Example #1
0
        private void SetDOFEnabled(bool value)
        {
            CameraController cameraController = camera.GetComponent <CameraController>();

            cameraController.EnableDOF = value;
            if (null == cameraController.colimator)
            {
                if (value)
                {
                    CreateColimator(camera);
                    Vector3 globalColimatorPosition = cameraController.transform.position - cameraController.transform.forward * cameraController.Focus;
                    SceneManager.SetObjectTransform(cameraController.colimator.gameObject, cameraController.transform.InverseTransformPoint(globalColimatorPosition), cameraController.colimator.localRotation, cameraController.colimator.localScale);
                    SceneManager.SendCameraInfo(camera.transform);
                }
            }
            else
            {
                if (value)
                {
                    cameraController.colimator.gameObject.SetActive(true);
                    SceneManager.RestoreObject(cameraController.colimator.gameObject, camera.transform);
                    Vector3 globalColimatorPosition = cameraController.transform.position - cameraController.transform.forward * cameraController.Focus;
                    SceneManager.SetObjectTransform(cameraController.colimator.gameObject, cameraController.transform.InverseTransformPoint(globalColimatorPosition), cameraController.colimator.localRotation, cameraController.colimator.localScale);
                    SceneManager.SendCameraInfo(camera.transform);
                }
                else
                {
                    if (null != cameraController.colimator)
                    {
                        ColimatorController colimatorController = cameraController.colimator.GetComponent <ColimatorController>();
                        colimatorController.gameObject.SetActive(false);
                        if (colimatorController.isVRtist)
                        {
                            DestroyColimator(camera);
                        }
                    }
                    SceneManager.SendCameraInfo(camera.transform);
                }
            }
        }
Example #2
0
        public GameObject CreateColimator()
        {
            if (null == colimatorPrefab)
            {
                colimatorPrefab = Resources.Load <GameObject>("Prefabs/UI/Colimator");
            }

            GameObject colimatorObject = SceneManager.InstantiateUnityPrefab(colimatorPrefab);

            colimatorObject = SceneManager.AddObject(colimatorObject);

            SceneManager.SetObjectParent(colimatorObject, gameObject);

            colimator = colimatorObject.transform;

            ColimatorController colimatorController = colimatorObject.GetComponent <ColimatorController>();

            colimatorController.isVRtist = true;

            UpdateDOFGizmo();

            return(colimatorObject);
        }