_DownDpad          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DownDpad")));
     SteamVR_Actions.p_default_LeftDpad          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/LeftDpad")));
     SteamVR_Actions.p_default_RightDpad         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/RightDpad")));
     SteamVR_Actions.p_default_TrackPadPosition  = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TrackPadPosition")));
     SteamVR_Actions.p_default_PressTrackPad     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PressTrackPad")));
     SteamVR_Actions.p_default_TouchTrackPad     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TouchTrackPad")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
Example #6
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_tiltBrush_Pose                    = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/TiltBrush/in/Pose")));
     SteamVR_Actions.p_tiltBrush_RI_Trigger              = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/TiltBrush/in/RI_Trigger")));
     SteamVR_Actions.p_tiltBrush_RI_Thumbstick           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/TiltBrush/in/RI_Thumbstick")));
     SteamVR_Actions.p_tiltBrush_RI_ThumbstickTouch      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TiltBrush/in/RI_ThumbstickTouch")));
     SteamVR_Actions.p_tiltBrush_RI_GripBinary           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TiltBrush/in/RI_GripBinary")));
     SteamVR_Actions.p_tiltBrush_RI_GripAnalog           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/TiltBrush/in/RI_GripAnalog")));
     SteamVR_Actions.p_tiltBrush_RI_MenuButton           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TiltBrush/in/RI_MenuButton")));
     SteamVR_Actions.p_tiltBrush_RI_PadTouch             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TiltBrush/in/RI_PadTouch")));
     SteamVR_Actions.p_tiltBrush_RI_PadDirectional       = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/TiltBrush/in/RI_PadDirectional")));
     SteamVR_Actions.p_tiltBrush_RI_PadClick             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TiltBrush/in/RI_PadClick")));
     SteamVR_Actions.p_tiltBrush_RI_PrimaryButton        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TiltBrush/in/RI_PrimaryButton")));
     SteamVR_Actions.p_tiltBrush_RI_PrimaryButtonTouch   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TiltBrush/in/RI_PrimaryButtonTouch")));
     SteamVR_Actions.p_tiltBrush_RI_SecondaryButton      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TiltBrush/in/RI_SecondaryButton")));
     SteamVR_Actions.p_tiltBrush_RI_SecondaryButtonTouch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TiltBrush/in/RI_SecondaryButtonTouch")));
     SteamVR_Actions.p_tiltBrush_Haptic                  = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/TiltBrush/out/Haptic")));
     SteamVR_Actions.p_mixedreality_ExternalCamera       = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
     SteamVR_Actions.p_mixedreality_Unused               = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/mixedreality/in/Unused")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_Axis              = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/Axis")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose                = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand    = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand   = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze             = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_Haptic              = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_TrackpadTouched   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TrackpadTouched")));
     SteamVR_Actions.p_default_TrackpadPressed   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TrackpadPressed")));
     SteamVR_Actions.p_default_MenuControlButton = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/MenuControlButton")));
     SteamVR_Actions.p_default_TrackpadPosition  = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TrackpadPosition")));
     SteamVR_Actions.p_default_LaserOn           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/LaserOn")));
     SteamVR_Actions.p_default_TriggerPull       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TriggerPull")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_GrabGrip               = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose                   = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand       = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand      = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_SceneChange            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SceneChange")));
     SteamVR_Actions.p_default_Haptic                 = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_handPoseAssist_TrackpadTouch   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/HandPoseAssist/in/TrackpadTouch")));
     SteamVR_Actions.p_handPoseAssist_AButtonTouch    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/HandPoseAssist/in/AButtonTouch")));
     SteamVR_Actions.p_handPoseAssist_BButtonTouch    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/HandPoseAssist/in/BButtonTouch")));
     SteamVR_Actions.p_handPoseAssist_TriggerTouch    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/HandPoseAssist/in/TriggerTouch")));
     SteamVR_Actions.p_handPoseAssist_TriggerPull     = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/HandPoseAssist/in/TriggerPull")));
     SteamVR_Actions.p_handPoseAssist_ThumbHorizontal = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/HandPoseAssist/in/ThumbHorizontal")));
 }
Example #11
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose                  = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand      = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand     = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze               = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_Haptic                = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_tableTennisSet_Pose           = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/TableTennisSet/in/Pose")));
     SteamVR_Actions.p_tableTennisSet_Serve          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TableTennisSet/in/Serve")));
     SteamVR_Actions.p_tableTennisSet_Slowmo         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TableTennisSet/in/Slowmo")));
     SteamVR_Actions.p_tableTennisSet_Up             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TableTennisSet/in/Up")));
     SteamVR_Actions.p_tableTennisSet_Down           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TableTennisSet/in/Down")));
     SteamVR_Actions.p_tableTennisSet_Left           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TableTennisSet/in/Left")));
     SteamVR_Actions.p_tableTennisSet_Right          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TableTennisSet/in/Right")));
     SteamVR_Actions.p_tableTennisSet_Pose2          = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/TableTennisSet/in/Pose2")));
     SteamVR_Actions.p_tableTennisSet_ControllerPose = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/TableTennisSet/in/ControllerPose")));
     SteamVR_Actions.p_tableTennisSet_Ghost          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/TableTennisSet/in/Ghost")));
     SteamVR_Actions.p_tableTennisSet_Haptic         = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/TableTennisSet/out/Haptic")));
 }
Example #12
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_vRShooterKit_Grab            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRShooterKit/in/Grab")));
     SteamVR_Actions.p_vRShooterKit_Shoot           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRShooterKit/in/Shoot")));
     SteamVR_Actions.p_vRShooterKit_Joystick        = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/VRShooterKit/in/Joystick")));
     SteamVR_Actions.p_vRShooterKit_JoystickPress   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRShooterKit/in/JoystickPress")));
