Example #1
0
        // the method is static, because of removal all of the references on the member variables
        static unsafe IIndexBuffer CreateSimpleIB(MyMwmData mwmData)
        {
            string name = "IB-" + mwmData.MwmFilepath;

            List <MyMeshPartInfo> partInfos  = mwmData.PartInfos;
            List <int>            indicesInt = new List <int>();
            int maxValue = Int32.MinValue;

            foreach (var partInfo in partInfos)
            {
                foreach (var index in partInfo.m_indices)
                {
                    indicesInt.Add(index);
                    maxValue = Math.Max(index, maxValue);
                }
            }
            if (maxValue < ushort.MaxValue)
            {
                List <ushort> indicesUShort = new List <ushort>(indicesInt.Count);
                for (int i = 0; i < indicesInt.Count; i++)
                    indicesUShort.Add((ushort)(uint)indicesInt[i]);
                fixed(void *ptr = indicesUShort.ToArray())
                {
                    return(MyManagers.Buffers.CreateIndexBuffer(name, indicesInt.Count, new IntPtr(ptr),
                                                                MyIndexBufferFormat.UShort, ResourceUsage.Immutable));
                }
            }
            else
                fixed(void *ptr = indicesInt.ToArray())
                {
                    return(MyManagers.Buffers.CreateIndexBuffer(name, indicesInt.Count, new IntPtr(ptr),
                                                                MyIndexBufferFormat.UInt, ResourceUsage.Immutable));
                }
        }
Example #2
0
        public bool GetOrCreateModels(string filepath, out MyModels models)
        {
            filepath = MyMwmUtils.GetFullMwmFilepath(filepath);
            if (m_models.TryGetValue(filepath, out models))
            {
                return(true);
            }

            // Load mwm as first lod
            MyMwmData firstLodMwmData = new MyMwmData();

            if (!firstLodMwmData.LoadFromFile(filepath))
            {
                MyRender11.Log.WriteLine(string.Format("Mwm '{0}' cannot be loaded from file", filepath));
                return(false);
            }

            if (!IsModelSuitable(firstLodMwmData))
            {
                return(false);
            }

            MyRenderProxy.Assert(!m_models.ContainsKey(firstLodMwmData.MwmFilepath));
            models = CreateModels(firstLodMwmData);
            m_models.Add(firstLodMwmData.MwmFilepath, models);

            return(true);
        }
Example #3
0
        // the method is static, because of removal all of the references on the member variables
        static unsafe IVertexBuffer CreateSimpleVB0(MyMwmData mwmData)
        {
            string name = "VB0-" + mwmData.MwmFilepath;

            if (!mwmData.IsAnimated)
            {
                MyVertexFormatPositionH4[] vertices = new MyVertexFormatPositionH4[mwmData.VerticesCount];
                for (int vertexIndex = 0; vertexIndex < mwmData.VerticesCount; ++vertexIndex)
                {
                    vertices[vertexIndex].Position = mwmData.Positions[vertexIndex];
                }

                fixed(void *ptr = vertices)
                {
                    return(MyManagers.Buffers.CreateVertexBuffer(name, vertices.Length, MyVertexFormatPositionH4.STRIDE, new IntPtr(ptr), ResourceUsage.Immutable));
                }
            }
            else
            {
                MyVertexFormatPositionSkinning[] vertices = new MyVertexFormatPositionSkinning[mwmData.VerticesCount];
                for (int vertexIndex = 0; vertexIndex < mwmData.VerticesCount; ++vertexIndex)
                {
                    vertices[vertexIndex].Position    = mwmData.Positions[vertexIndex];
                    vertices[vertexIndex].BoneIndices = new Byte4(mwmData.BoneIndices[vertexIndex].X, mwmData.BoneIndices[vertexIndex].Y, mwmData.BoneIndices[vertexIndex].Z, mwmData.BoneIndices[vertexIndex].W);
                    vertices[vertexIndex].BoneWeights = new HalfVector4(mwmData.BoneWeights[vertexIndex]);
                }

