public virtual void OnObjectEnteredSnapDropZone(SnapDropZoneEventArgs e) { if (ObjectEnteredSnapDropZone != null) { ObjectEnteredSnapDropZone(this, e); } }
protected virtual void OnUnsnap(object sender, VRTK.SnapDropZoneEventArgs e) { print("UNyuh"); theAnimator.SetBool("HasKey", false); theKey.GetComponent <VRTK_TransformFollow>().enabled = false; }
// Token: 0x060011F0 RID: 4592 RVA: 0x00067943 File Offset: 0x00065B43 public virtual void OnObjectSnappedToDropZone(SnapDropZoneEventArgs e) { if (this.ObjectSnappedToDropZone != null) { this.ObjectSnappedToDropZone(this, e); } }
public virtual void OnObjectUnsnappedFromDropZone(SnapDropZoneEventArgs e) { UnsnapObject(); if (ObjectUnsnappedFromDropZone != null) { ObjectUnsnappedFromDropZone(this, e); } }
public virtual void OnObjectSnappedToDropZone(SnapDropZoneEventArgs e) { isSnapped = true; if (ObjectSnappedToDropZone != null) { ObjectSnappedToDropZone(this, e); } }
protected virtual void OnSnap(object sender, VRTK.SnapDropZoneEventArgs e) { print("yuh"); theAnimator.SetBool("HasKey", true); theKey.GetComponent <VRTK_TransformFollow>().enabled = true; theDoorRotator.isLocked = false; }
private void ObjectSnappedInto(object sender, SnapDropZoneEventArgs e) { VRTK_Logger.Info("Fully Snapped " + e.snappedObject.name); GameObject goCube = GameObject.Find("GoCube"); goCube.GetComponent <BlockListener>().getSnapObjects(); getSnapObjects(); }
public virtual void OnObjectSnappedToDropZone(SnapDropZoneEventArgs e) { if (ObjectSnappedToDropZone != null) { ObjectSnappedToDropZone(this, e); } //==Amarillo== //if (sdo) sdo.ObjectiveState(true, objectiveIndex); }
public virtual void OnObjectUnsnappedFromDropZone(SnapDropZoneEventArgs e) { UnsnapObject(); if (ObjectUnsnappedFromDropZone != null) { ObjectUnsnappedFromDropZone(this, e); } //==Amarillo== //if (sdo) sdo.ObjectiveState(false, objectiveIndex); }
private void ObjectExited(object sender, SnapDropZoneEventArgs e) { GameObject goCube = GameObject.Find("GoCube"); goCube.GetComponent <BlockListener>().getSnapObjects(); getSnapObjects(); //currentSnap = snapZone.GetCurrentSnappedObject(); //goCube.GetComponent<BlockListener>().snapObjects.Remove(currentSnap); //problem here, //Debug.Log(currentSnap.gameObject.name + " Exited"); }
private void ObjectEnteredEvent(object sender, SnapDropZoneEventArgs e) { //VRTK_Logger.Info("Entered Snap Area"); }
private void ObjectSnappedInto(object sender, SnapDropZoneEventArgs e) { VRTK_Logger.Info("Fully Snapped " + e.snappedObject.name); }