     SteamVR_Actions.p_vRShooterKit_PrimaryButton   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRShooterKit/in/PrimaryButton")));
     SteamVR_Actions.p_vRShooterKit_SecondaryButton = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRShooterKit/in/SecondaryButton")));
     SteamVR_Actions.p_vRShooterKit_LeftHand        = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/VRShooterKit/in/LeftHand")));
     SteamVR_Actions.p_vRShooterKit_RightHand       = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/VRShooterKit/in/RightHand")));
     SteamVR_Actions.p_vRShooterKit_Haptic          = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/VRShooterKit/out/Haptic")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_GrabPinch           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose                = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand    = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand   = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze             = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_MoveUp              = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/MoveUp")));
     SteamVR_Actions.p_default_DimensionJump       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DimensionJump")));
     SteamVR_Actions.p_default_Teleport            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_StartLaser          = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/StartLaser")));
     SteamVR_Actions.p_default_PullObject          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PullObject")));
     SteamVR_Actions.p_default_Pause               = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Pause")));
     SteamVR_Actions.p_default_Haptic              = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
 }
Example #14
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_turnLeft            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/turnLeft")));
     SteamVR_Actions.p_default_turnRight           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/turnRight")));
     SteamVR_Actions.p_default_move                = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/move")));
     SteamVR_Actions.p_default_pose                = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/pose")));
     SteamVR_Actions.p_default_triggerAction       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/triggerAction")));
     SteamVR_Actions.p_default_Haptic              = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_platformer_Move             = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
     SteamVR_Actions.p_platformer_Jump             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
     SteamVR_Actions.p_buggy_Steering              = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
     SteamVR_Actions.p_buggy_Throttle              = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
     SteamVR_Actions.p_buggy_Brake                 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
     SteamVR_Actions.p_buggy_Reset                 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
 }
Example #15
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose                  = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand      = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand     = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze               = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_Move                  = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/Move")));
     SteamVR_Actions.p_default_Fire                  = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Fire")));
     SteamVR_Actions.p_default_FingeringTrigger      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/FingeringTrigger")));
     SteamVR_Actions.p_default_ammoRelease           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/ammoRelease")));
     SteamVR_Actions.p_default_Haptic                = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_primaryGunHand_Fire           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/PrimaryGunHand/in/Fire")));
     SteamVR_Actions.p_primaryGunHand_TouchTrigger   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/PrimaryGunHand/in/TouchTrigger")));
     SteamVR_Actions.p_primaryGunHand_SqueezeTrigger = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/PrimaryGunHand/in/SqueezeTrigger")));
     SteamVR_Actions.p_primaryGunHand_AmmoRelease    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/PrimaryGunHand/in/AmmoRelease")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_Dial              = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/Dial")));
     SteamVR_Actions.p_default_DialClick         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DialClick")));
     SteamVR_Actions.p_default_TriggerClick      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TriggerClick")));
     SteamVR_Actions.p_default_MenuButtonClick   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/MenuButtonClick")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_platformer_Move           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
     SteamVR_Actions.p_platformer_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
     SteamVR_Actions.p_buggy_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
     SteamVR_Actions.p_buggy_Throttle            = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
     SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
     SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_GrabPinchLeft     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinchLeft")));
     SteamVR_Actions.p_default_GrabPinchRight    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinchRight")));
     SteamVR_Actions.p_default_Menu              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Menu")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_main_OpenInventory        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/main/in/OpenInventory")));
     SteamVR_Actions.p_main_RightHand            = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/main/in/RightHand")));
     SteamVR_Actions.p_main_RightHand_Anim       = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/main/in/RightHand_Anim")));
     SteamVR_Actions.p_driving_HonkHorn          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/driving/in/HonkHorn")));
     SteamVR_Actions.p_driving_Throttle          = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/driving/in/Throttle")));
     SteamVR_Actions.p_driving_SpeedBump         = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/driving/out/SpeedBump")));
 }
Example #18
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_Walk              = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/Walk")));
     SteamVR_Actions.p_default_OpenMenu          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/OpenMenu")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_platformer_Move           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
     SteamVR_Actions.p_platformer_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
     SteamVR_Actions.p_buggy_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
     SteamVR_Actions.p_buggy_Throttle            = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
     SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
     SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
 }
Example #19
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_highGroundControlSet_GripButton     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/HighGroundControlSet/in/GripButton")));
     SteamVR_Actions.p_highGroundControlSet_TriggerButton  = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/HighGroundControlSet/in/TriggerButton")));
     SteamVR_Actions.p_highGroundControlSet_TrackpadButton = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/HighGroundControlSet/in/TrackpadButton")));
     SteamVR_Actions.p_highGroundControlSet_HandPos        = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/HighGroundControlSet/in/HandPos")));
     SteamVR_Actions.p_highGroundControlSet_Rumble         = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/HighGroundControlSet/out/Rumble")));
 }