                fixed(void *ptr = vertices)
                {
                    return(MyManagers.Buffers.CreateVertexBuffer(name, vertices.Length, MyVertexFormatPositionSkinning.STRIDE, new IntPtr(ptr), ResourceUsage.Immutable));
                }
            }
        }
Example #4
0
        // the method is static, because of removal all of the references on the member variables
        static unsafe IVertexBuffer CreateSimpleVB1(MyMwmData mwmData)
        {
            MyRenderProxy.Assert(mwmData.IsValid2ndStream);

            string name = "VB1-" + mwmData.MwmFilepath;
            //Byte4 texIndices = new Byte4(0, 0, 0, 0);

            var vertices = new MyVertexFormatTexcoordNormalTangent[mwmData.VerticesCount];

            fixed(MyVertexFormatTexcoordNormalTangent *destinationPointer = vertices)
            {
                for (int vertexIndex = 0; vertexIndex < mwmData.VerticesCount; ++vertexIndex)
                {
                    destinationPointer[vertexIndex].Normal   = mwmData.Normals[vertexIndex];
                    destinationPointer[vertexIndex].Tangent  = mwmData.Tangents[vertexIndex];
                    destinationPointer[vertexIndex].Texcoord = mwmData.Texcoords[vertexIndex];
                    //destinationPointer[vertexIndex].TexIndices = texIndices;
                }
            }

            fixed(void *ptr = vertices)
            {
                return(MyManagers.Buffers.CreateVertexBuffer(name, vertices.Length, MyVertexFormatTexcoordNormalTangent.STRIDE, new IntPtr(ptr), ResourceUsage.Immutable));
            }
        }
Example #5
0
        MyModels CreateModels(MyMwmData firstLodMwmData)
        {
            MyModels models = new MyModels();

            models.LoadFromMwmData(firstLodMwmData);

            return(models);
        }
Example #6
0
        public bool CreateGBuffer(MyMwmData mwmData, int lodNum, ref HashSet <string> setMaterialNames)
        {
            UniqueId = MyManagers.IDGenerator.GBufferLods.Generate();
            LodNum   = lodNum;

            IB  = MyManagers.ModelBuffers.GetOrCreateIB(mwmData);
            VB0 = MyManagers.ModelBuffers.GetOrCreateVB0(mwmData);
            VB1 = MyManagers.ModelBuffers.GetOrCreateVB1(mwmData);
            VertexInputComponents = MyManagers.ModelBuffers.CreateStandardVertexInputComponents(mwmData);
            m_instanceMaterialsStrategy.Init();

            BoundingBox = mwmData.BoundindBox;

            HighlightSections = null;
            Parts             = new List <MyPart>();
            GlassParts        = null;

            int offset = 0;

            foreach (var mwmPartInfo in mwmData.PartInfos)
            {
                // Making of parts is connected to the creating index buffer. It will worth to do it much more connected in future
                int    indicesCount = mwmPartInfo.m_indices.Count;
                string materialName = mwmPartInfo.GetMaterialName();
                if (mwmPartInfo.Technique != MyMeshDrawTechnique.GLASS)
                {
                    MyMeshDrawTechnique technique        = mwmPartInfo.Technique;
                    string             cmFilepath        = MyMwmUtils.GetColorMetalTexture(mwmPartInfo, mwmData.MwmContentPath);
                    string             ngFilepath        = MyMwmUtils.GetNormalGlossTexture(mwmPartInfo, mwmData.MwmContentPath);
                    string             extFilepath       = MyMwmUtils.GetExtensionTexture(mwmPartInfo, mwmData.MwmContentPath);
                    string             alphamaskFilepath = MyMwmUtils.GetAlphamaskTexture(mwmPartInfo, mwmData.MwmContentPath);
                    MyStandardMaterial material          = MyManagers.Materials.GetOrCreateStandardMaterial(materialName, technique, cmFilepath, ngFilepath, extFilepath, alphamaskFilepath);

                    MyPart part = new MyPart();
                    part.InitForGBuffer(this, materialName, mwmData.MwmContentPath, mwmPartInfo, material, offset, indicesCount, 0);
                    Parts.Add(part);
                }
                else
                {
                    MyGlassMaterial glassMaterial = MyManagers.Materials.GetGlassMaterial(materialName);

