Example #1
0
        public static bool LoadFromFile(string filepath, out MyFileTextureParams outParams)
        {
            outParams = new MyFileTextureParams();
            if (string.IsNullOrEmpty(filepath))
            {
                return(false);
            }

            filepath = MyResourceUtils.GetTextureFullPath(filepath);
            if (m_dictCached.TryGetValue(filepath, out outParams))
            {
                return(true);
            }
            if (!MyFileSystem.FileExists(filepath))
            {
                MyRender11.Log.WriteLine("Missing texture: " + filepath);
                return(false);
            }

            try
            {
                using (var s = MyFileSystem.OpenRead(filepath))
                {
                    Image image = Image.Load(s);
                    outParams.Resolution.X = image.Description.Width;
                    outParams.Resolution.Y = image.Description.Height;
                    outParams.Format       = image.Description.Format;
                    outParams.Mipmaps      = image.Description.MipLevels;
                    outParams.ArraySize    = image.Description.ArraySize;
                }

                m_dictCached.Add(filepath, outParams);
                return(true);
            }
            catch (Exception)
            {
                MyRenderProxy.Assert(false, "The file in textures exists, but cannot be loaded. Please, investigate!");
                return(false);
            }
        }
        public static bool LoadFromFile(string filepath, out MyFileTextureParams outParams)
        {
            outParams = new MyFileTextureParams();
            if (string.IsNullOrEmpty(filepath))
                return false;

            filepath = MyResourceUtils.GetTextureFullPath(filepath);
            if (m_dictCached.TryGetValue(filepath, out outParams))
                return true;
            if (!MyFileSystem.FileExists(filepath))
            {
                MyRender11.Log.WriteLine("Missing texture: " + filepath);
                return false;
            }

            try
            {
                using (var s = MyFileSystem.OpenRead(filepath))
                {
                    Image image = Image.Load(s);
                    outParams.Resolution.X = image.Description.Width;
                    outParams.Resolution.Y = image.Description.Height;
                    outParams.Format = image.Description.Format;
                    outParams.Mipmaps = image.Description.MipLevels;
                    outParams.ArraySize = image.Description.ArraySize;
                }

                m_dictCached.Add(filepath, outParams);
                return true;
            }
            catch (Exception)
            {
                MyRenderProxy.Assert(false, "The file in textures exists, but cannot be loaded. Please, investigate!");
                return false;
            }
        }