internal MyLodMeshMerge(MyClipmap parentClipmap, int lod, int lodDivisions, ref MatrixD worldMatrix, ref Vector3D massiveCenter, float massiveRadius, RenderFlags renderFlags)
            {
                Debug.Assert(parentClipmap != null, "Parent clipmap cannot be null");
                Debug.Assert(lod >= 0, "Lod level must be non-negative");
                Debug.Assert(lodDivisions >= 0, "Invalid number of lod divisions");
                m_parentClipmap = parentClipmap;
                m_lod = lod;
                m_lodDivisions = lodDivisions;

                if (m_lodDivisions <= 0)
                    return;

                m_dirtyProxyIndices = new HashSet<int>();
                m_cellProxyToAabbProxy = new Dictionary<MyClipmapCellProxy, int>();
                m_boundingBoxes = new MyDynamicAABBTreeD(Vector3D.Zero);

                int cellCount = lodDivisions*lodDivisions*lodDivisions;
                m_mergeJobs = new MergeJobInfo[cellCount];
                m_mergedLodMeshProxies = new MyClipmapCellProxy[cellCount];
                m_trackedActors = new HashSet<MyActor>[cellCount];

                for (int divideIndex = 0; divideIndex < cellCount; ++divideIndex)
                {
                    m_mergedLodMeshProxies[divideIndex] = new MyClipmapCellProxy(new MyCellCoord(Lod, GetCellFromDivideIndex(divideIndex)), ref worldMatrix, massiveCenter, massiveRadius, renderFlags, true);
                    m_mergeJobs[divideIndex] = new MergeJobInfo { CurrentWorkId = 0, LodMeshesBeingMerged = new List<LodMeshId>(), NextPossibleMergeStartTime = MyCommon.FrameCounter };
                    m_trackedActors[divideIndex] = new HashSet<MyActor>();
                    m_dirtyProxyIndices.Add(divideIndex);
                }
            }
        internal MyClipmapHandler(uint id, MyClipmapScaleEnum scaleGroup, MatrixD worldMatrix, Vector3I sizeLod0, RenderFlags additionalFlags)
        {
            m_clipmapBase = new MyClipmap(id, scaleGroup, worldMatrix, sizeLod0, this);
            m_renderFlags = additionalFlags;

            MyClipmap.AddToUpdate(MyEnvironment.CameraPosition, m_clipmapBase);
        }
Example #3
0
 public MyRenderClipmap(MyRenderMessageCreateClipmap msg)
     : base(msg.ClipmapId, "Clipmap")
 {
     m_clipmapBase = new MyClipmap(msg.ClipmapId, msg.ScaleGroup, msg.WorldMatrix, msg.SizeLod0, this);
     SetDirty();
     m_position = msg.Position;
 }
 public MyRenderClipmap(MyRenderMessageCreateClipmap msg)
     : base(msg.ClipmapId, "Clipmap")
 {
     m_clipmapBase = new MyClipmap(msg.ClipmapId, msg.ScaleGroup, msg.WorldMatrix, msg.SizeLod0, this);
     SetDirty();
     m_position = msg.Position;
     m_atmosphereRadius = msg.AtmosphereRadius;
     m_planetRadius = msg.PlanetRadius;
     m_hasAtmosphere = msg.HasAtmosphere;
 }
        internal MyClipmapHandler(uint id, MyClipmapScaleEnum scaleGroup, MatrixD worldMatrix, Vector3I sizeLod0, Vector3D massiveCenter, float massiveRadius, bool spherize, RenderFlags additionalFlags, VRage.Voxels.MyClipmap.PruningFunc prunningFunc)
        {
            m_clipmapBase = new MyClipmap(id, scaleGroup, worldMatrix, sizeLod0, this, massiveCenter, massiveRadius, prunningFunc);
            m_massiveCenter = massiveCenter;
            m_renderFlags = additionalFlags;

            if (spherize)
                m_massiveRadius = massiveRadius;

            const int mergeLodSubdivideCount = 3;
            m_mergeHandler = new MyLodMeshMergeHandler(Base, MyCellCoord.MAX_LOD_COUNT, mergeLodSubdivideCount, ref worldMatrix, ref massiveCenter, massiveRadius, m_renderFlags);