                    MyPart part = new MyPart();
                    part.InitForGlass(this, mwmPartInfo.GetMaterialName(), glassMaterial, mwmPartInfo.Technique, offset, indicesCount, 0);
                    if (GlassParts == null)
                    {
                        GlassParts = new List <MyPart>();
                    }
                    GlassParts.Add(part); // glass parts are rendered by different pipeline than the regular "solid" geometry
                }
                offset += indicesCount;

                setMaterialNames.Add(materialName);
            }

            return(true);
        }
Example #7
0
        public IIndexBuffer GetOrCreateIB(MyMwmData mwmData)
        {
            string filepath = mwmData.MwmFilepath;

            if (m_ibs.ContainsKey(filepath))
            {
                return(m_ibs[filepath]);
            }

            IIndexBuffer ib = CreateSimpleIB(mwmData);

            m_ibs.Add(filepath, ib);
            return(m_ibs[filepath]);
        }
Example #8
0
        public IVertexBuffer GetOrCreateVB1(MyMwmData mwmData)
        {
            string filepath = mwmData.MwmFilepath;

            if (m_vb1s.ContainsKey(filepath))
            {
                return(m_vb1s[filepath]);
            }

            IVertexBuffer vb1 = CreateSimpleVB1(mwmData);

            m_vb1s.Add(filepath, vb1);
            return(m_vb1s[filepath]);
        }
Example #9
0
        // this method will create parts that way, that it will concatenate following parts into single part
        public bool CreateDepth(MyMwmData mwmData, int lodNum, ref HashSet <string> setMaterialNames)
        {
            UniqueId = MyManagers.IDGenerator.DepthLods.Generate();
            LodNum   = lodNum;

            IB  = MyManagers.ModelBuffers.GetOrCreateIB(mwmData);
            VB0 = MyManagers.ModelBuffers.GetOrCreateVB0(mwmData);
            VB1 = null;
            VertexInputComponents = MyManagers.ModelBuffers.CreateShadowVertexInputComponents(mwmData);
            m_instanceMaterialsStrategy.Init();

            HighlightSections = null;
            Parts             = new List <MyPart>();
            GlassParts        = null;
            int indicesStart = 0;
            int indicesCount = 0;

            foreach (var mwmPartInfo in mwmData.PartInfos)
            {
                string materialName     = mwmPartInfo.GetMaterialName();
                int    partIndicesCount = mwmPartInfo.m_indices.Count;
                if (MyMwmUtils.NoShadowCasterMaterials.Contains(materialName) &&
                    mwmPartInfo.Technique != MyMeshDrawTechnique.GLASS) // glass is not loaded and rendered for GBuffer rendering
                {                                                       // if the current part should be skipped, we will check, whether the previous parts will create a merged part
                    if (indicesCount != 0)
                    {
                        MyPart part = new MyPart();
                        part.InitForDepth(this, "ShadowProxy", MyMeshDrawTechnique.MESH, indicesStart, indicesCount, 0);
                        Parts.Add(part);
                    }
                    indicesStart += indicesCount;
                    indicesCount  = 0;
                    indicesStart += partIndicesCount;
                }
                else
                {
                    indicesCount += partIndicesCount;
                }

                setMaterialNames.Add(materialName);
            }
            if (indicesCount != 0)
            {
                MyPart part = new MyPart();
                part.InitForDepth(this, "ShadowProxy", MyMeshDrawTechnique.MESH, indicesStart, indicesCount, 0);
                Parts.Add(part);
            }

            return(true);
        }
Example #10
0
        // The mwmData will be loaded and if there are link to another files with lods, they will be loaded
        bool LoadFromMwmData(MyMwmData firstLodMwmData, ICreateLodStrategy strategy)
        {
            m_tmpAllMaterialNames.Clear();
            MyLod firstLods = new MyLod();

            if (!strategy.CreateLod(firstLods, firstLodMwmData, 0, ref m_tmpAllMaterialNames))
            {
                MyRender11.Log.WriteLine(string.Format("Mwm '{0}' cannot be loaded as the 1st lod", firstLodMwmData.MwmFilepath));
                return(false);
            }

