Example #1
0
        public static V_Object CreateSkeleton(Vector3 position, Material material)
        {
            V_Object   instancedObject       = V_Object.CreateObject();
            GameObject gameObject            = new GameObject("Skeleton", typeof(MeshFilter), typeof(MeshRenderer));
            Transform  instantiatedTransform = gameObject.transform;

            instantiatedTransform.position = position;
            //Transform instantiatedTransform = UnityEngine.Object.Instantiate(SpriteHolder.instance.t_pfV_Skeleton, position, Quaternion.identity);
            V_IObjectTransform transform = new V_ObjectTransform(instantiatedTransform);

            instancedObject.AddRelatedObject(transform);
            V_IObjectTransformBody transformBody = new V_ObjectTransformBody(instantiatedTransform, material);

            instancedObject.AddRelatedObject(transformBody);
            instancedObject.AddRelatedObject(new V_IHasWorldPosition_Class(transform.GetPosition));

            V_UnitSkeleton unitSkeleton = new V_UnitSkeleton(1f, transformBody.ConvertBodyLocalPositionToWorldPosition, transformBody.SetBodyMesh);

            instancedObject.AddRelatedObject(unitSkeleton);
            instancedObject.AddActiveLogic(new V_ObjectLogic_SkeletonUpdater(unitSkeleton));
            V_UnitAnimation unitAnimation = new V_UnitAnimation(unitSkeleton);

            instancedObject.AddRelatedObject(unitAnimation);

            return(instancedObject);
        }
Example #2
0
        public static V_Object CreateObjectGameObject(GameObject gameObject)
        {
            V_Object           instancedObject    = V_Object.CreateObject();
            Transform          instancedTransform = gameObject.transform;
            V_IObjectTransform instanceTransform  = new V_ObjectTransform(instancedTransform);

            instancedObject.AddRelatedObject(instanceTransform);
            instancedObject.AddRelatedObject(new V_IHasWorldPosition_Class(instanceTransform.GetPosition));
            return(instancedObject);
        }
Example #3
0
        public static V_Object CreateObjectPrefab(GameObject prefab, Vector3 position)
        {
            V_Object           instancedObject    = V_Object.CreateObject();
            Transform          instancedTransform = UnityEngine.Object.Instantiate(prefab, position, Quaternion.identity).transform;
            V_IObjectTransform instanceTransform  = new V_ObjectTransform(instancedTransform);

            instancedObject.AddRelatedObject(instanceTransform);
            instancedObject.AddRelatedObject(new V_IHasWorldPosition_Class(instanceTransform.GetPosition));
            return(instancedObject);
        }