            MyClipmap.AddToUpdate(MyEnvironment.CameraPosition, Base);
        }
Example #6
0
        internal MyClipmapHandler(uint id, MyClipmapScaleEnum scaleGroup, MatrixD worldMatrix, Vector3I sizeLod0, Vector3D massiveCenter, float massiveRadius, bool spherize, RenderFlags additionalFlags, VRage.Voxels.MyClipmap.PruningFunc prunningFunc)
        {
            m_clipmapBase = new MyClipmap(id, scaleGroup, worldMatrix, sizeLod0, this, massiveCenter, massiveRadius, prunningFunc);
            m_massiveCenter = massiveCenter;
            m_renderFlags = additionalFlags;
            m_mergeHandler = null;

            if (spherize)
                m_massiveRadius = massiveRadius;

            if (MyLodMeshMergeHandler.ShouldAllocate(m_mergeHandler))
                m_mergeHandler = AllocateMergeHandler();

            MyClipmap.AddToUpdate(MyEnvironment.CameraPosition, Base);
        }
Example #7
0
            internal void DoClipping(Vector3D localPosition, float farPlaneDistance, RequestCollector collector)
            {
                MyClipmap.ComputeLodViewBounds(m_parent.m_scaleGroup, m_lodIndex, out m_nearDistance, out m_farDistance);

                m_fitsInFrustum = (farPlaneDistance * 1.25f) > m_nearDistance;

                if (!m_fitsInFrustum)
                {
                    return;
                }

                Vector3I min, max;

                {
                    var minD = localPosition - m_farDistance;
                    var maxD = localPosition + m_farDistance;
                    MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref minD, out min);
                    MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref maxD, out max);
                    Vector3I.Clamp(ref min, ref Vector3I.Zero, ref m_lodSizeMinusOne, out min);
                    Vector3I.Clamp(ref max, ref Vector3I.Zero, ref m_lodSizeMinusOne, out max);
                }

                if (m_lastMin == min && m_lastMax == max && !m_parent.m_updateClipping)
                {
                    return;
                }

                m_lastMin = min;
                m_lastMax = max;

                LodLevel parentLod, childLod;

                GetNearbyLodLevels(out parentLod, out childLod);

                // Moves cells which are still needed from one collection to another.
                // All that is left behind is unloaded as no longer needed.

                // Move everything in range to collection of next stored cells.
                MyUtils.Swap(ref m_storedCellData, ref m_clippedCells);
                m_storedCellData.Clear();
                MyCellCoord cell = new MyCellCoord(m_lodIndex, ref min);

                for (var it = new Vector3I.RangeIterator(ref min, ref max);
                     it.IsValid(); it.GetNext(out cell.CoordInLod))
                {
                    if (!WasAncestorCellLoaded(parentLod, ref cell))
                    {
                        continue;
                    }

                    var      cellId = cell.PackId64();
                    CellData data;
                    if (m_clippedCells.TryGetValue(cellId, out data))
                    {
                        m_clippedCells.Remove(cellId);
                    }
                    else
                    {
                        data = new CellData();
                    }

                    if (data.State == CellState.Invalid)
                    {
                        collector.AddRequest(cellId, data.WasLoaded);
                        data.State = CellState.Pending;
                    }
                    m_storedCellData.Add(cellId, data);
                }
            }
Example #8
0
 internal LodLevel(MyClipmap parent, int lodIndex, Vector3I lodSize)
 {
     m_parent          = parent;
     m_lodIndex        = lodIndex;
     m_lodSizeMinusOne = lodSize - 1;
 }
Example #9
0
            internal void DoClipping(float camDistanceFromCenter, Vector3D localPosition, float farPlaneDistance, RequestCollector collector, bool frustumCulling, float rangeScale)
            {
                int lodIndex = m_lodIndex;