            // if no lods are specified inside of the mwm, models with the single lod will be created:
            if (firstLodMwmData.Lods.Length == 0)
            {
                CreateFromSingleLod(firstLods);
            }
            else // otherwise all lods will be loaded and initilised:
            {
                m_lodStrategyInfo.Init(firstLodMwmData.Lods);
                List <MyLod> multipleLods = new List <MyLod>();
                multipleLods.Add(firstLods);
                for (int i = 0; i < firstLodMwmData.Lods.Length; i++)
                {
                    string lodFilepath = firstLodMwmData.Lods[i].GetModelAbsoluteFilePath(firstLodMwmData.MwmFilepath);

                    MyLod     lod     = new MyLod();
                    MyMwmData mwmData = new MyMwmData();
                    if (!mwmData.LoadFromFile(lodFilepath))
                    {
                        MyRender11.Log.WriteLine(string.Format("Mwm '{0}' cannot be loaded as the other lod", lodFilepath));
                        continue;
                    }
                    strategy.CreateLod(lod, mwmData, i + 1, ref m_tmpAllMaterialNames);
                    multipleLods.Add(lod);
                }
                CreateFromMultipleLods(multipleLods);

                m_lodStrategyInfo.ReduceLodsCount(m_lods.Count);
            }

            m_instanceMaterialStrategy.Init(m_tmpAllMaterialNames);

            return(true);
        }
Example #11
0
        public bool CreateHighlight(MyMwmData mwmData, int lodNum, ref HashSet <string> setMaterialNames)
        {
            UniqueId = -1;
            LodNum   = lodNum;

            IB  = MyManagers.ModelBuffers.GetOrCreateIB(mwmData);
            VB0 = MyManagers.ModelBuffers.GetOrCreateVB0(mwmData);
            VB1 = MyManagers.ModelBuffers.GetOrCreateVB1(mwmData);
            VertexInputComponents = MyManagers.ModelBuffers.CreateShadowVertexInputComponents(mwmData);
            m_instanceMaterialsStrategy.Init();

            BoundingBox = mwmData.BoundindBox;
            int offset = 0;

            // a little bit confusion, but for highlights, there is no difference between solid geometry and glass geometry, therefore glass parts are not filled and everything is in the parts
            Parts      = new List <MyPart>();
            GlassParts = null;
            foreach (var mwmPartInfo in mwmData.PartInfos)
            {
                string materialName = mwmPartInfo.GetMaterialName();
                int    indicesCount = mwmPartInfo.m_indices.Count;
                MyPart part         = new MyPart();
                part.InitForHighlight(this, mwmPartInfo.GetMaterialName(), mwmPartInfo.Technique, offset, indicesCount, 0);
                Parts.Add(part);
                offset += indicesCount;

                setMaterialNames.Add(materialName);
            }
            HighlightSections = null;
            if (mwmData.SectionInfos != null && mwmData.SectionInfos.Count > 0)
            {
                HighlightSections = new Dictionary <string, MySection>(mwmData.SectionInfos.Count);
                for (int i = 0; i < mwmData.SectionInfos.Count; i++)
                {
                    MyMeshSectionInfo sectionInfo = mwmData.SectionInfos[i];
                    MySection         section     = new MySection();
                    section.Init(this, sectionInfo, Parts);
                    HighlightSections.Add(sectionInfo.Name, section);
                }
            }

            return(true);
        }
Example #12
0
 public bool LoadFromMwmData(MyMwmData firstLodMwmData)
 {
     StandardModel = new MyModel();
     if (!StandardModel.LoadGBufferModelFromMwmData(firstLodMwmData))
     {
         return(false);
     }
     DepthModel = new MyModel();
     if (!DepthModel.LoadDepthModelFromMwmData(firstLodMwmData))
     {
         return(false);
     }
     HighlightModel = new MyModel();
     if (!HighlightModel.LoadHighlightModelFromMwmData(firstLodMwmData))
     {
         return(false);
     }
     Filepath = firstLodMwmData.MwmFilepath;
     return(true);
 }
Example #13
0
        public bool CreateHighlight(MyMwmData mwmData, int lodNum, ref HashSet <string> setMaterialNames)
        {
            UniqueId = -1;
            LodNum   = lodNum;

            IB  = MyManagers.ModelBuffers.GetOrCreateIB(mwmData);
            VB0 = MyManagers.ModelBuffers.GetOrCreateVB0(mwmData);
            VB1 = MyManagers.ModelBuffers.GetOrCreateVB1(mwmData);
            VertexInputComponents = MyManagers.ModelBuffers.CreateShadowVertexInputComponents(mwmData);
            m_instanceMaterialsStrategy.Init();

