public void LoadData(MyRakNetPeer peer, Assembly assembly) { m_peer = peer; m_idToType = new List <Type>(); m_typeToId = new Dictionary <Type, int>(); m_perPlayerStateData = new Dictionary <ulong, List <MyStateDataEntry> >(); for (int i = 0; i < MaxClients; i++) { m_freeClientIndexes.Enqueue(i); } m_peer.OnClientLeft += m_peer_OnClientLeft; m_peer.OnClientJoined += m_peer_OnClientJoined; RegisterFromAssembly(peer.GetType().Assembly); RegisterFromAssembly(assembly); if (MyPlugins.GameAssembly != null) { RegisterFromAssembly(MyPlugins.GameAssembly); } if (MyPlugins.UserAssembly != null) { RegisterFromAssembly(MyPlugins.UserAssembly); } Static = this; }
public void LoadData(MyRakNetPeer peer, Assembly assembly) { m_peer = peer; m_idToType = new List<Type>(); m_typeToId = new Dictionary<Type, int>(); RegisterFromAssembly(peer.GetType().Assembly); RegisterFromAssembly(assembly); if (MyPlugins.GameAssembly != null) RegisterFromAssembly(MyPlugins.GameAssembly); if (MyPlugins.UserAssembly != null) RegisterFromAssembly(MyPlugins.UserAssembly); Static = this; }
public void LoadData(MyRakNetPeer peer, Assembly assembly) { m_peer = peer; m_idToType = new List <Type>(); m_typeToId = new Dictionary <Type, int>(); RegisterFromAssembly(peer.GetType().Assembly); RegisterFromAssembly(assembly); if (MyPlugins.GameAssembly != null) { RegisterFromAssembly(MyPlugins.GameAssembly); } if (MyPlugins.UserAssembly != null) { RegisterFromAssembly(MyPlugins.UserAssembly); } Static = this; }