Example #1
0
 static Vector3B()
 {
     Zero     = new Vector3B();
     Up       = new Vector3B(0, 1, 0);
     Down     = new Vector3B(0, -1, 0);
     Right    = new Vector3B(1, 0, 0);
     Left     = new Vector3B(-1, 0, 0);
     Forward  = new Vector3B(0, 0, -1);
     Backward = new Vector3B(0, 0, 1);
 }
 static unsafe BoxCornerEnumerator()
 {
     m_indices    = (Vector3B *)Marshal.AllocHGlobal(0x18);
     m_indices[0] = new Vector3B(0, 4, 5);
     m_indices[1] = new Vector3B(3, 4, 5);
     m_indices[2] = new Vector3B(3, 1, 5);
     m_indices[3] = new Vector3B(0, 1, 5);
     m_indices[4] = new Vector3B(0, 4, 2);
     m_indices[5] = new Vector3B(3, 4, 2);
     m_indices[6] = new Vector3B(3, 1, 2);
     m_indices[7] = new Vector3B(0, 1, 2);
 }
 static BoxCornerEnumerator()
 {
     m_indices    = (Vector3B *)(void *)Marshal.AllocHGlobal(sizeof(byte) * 3 * 8);
     m_indices[0] = new Vector3B(0, 4, 5);
     m_indices[1] = new Vector3B(3, 4, 5);
     m_indices[2] = new Vector3B(3, 1, 5);
     m_indices[3] = new Vector3B(0, 1, 5);
     m_indices[4] = new Vector3B(0, 4, 2);
     m_indices[5] = new Vector3B(3, 4, 2);
     m_indices[6] = new Vector3B(3, 1, 2);
     m_indices[7] = new Vector3B(0, 1, 2);
 }
 public bool ShouldSend(Vector3B newThrust)
 {
     if (SleepFrames > 4 && LastSendState != newThrust)
     {
         SleepFrames = 0;
         LastSendState = newThrust;
         return true;
     }
     else
     {
         SleepFrames++;
         return false;
     }
 }
        /**
         * Given a position in 3D space find the direction of the face of cubemap it falls on.
         */
        public static void GetCubeFaceDirection(ref Vector3 position, out Vector3B face)
        {
            Vector3 abs = Vector3.Abs(position);

            if (abs.X > abs.Y)
                if (abs.X > abs.Z)
                    if (position.X > 0.0f)
                        face = Vector3B.Right;
                    else
                        face = Vector3B.Left;
                else
                    if (position.Z > 0.0f)
                        face = Vector3B.Backward;
                    else
                        face = Vector3B.Forward;
            else
                if (abs.Y > abs.Z)
                    if (position.Y > 0.0f)
                        face = Vector3B.Up;
                    else
                        face = Vector3B.Down;
                else
                    if (position.Z > 0.0f)
                        face = Vector3B.Backward;
                    else
                        face = Vector3B.Forward;
        }