//-------------------------------------------------
        void Awake()
        {
            _instance = this;

            chaperoneInfoInitializedAction = ChaperoneInfo.InitializedAction(OnChaperoneInfoInitialized);

            pointerLineRenderer   = GetComponentInChildren <LineRenderer>();
            teleportPointerObject = pointerLineRenderer.gameObject;

            int tintColorID = Shader.PropertyToID("_TintColor");

            fullTintAlpha = pointVisibleMaterial.GetColor(tintColorID).a;

            teleportArc = GetComponent <TeleportArc>();
            teleportArc.traceLayerMask = traceLayerMask;

            loopingAudioMaxVolume = loopingAudioSource.volume;

            playAreaPreviewCorner.SetActive(false);
            playAreaPreviewSide.SetActive(false);

            float invalidReticleStartingScale = invalidReticleTransform.localScale.x;

            invalidReticleMinScale *= invalidReticleStartingScale;
            invalidReticleMaxScale *= invalidReticleStartingScale;
        }
        //-------------------------------------------------
        void Awake()
        {
            camera       = GameObject.FindGameObjectWithTag("MainCamera");
            cameraScript = camera.GetComponent <PostProcess>();
            cameraPostProcessMaterial = cameraScript.material;
            //cameraPostProcessMaterial.SetFloat("_VRadius", 0.0f);
            //cameraPostProcessMaterial.SetFloat("_VSoft", 0.0f);
            _instance = this;

            chaperoneInfoInitializedAction = ChaperoneInfo.InitializedAction(OnChaperoneInfoInitialized);

            pointerLineRenderer   = GetComponentInChildren <LineRenderer>();
            teleportPointerObject = pointerLineRenderer.gameObject;

            int tintColorID = Shader.PropertyToID("_TintColor");

            fullTintAlpha = pointVisibleMaterial.GetColor(tintColorID).a;

            teleportArc = GetComponent <TeleportArc>();
            teleportArc.traceLayerMask = traceLayerMask;

            loopingAudioMaxVolume = loopingAudioSource.volume;

            playAreaPreviewCorner.SetActive(false);
            playAreaPreviewSide.SetActive(false);

            float invalidReticleStartingScale = invalidReticleTransform.localScale.x;

            invalidReticleMinScale *= invalidReticleStartingScale;
            invalidReticleMaxScale *= invalidReticleStartingScale;
        }
Example #3
0
        // Token: 0x060021F5 RID: 8693 RVA: 0x000A7BCC File Offset: 0x000A5DCC
        private void Awake()
        {
            Teleport._instance = this;
            this.chaperoneInfoInitializedAction = ChaperoneInfo.InitializedAction(new UnityAction(this.OnChaperoneInfoInitialized));
            this.pointerLineRenderer            = base.GetComponentInChildren <LineRenderer>();
            this.teleportPointerObject          = this.pointerLineRenderer.gameObject;
            int nameID = Shader.PropertyToID("_TintColor");

            this.fullTintAlpha = this.pointVisibleMaterial.GetColor(nameID).a;
            this.teleportArc   = base.GetComponent <TeleportArc>();
            this.teleportArc.traceLayerMask = this.traceLayerMask;
            this.loopingAudioMaxVolume      = this.loopingAudioSource.volume;
            this.playAreaPreviewCorner.SetActive(false);
            this.playAreaPreviewSide.SetActive(false);
            float x = this.invalidReticleTransform.localScale.x;

            this.invalidReticleMinScale *= x;
            this.invalidReticleMaxScale *= x;
        }