private void Start() { isTransitioning = false; isFaded = false; Utilities.AddCameraFade(); if (!VRTK_SDK_Bridge.HasHeadsetFade(gameObject)) { Debug.LogWarning("This 'VRTK_HeadsetCollisionFade' script needs a compatible fade script on the camera eye."); } }
private void Start() { headset = VRTK_DeviceFinder.HeadsetTransform(); isTransitioning = false; isFaded = false; Utilities.AddCameraFade(); if (!VRTK_SDK_Bridge.HasHeadsetFade(headset.gameObject)) { Debug.LogWarning("This 'VRTK_HeadsetFade' script needs a compatible fade script on the camera game object."); } }
protected virtual void Start() { headset = VRTK_DeviceFinder.HeadsetTransform(); isTransitioning = false; isFaded = false; VRTK_SharedMethods.AddCameraFade(); if (!VRTK_SDK_Bridge.HasHeadsetFade(headset)) { Debug.LogWarning("This 'VRTK_HeadsetFade' script needs a compatible fade script on the camera game object."); } }
protected virtual void OnEnable() { headset = VRTK_DeviceFinder.HeadsetCamera(); isTransitioning = false; isFaded = false; VRTK_SharedMethods.AddCameraFade(); if (!VRTK_SDK_Bridge.HasHeadsetFade(headset)) { VRTK_Logger.Warn(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.REQUIRED_COMPONENT_MISSING_FROM_GAMEOBJECT, "VRTK_HeadsetFade", "compatible fade", "Camera")); } }
private void Start() { Utilities.AddCameraFade(); if (!VRTK_SDK_Bridge.HasHeadsetFade(gameObject)) { Debug.LogWarning("This 'VRTK_HeadsetCollisionFade' script needs a compatible fade script on the camera eye."); } Utilities.SetPlayerObject(gameObject, VRTK_PlayerObject.ObjectTypes.Headset); BoxCollider collider = gameObject.AddComponent <BoxCollider>(); collider.isTrigger = true; collider.size = new Vector3(0.1f, 0.1f, 0.1f); Rigidbody rb = gameObject.AddComponent <Rigidbody>(); rb.isKinematic = true; rb.useGravity = false; }