// void DeepCopy(vtkProperty * p) // "void DeepCopy(vtkProperty *p)" public void DeepCopy(vtkProperty /*(vtkProperty*)*/ p) { VTK_API.API_vtkProperty.DeepCopy_0(this, p); }
// void ApplyProperties(vtkProperty * p) // "void ApplyProperties(vtkProperty *p)" public void ApplyProperties(vtkProperty /*(vtkProperty*)*/ p) { VTK_API.API_vtkActorCollection.ApplyProperties_0(this, p); }
// void SetBackfaceProperty(vtkProperty * lut) // "void SetBackfaceProperty(vtkProperty *lut)" public void SetBackfaceProperty(vtkProperty /*(vtkProperty*)*/ lut) { VTK_API.API_vtkActor.SetBackfaceProperty_0(this, lut); }