public void DoEnter() { //preload assets foreach (Asset asset in assets.Values) { // asset has format like as .wav if (asset.file.Contains(".")) { byte[] data = UGCMgr.Take(asset.file); if (null == data) { this.LogError("Missing asset, group:{0} package:{1} file:{2} ", asset.group, asset.package, asset.file); continue; } if (asset.group.Equals("skybox")) { Material skybox = UGCMgr.BuildSkybox(data); CameraMgr.ApplySkybox(skybox); } } else { Object obj = ResourceMgr.FindFromPreload(asset.package, asset.file); if (null == obj) { this.LogError("Missing asset, group:{0} package:{1} file:{2} ", asset.group, asset.package, asset.file); continue; } if (asset.group.Equals("agent")) { GameObject clone = ResourceMgr.CloneGameObject(asset.package, asset.file, asset.guid); agents.Add(asset.guid); clone.transform.position = new Vector3(asset.px, asset.py, asset.pz); clone.transform.rotation = Quaternion.Euler(asset.rx, asset.ry, asset.rz); clone.transform.localScale = new Vector3(asset.sx, asset.sy, asset.sz); if (asset.gaze) { ReticleHandler handler = clone.AddComponent <ReticleHandler>(); handler.path = asset.slate; handler.trigger = asset.gazeAlias; EventTrigger et = clone.AddComponent <EventTrigger>(); EventTrigger.Entry entryEnter = new EventTrigger.Entry(); entryEnter.eventID = EventTriggerType.PointerEnter; entryEnter.callback.AddListener((data) => { handler.onPointerEnter(); }); et.triggers.Add(entryEnter); EventTrigger.Entry entryExit = new EventTrigger.Entry(); entryExit.eventID = EventTriggerType.PointerExit; entryExit.callback.AddListener((data) => { handler.onPointerExit(); }); et.triggers.Add(entryExit); EventTrigger.Entry entryClick = new EventTrigger.Entry(); entryClick.eventID = EventTriggerType.PointerClick; entryClick.callback.AddListener((data) => { handler.onPointerClick(); }); et.triggers.Add(entryClick); Collider collider = clone.GetComponent <Collider>(); if (null != collider) { collider.enabled = true; } } } else if (asset.group.Equals("skybox")) { CameraMgr.ApplySkybox(obj as Material); } } } //hide all triggers TriggerMgr.ToggleAllTrigger(false); //show trigger in current slate foreach (string trigger in triggers) { TriggerMgr.ToggleTrigger(trigger, true); } // execute startup blocks foreach (string guid in blocks) { Block block = BlockMgr.FindBlock(guid); if (block.action.Equals("Entry:Startup")) { block.Execute(); } } }
private static void batchPreloadAsset(List <Dictionary <string, string> > _assets, onBatchPreloadFinishDelegate _onFinish) { if (_assets.Count == 0) { _onFinish(); return; } Dictionary <string, string> asset = _assets[0]; string packageUUID = asset["package"]; string fileUUID = asset["file"]; string imageUUID = asset["image"]; string cloneUUID = asset["uuid"]; string type = asset["type"]; _assets.RemoveAt(0); if (type.Equals("skybox")) { Log.Debug("EditorMgr:importVCB", "preload skybox {0}", fileUUID); ResourceMgr.PreloadAsset(packageUUID, fileUUID , () => { Log.Debug("EditorMgr::importVCB", "ready load skybox {0}@{1}", packageUUID, fileUUID); } , (_obj) => { Editor.Image image = fsm.FindState(imageUUID) as Editor.Image; image.skybox = _obj as Material; Log.Debug("EditorMgr::importVCB", "load skybox {0}@{1} success", packageUUID, fileUUID); batchPreloadAsset(_assets, _onFinish); } , (_err) => { //onNotify(_err); Log.Error("EditorMgr::importVCB", "load skybox {0}@{1} failed: {2}", packageUUID, fileUUID, _err); batchPreloadAsset(_assets, _onFinish); }); } else if (type.Equals("agent")) { float posX = float.Parse(asset["pos.x"]); float posY = float.Parse(asset["pos.y"]); float posZ = float.Parse(asset["pos.z"]); float rotX = float.Parse(asset["rot.x"]); float rotY = float.Parse(asset["rot.y"]); float rotZ = float.Parse(asset["rot.z"]); float scaleX = float.Parse(asset["scale.x"]); float scaleY = float.Parse(asset["scale.y"]); float scaleZ = float.Parse(asset["scale.z"]); Log.Debug("EditorMgr:importVCB", "preload agent {0}", fileUUID); ResourceMgr.PreloadAsset(packageUUID, fileUUID , () => { Log.Debug("EditorMgr::importVCB", "ready load agent {0}@{1}", packageUUID, fileUUID); } , (_obj) => { Editor.Image image = fsm.FindState(imageUUID) as Editor.Image; GameObject go = ResourceMgr.CloneGameObject(packageUUID, fileUUID, cloneUUID); go.SetActive(false); go.transform.position = new Vector3(posX, posY, posZ); go.transform.rotation = Quaternion.Euler(rotX, rotY, rotZ); go.transform.localScale = new Vector3(scaleX, scaleY, scaleZ); Collider collider = go.GetComponent <Collider>(); if (null != collider) { collider.enabled = true; } Battlehub.RTEditor.ExposeToEditor script = go.GetComponent <Battlehub.RTEditor.ExposeToEditor>(); if (null == script) { script = go.AddComponent <Battlehub.RTEditor.ExposeToEditor>(); //Debug.Log(script); } if (!image.objs.Contains(cloneUUID)) { image.objs.Add(cloneUUID); } Log.Debug("EditorMgr::importVCB", "load agent {0}@{1} success", packageUUID, fileUUID); batchPreloadAsset(_assets, _onFinish); } , (_err) => { Log.Error("EditorMgr::importVCB", "load agent {0}@{1} failed: {2}", packageUUID, fileUUID, _err); batchPreloadAsset(_assets, _onFinish); }); } }