            BoundingBox = mwmData.BoundindBox;
            int offset = 0;

            Parts = new List <MyPart>();
            foreach (var mwmPartInfo in mwmData.PartInfos)
            {
                string materialName = mwmPartInfo.GetMaterialName();
                int    indicesCount = mwmPartInfo.m_indices.Count;
                MyPart part         = new MyPart();
                part.InitForHighlight(this, mwmPartInfo.GetMaterialName(), mwmPartInfo.Technique, offset, indicesCount, 0);
                Parts.Add(part);
                offset += indicesCount;

                setMaterialNames.Add(materialName);
            }
            Sections = null;
            if (mwmData.SectionInfos != null && mwmData.SectionInfos.Count > 0)
            {
                Sections = new Dictionary <string, MySection>(mwmData.SectionInfos.Count);
                for (int i = 0; i < mwmData.SectionInfos.Count; i++)
                {
                    MyMeshSectionInfo sectionInfo = mwmData.SectionInfos[i];
                    MySection         section     = new MySection();
                    section.Init(this, sectionInfo, Parts);
                    Sections.Add(sectionInfo.Name, section);
                }
            }

            return(true);
        }
Example #14
0
        // This function will open the file, read it and close it again. Use it only for debug!
        public bool IsModelSuitable(string filepath)
        {
            filepath = MyMwmUtils.GetFullMwmFilepath(filepath);
            if (m_resultsForIsModelSuitable.ContainsKey(filepath)) // if the results have been resolved before, reuse them!
            {
                return(m_resultsForIsModelSuitable[filepath]);
            }

            // The file has not been analyzed before, the file will be opened and analyzed:
            MyMwmData mwmData = new MyMwmData();

            if (!mwmData.LoadFromFile(filepath))
            {
                m_resultsForIsModelSuitable.Add(filepath, false);
                return(false);
            }
            bool result = IsModelSuitable(mwmData);

            m_resultsForIsModelSuitable.Add(filepath, result);
            return(result);
        }
Example #15
0
        public bool GetOrCreateModels(string filepath, out MyModels models)
        {
            filepath = MyMwmUtils.GetFullMwmFilepath(filepath);
            if (m_models.TryGetValue(filepath, out models)) // if the model is loaded, return true
            {
                return(true);
            }

            // if the model has been loaded, but it did not been suitable, return false:
            if (m_resultsForIsModelSuitable.ContainsKey(filepath))
            {
                if (m_resultsForIsModelSuitable[filepath] == false)
                {
                    return(false);
                }
            }

            // Load mwm as first lod
            MyMwmData firstLodMwmData = new MyMwmData();

            if (!firstLodMwmData.LoadFromFile(filepath))
            {
                MyRender11.Log.WriteLine(string.Format("Mwm '{0}' cannot be loaded from file", filepath));
                return(false);
            }

            if (!IsModelSuitable(firstLodMwmData))
            {
                m_resultsForIsModelSuitable.Add(filepath, false);
                return(false);
            }

            MyRenderProxy.Assert(!m_models.ContainsKey(firstLodMwmData.MwmFilepath));
            models = CreateModels(firstLodMwmData);
            m_models.Add(firstLodMwmData.MwmFilepath, models);

            return(true);
        }
Example #16
0
        public unsafe List <MyVertexInputComponent> CreateStandardVertexInputComponents(MyMwmData mwmData)
        {
            List <MyVertexInputComponent> vertexComponents = new List <MyVertexInputComponent>();