                if (!ShouldBeThisLodVisible(camDistanceFromCenter))
                {
                    MyUtils.Swap(ref m_storedCellData, ref m_clippedCells);
                    m_storedCellData.Clear();
                    return;
                }


                m_localPosition = localPosition;
                MyClipmap.ComputeLodViewBounds(m_clipmap.m_scaleGroup, lodIndex, out m_nearDistance, out m_farDistance);


                farPlaneDistance *= rangeScale;
                m_farDistance    *= rangeScale;
                m_nearDistance   *= rangeScale;

                m_fitsInFrustum = (farPlaneDistance * 1.25f) > m_nearDistance;

                if (!m_fitsInFrustum && m_lodIndex == lodIndex)
                {
                    return;
                }


                //var localFrustum = new BoundingFrustumD(CameraFrustumGetter().Matrix * m_parent.m_invWorldMatrix);
                var frustum = CameraFrustumGetter();

                Vector3I min, max;
                // Vector3I ignoreMin, ignoreMax;

                var minD = m_localPosition - m_farDistance;
                var maxD = m_localPosition + m_farDistance;

                MyVoxelCoordSystems.LocalPositionToRenderCellCoord(lodIndex, ref minD, out min);
                MyVoxelCoordSystems.LocalPositionToRenderCellCoord(lodIndex, ref maxD, out max);

                BoundingBoxI lodBox     = new BoundingBoxI(Vector3I.Zero, Vector3I.Max(m_lodSizeMinusOne, Vector3I.Zero));
                bool         intersects = false;

                //bool intersectsNear = false;

                m_localFarCameraBox  = new BoundingBoxI(min, max);
                m_localNearCameraBox = new BoundingBoxI(min, max);
                if (lodBox.Intersects(m_localFarCameraBox))
                {
                    intersects = true;
                    var intersection = lodBox;
                    intersection.IntersectWith(ref m_localFarCameraBox);
                    min = intersection.Min;
                    max = intersection.Max;

                    //Optimize only LOD2 and higher by two lods, because neighbour cells shares border cells
                    //if (m_lodIndex > 1)
                    //{
                    //    float lowerFar, lowerNear;
                    //    MyClipmap.ComputeLodViewBounds(m_clipmap.m_scaleGroup, m_lodIndex - 2, out lowerFar, out lowerNear);

                    //    var minNear = m_localPosition - (lowerNear - MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex) / 2);
                    //    var maxNear = m_localPosition + (lowerNear - MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex) / 2);
                    //    MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref minNear, out ignoreMin);
                    //    MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref maxNear, out ignoreMax);

                    //    m_localNearCameraBox = new BoundingBoxI(ignoreMin, ignoreMax);
                    //    if (lodBox.Intersects(m_localNearCameraBox))
                    //        intersectsNear = false;
                    //}
                }

                //if (m_lastMin == min && m_lastMax == max && !m_clipmap.m_updateClipping)
                //    return;

                //m_lastMin = min;
                //m_lastMax = max;

                //LodLevel parentLod, childLod;
                //GetNearbyLodLevels(out parentLod, out childLod);

                // Moves cells which are still needed from one collection to another.
                // All that is left behind is unloaded as no longer needed.

