protected void OnEnable() { _locator = (VOSRectLocator2d)target; _orientation = serializedObject.FindProperty("_orientation"); _size = serializedObject.FindProperty("_size"); _delta = serializedObject.FindProperty("_delta"); _rows = serializedObject.FindProperty("_rows"); _columns = serializedObject.FindProperty("_columns"); _gizmosIndices = serializedObject.FindProperty("_gizmosIndices"); _gizmosColor = serializedObject.FindProperty("_gizmosColor"); }
public void Build() { _locator = gameObject.Build(_locator, "Locator"); }