void OnApplicationQuit() { isQuitting = true; SteamVR.SafeDispose(); }
private void OnApplicationQuit() { SteamVR_Render.isQuitting = true; SteamVR.SafeDispose(); }
void OnApplicationQuit() { isQuitting = true; SteamVR.SafeDispose(); }
private void OnApplicationQuit() { SteamVR_Render.isQuitting = true; SteamVR.SafeDispose(); }