public void Evaluate(int SpreadMax) { //OutBuffer.ResizeAndDispose(SpreadMax, index => new SineSignal(Frequency[index])); if (Frequency.IsChanged) { OutBuffer.SliceCount = SpreadMax; for (int i = 0; i < SpreadMax; i++) { OutBuffer[i] = new SineSignal(Frequency[i]); } } if (Gain.IsChanged) { for (int i = 0; i < SpreadMax; i++) { (OutBuffer[i] as SineSignal).Gain = Gain[i]; } } }
public void Evaluate(int SpreadMax) { //OutBuffer.ResizeAndDispose(SpreadMax, index => new SineSignal(Frequency[index])); if(Frequency.IsChanged) { OutBuffer.SliceCount = SpreadMax; for(int i=0; i<SpreadMax; i++) { OutBuffer[i] = new SineSignal(Frequency[i]); } } if(Gain.IsChanged) { for(int i=0; i<SpreadMax; i++) { (OutBuffer[i] as SineSignal).Gain = Gain[i]; } } }