protected void OnEnable()
 {
     _locator       = (VOSRectLocator2d)target;
     _orientation   = serializedObject.FindProperty("_orientation");
     _size          = serializedObject.FindProperty("_size");
     _delta         = serializedObject.FindProperty("_delta");
     _rows          = serializedObject.FindProperty("_rows");
     _columns       = serializedObject.FindProperty("_columns");
     _gizmosIndices = serializedObject.FindProperty("_gizmosIndices");
     _gizmosColor   = serializedObject.FindProperty("_gizmosColor");
 }
Example #2
0
 public void Build()
 {
     _locator = gameObject.Build(_locator, "Locator");
 }