                // Move everything in range to collection of next stored cells.

                if (frustumCulling)
                {
                    MyUtils.Swap(ref m_storedCellData, ref m_clippedCells);
                    m_storedCellData.Clear();
                }

                if (intersects)
                {
                    float sizeInMetres = MyVoxelCoordSystems.RenderCellSizeInMeters(lodIndex);


                    MyCellCoord cell = new MyCellCoord(lodIndex, ref min);

                    for (var it = new Vector3I.RangeIterator(ref min, ref max);
                         it.IsValid(); it.GetNext(out cell.CoordInLod))
                    {
                        //if (intersectsNear &&
                        //    m_localNearCameraBox.Contains(cell.CoordInLod) == ContainmentType.Contains)
                        //    continue;

                        //if (frustumCulling)
                        //{
                        //    Vector3D minAABB = Vector3D.Transform((Vector3D)(sizeInMetres * (cell.CoordInLod - 2)), m_clipmap.m_worldMatrix);
                        //    Vector3D maxAABB = Vector3D.Transform((Vector3D)(sizeInMetres * (cell.CoordInLod + 2) + new Vector3(sizeInMetres)), m_clipmap.m_worldMatrix);

                        //    if (frustum.Contains(new BoundingBoxD(minAABB, maxAABB)) == ContainmentType.Disjoint)
                        //    {
                        //        m_outsideCells.Add(cell.CoordInLod);
                        //        continue;
                        //    }
                        //}

                        UnclipCell(collector, cell, true);
                    }

                    //cache cells around frustum
                    if (collector.SentRequestsEmpty)
                    {
                        foreach (var outsideCell in m_outsideCells)
                        {
                            cell.CoordInLod = outsideCell;
                            UnclipCell(collector, cell, frustumCulling);
                        }
                    }

                    m_outsideCells.Clear();
                }
            }
        internal MyLodMeshMergeHandler(MyClipmap parentClipmap, int lodCount, int lodDivisions, ref MatrixD worldMatrix, ref Vector3D massiveCenter, float massiveRadius, RenderFlags renderFlags)
        {
            if (!MyRenderProxy.Settings.EnableVoxelMerging)
                return;

            m_mergesPerLod = new MyLodMeshMerge[lodCount];

            for(int lodIndex = 0; lodIndex < m_mergesPerLod.Length; ++lodIndex)
            {
                int divisions = NUM_DIVISIONS_PER_LOD[lodIndex];
                m_mergesPerLod[lodIndex] = new MyLodMeshMerge(parentClipmap, lodIndex, divisions, ref worldMatrix, ref massiveCenter, massiveRadius, renderFlags);
                m_dirtyLodMergeIndices.Add(lodIndex);
            }
        }
Example #11
0
 public static void RemoveFromUpdate(MyClipmap clipmap)
 {
     m_toRemove.Add(clipmap);
     m_notReady.Remove(clipmap);
 }
Example #12
0
 public UpdateQueueItem(MyClipmap clipmap)
 {
     Clipmap = clipmap;
 }
Example #13
0
 internal LodLevel(MyClipmap parent, int lodIndex, Vector3I lodSize)
 {
     m_parent = parent;
     m_lodIndex = lodIndex;
     m_lodSizeMinusOne = lodSize - 1;
 }
            internal void DoClipping_Old(Vector3D localPosition, float farPlaneDistance, RequestCollector collector)
            {
                m_localPosition = localPosition;
                MyClipmap.ComputeLodViewBounds(m_clipmap.m_scaleGroup, m_lodIndex, out m_nearDistance, out m_farDistance);

                m_fitsInFrustum = (farPlaneDistance * 1.25f) > m_nearDistance;

                if (!m_fitsInFrustum)
                {
                    return;
                }


                //var localFrustum = new BoundingFrustumD(CameraFrustumGetter().Matrix * m_parent.m_invWorldMatrix);
                var frustum = CameraFrustumGetter();

                Vector3I min, max;
                Vector3I ignoreMin, ignoreMax;

                var minD = m_localPosition - m_farDistance;
                var maxD = m_localPosition + m_farDistance;

                MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref minD, out min);
                MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref maxD, out max);

