Example #1
0
        // Called every frame
        protected override void InputUpdate()
        {
            if (hudController != null)
            {
                hudController.SetPrompts("PRESS " + enterExitInput.GetInputAsString() + " TO ENTER",
                                         "PRESS " + enterExitInput.GetInputAsString() + " TO EXIT");
            }

            if (vehicleEnterExitManager.EnterableVehicles.Count > 0)
            {
                // Check for input
                if (enterExitInput.Down())
                {
                    Vehicle parent = vehicleEnterExitManager.EnterableVehicles[0].Vehicle;
                    vehicleEnterExitManager.EnterParent(0);
                    gameAgent.EnterVehicle(parent);
                }
            }
            else if (vehicleEnterExitManager.CanExitToChild())
            {
                // Check for input
                if (enterExitInput.Down())
                {
                    Vehicle child = vehicleEnterExitManager.Child.Vehicle;
                    vehicleEnterExitManager.ExitToChild();
                    gameAgent.EnterVehicle(child);
                }
            }
        }
 void Update()
 {
     if (vehicleEnterExitManager.CanEnterParent())
     {
         promptText.text = enterPrompt;
     }
     else if (vehicleEnterExitManager.CanExitToChild())
     {
         promptText.text = exitPrompt;
     }
     else
     {
         promptText.text = "";
     }
 }
Example #3
0
 void Update()
 {
     if (vehicleEnterExitManager.EnterableVehicles.Count > 0)
     {
         promptText.text = enterPrompt;
     }
     else if (vehicleEnterExitManager.CanExitToChild())
     {
         promptText.text = exitPrompt;
     }
     else
     {
         promptText.text = "";
     }
 }