Example #1
0
        /*
         * public static string GetAnimDirString(AnimDir animDir) {
         *  switch (animDir) {
         *  default:
         *  case AnimDir.Down:      return Localization.GetString(Localization.Key.Down);
         *  case AnimDir.Up:        return Localization.GetString(Localization.Key.Up);
         *  case AnimDir.Left:      return Localization.GetString(Localization.Key.Left);
         *  case AnimDir.Right:     return Localization.GetString(Localization.Key.Right);
         *  case AnimDir.DownLeft:  return Localization.GetString(Localization.Key.DownLeft);
         *  case AnimDir.DownRight: return Localization.GetString(Localization.Key.DownRight);
         *  case AnimDir.UpLeft:    return Localization.GetString(Localization.Key.UpLeft);
         *  case AnimDir.UpRight:   return Localization.GetString(Localization.Key.UpRight);
         *  }
         * }
         */

        public static AnimDir GetAnimDirFromVectorLimit4Directions(Vector3 dir)
        {
            return(GetAnimDirFromAngleLimit4Directions(V_UnitAnimation.GetAngleFromVector(dir)));
        }
Example #2
0
 public static AnimDir GetAnimDirFromVector(Vector3 dir)
 {
     return(GetAnimDirFromAngle(V_UnitAnimation.GetAngleFromVector(dir)));
 }
 public UnitAnim GetUnitAnim(Vector3 dir)
 {
     return(GetUnitAnim(V_UnitAnimation.GetAngleFromVector(dir)));
 }