                BoundingBoxI lodBox         = new BoundingBoxI(Vector3I.Zero, m_lodSizeMinusOne);
                bool         intersects     = false;
                bool         intersectsNear = false;

                m_localFarCameraBox  = new BoundingBoxI(min, max);
                m_localNearCameraBox = new BoundingBoxI(min, max);
                if (lodBox.Intersects(m_localFarCameraBox))
                {
                    intersects = true;
                    var intersection = lodBox.Intersect(m_localFarCameraBox);
                    min = intersection.Min;
                    max = intersection.Max;

                    //Optimize only LOD2 and higher by two lods, because neighbour cells shares border cells
                    if (m_lodIndex > 1)
                    {
                        float lowerFar, lowerNear;
                        MyClipmap.ComputeLodViewBounds(m_clipmap.m_scaleGroup, m_lodIndex - 2, out lowerFar, out lowerNear);

                        var minNear = m_localPosition - (lowerNear - MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex) / 2);
                        var maxNear = m_localPosition + (lowerNear - MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex) / 2);
                        MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref minNear, out ignoreMin);
                        MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref maxNear, out ignoreMax);

                        m_localNearCameraBox = new BoundingBoxI(ignoreMin, ignoreMax);
                        if (lodBox.Intersects(m_localNearCameraBox))
                        {
                            intersectsNear = false;
                        }
                    }
                }

                if (m_lastMin == min && m_lastMax == max && !m_clipmap.m_updateClipping)
                {
                    return;
                }

                m_lastMin = min;
                m_lastMax = max;

                LodLevel parentLod, childLod;

                GetNearbyLodLevels(out parentLod, out childLod);

                // Moves cells which are still needed from one collection to another.
                // All that is left behind is unloaded as no longer needed.

                // Move everything in range to collection of next stored cells.
                MyUtils.Swap(ref m_storedCellData, ref m_clippedCells);
                m_storedCellData.Clear();

                if (intersects)
                {
                    float sizeInMetres = MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex);

                    MyCellCoord cell = new MyCellCoord(m_lodIndex, ref min);
                    for (var it = new Vector3I.RangeIterator(ref min, ref max);
                         it.IsValid(); it.GetNext(out cell.CoordInLod))
                    {
                        if (intersectsNear &&
                            m_localNearCameraBox.Contains(cell.CoordInLod) == ContainmentType.Contains)
                        {
                            continue;
                        }

                        //if (!WasAncestorCellLoaded(parentLod, ref cell))
                        //    continue;


                        Vector3D minAABB = Vector3D.Transform((Vector3D)(sizeInMetres * (cell.CoordInLod - 2)), m_clipmap.m_worldMatrix);
                        Vector3D maxAABB = Vector3D.Transform((Vector3D)(sizeInMetres * (cell.CoordInLod + 2) + new Vector3(sizeInMetres)), m_clipmap.m_worldMatrix);

                        if (frustum.Contains(new BoundingBoxD(minAABB, maxAABB)) == ContainmentType.Disjoint)
                        {
                            continue;
                        }

                        var      cellId = cell.PackId64();
                        CellData data;
                        if (m_clippedCells.TryGetValue(cellId, out data))
                        {
                            m_clippedCells.Remove(cellId);
                        }
                        else
                        {
                            var clipmapCellId = MyCellCoord.GetClipmapCellHash(m_clipmap.Id, cellId);
                            data = CellsCache.Read(clipmapCellId);

                            if (data == null) //cache miss
                            {
                                data = new CellData();
                                ClippingCacheMisses++;
                            }
                            else
                            {
                                //cache hit
                                ClippingCacheHits++;

                                //System.Diagnostics.Debug.Assert((!data.InScene && data.Cell != null) || data.Cell == null, "Not allowed cell state");
                                data.InScene = false;
                                if (data.Cell != null)
                                {
                                    m_nonEmptyCells[cellId] = data;
                                }
                            }
                        }

                        if (data.State == CellState.Invalid)
                        {
                            if (!TryAddCellRequest(collector, parentLod, cell, cellId, data))
                            {
                                continue;
                            }
                        }
                        m_storedCellData.Add(cellId, data);
                    }
                }
            }