            Debug.Assert(sizeof(HalfVector4) == sizeof(MyVertexFormatPositionH4));

            vertexComponents.Add(new MyVertexInputComponent(MyVertexInputComponentType.POSITION_PACKED));

            if (mwmData.IsAnimated)
            {
                vertexComponents.Add(new MyVertexInputComponent(MyVertexInputComponentType.BLEND_WEIGHTS));
                vertexComponents.Add(new MyVertexInputComponent(MyVertexInputComponentType.BLEND_INDICES));
            }

            if (mwmData.IsValid2ndStream)
            {
                vertexComponents.Add(new MyVertexInputComponent(MyVertexInputComponentType.NORMAL));
                vertexComponents.Add(new MyVertexInputComponent(MyVertexInputComponentType.TANGENT_SIGN_OF_BITANGENT));
                vertexComponents.Add(new MyVertexInputComponent(MyVertexInputComponentType.TEXCOORD0_H));
            }

            return(vertexComponents);
        }
Example #17
0
 public bool LoadDepthModelFromMwmData(MyMwmData firstLodMwmData)
 {
     return(LoadFromMwmData(firstLodMwmData, m_createDepthLodStrategy));
 }
Example #18
0
 public bool LoadHighlightModelFromMwmData(MyMwmData firstLodMwmData)
 {
     return(LoadFromMwmData(firstLodMwmData, m_createHighlightLodStrategy));
 }
Example #19
0
 public bool LoadGBufferModelFromMwmData(MyMwmData firstLodMwmData)
 {
     return(LoadFromMwmData(firstLodMwmData, m_createGBufferLodStrategy));
 }
Example #20
0
        bool IsModelSuitable(MyMwmData mwmData)
        {
            if (mwmData.HasBones)
            {
                return(false);
            }
            if (!mwmData.IsValid2ndStream)
            {
                return(false);
            }
            foreach (var partInfo in mwmData.PartInfos)
            {
                if (partInfo.m_MaterialDesc == null)
                {
                    continue;
                }
                string materialName = partInfo.m_MaterialDesc.MaterialName;
                if (m_blackListMaterials.Contains(materialName))
                {
                    return(false);
                }

                switch (partInfo.m_MaterialDesc.Facing)
                {
                case MyFacingEnum.None:
                    break;

                default:
                    return(false);
                }

                switch (partInfo.Technique)
                {
                case MyMeshDrawTechnique.MESH:
                case MyMeshDrawTechnique.ALPHA_MASKED:
                case MyMeshDrawTechnique.DECAL:
                case MyMeshDrawTechnique.DECAL_CUTOUT:
                case MyMeshDrawTechnique.DECAL_NOPREMULT:
                    break;

                default:
                    return(false);
                }
            }

            // The current model is fine, let's check the lods
            foreach (var lod in mwmData.Lods)
            {
                string filepath = lod.GetModelAbsoluteFilePath(mwmData.MwmFilepath);
                if (filepath == null)
                {
                    string errMsg = string.Format("The table for lods is specified, but it is invalid (filepath for lod is missing). File: '{0}'", mwmData.MwmFilepath);
                    MyRenderProxy.Fail(errMsg);
                    MyRenderProxy.Log.WriteLine(errMsg);
                    return(false);
                }

                MyMwmData lodMwmData = new MyMwmData();
                if (lodMwmData.LoadFromFile(filepath))
                {
                    bool isSuitable = IsModelSuitable(lodMwmData);
                    if (!isSuitable)
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }
Example #21
0
 public bool CreateLod(MyLod lod, MyMwmData lodMwmData, int lodNum, ref HashSet <string> setMaterialNames)
 {
     // material names set should not be applied
     return(lod.CreateHighlight(lodMwmData, lodNum, ref setMaterialNames));
 }
Example #22
0
 public bool CreateLod(MyLod lod, MyMwmData lodMwmData, int lodNum, ref HashSet <string> setMaterialNames)
 {
     return(lod.CreateGBuffer(lodMwmData, lodNum, ref setMaterialNames));
 }
Example #23
0
        public unsafe List <MyVertexInputComponent> CreateShadowVertexInputComponents(MyMwmData mwmData)
        {
            List <MyVertexInputComponent> vertexComponents = new List <MyVertexInputComponent>();

            Debug.Assert(sizeof(HalfVector4) == sizeof(MyVertexFormatPositionH4));

            vertexComponents.Add(new MyVertexInputComponent(MyVertexInputComponentType.POSITION_PACKED));

            if (mwmData.IsAnimated)
            {
                vertexComponents.Add(new MyVertexInputComponent(MyVertexInputComponentType.BLEND_WEIGHTS));
                vertexComponents.Add(new MyVertexInputComponent(MyVertexInputComponentType.BLEND_INDICES));
            }

            return(vertexComponents);
        }