Example #1
0
 internal static void OnDeviceEnd()
 {
     MyShaders.OnDeviceEnd();
     MyMaterialShaders.OnDeviceEnd();
     MyVoxelMaterials1.OnDeviceEnd();
     MyTextures.OnDeviceEnd();
     MyRwTextures.OnDeviceEnd();
     MyHwBuffers.OnDeviceEnd();
     MyPipelineStates.OnDeviceEnd();
 }
Example #2
0
        private static void OnDeviceEnd()
        {
            // Reversed order of calling End -- Managers last
            MyScreenDecals.OnDeviceEnd();
            MyShaders.OnDeviceEnd();
            MyMaterialShaders.OnDeviceEnd();
            MyVoxelMaterials1.OnDeviceEnd();
            MyTransparentRendering.OnDeviceEnd();

            MyManagers.OnDeviceEnd();
        }
Example #3
0
        internal static void OnDeviceEnd()
        {
            MyManagers.OnDeviceEnd();

            MyScreenDecals.OnDeviceEnd();
            MyShaders.OnDeviceEnd();
            MyMaterialShaders.OnDeviceEnd();
            MyVoxelMaterials1.OnDeviceEnd();
            //MyRwTextures.OnDeviceEnd();
            MyHwBuffers.OnDeviceEnd();
            MyTransparentRendering.OnDeviceEnd();
        }