public static void InvalidateCaches() { #if UNITY_EDITOR Object.DestroyImmediate(systemSDK); Object.DestroyImmediate(headsetSDK); Object.DestroyImmediate(controllerSDK); Object.DestroyImmediate(boundariesSDK); Object.DestroyImmediate(trackerSDK); Object.DestroyImmediate(handSDK); #else Object.Destroy(systemSDK); Object.Destroy(headsetSDK); Object.Destroy(controllerSDK); Object.Destroy(boundariesSDK); Object.Destroy(trackerSDK); Object.Destroy(handSDK); #endif systemSDK = null; headsetSDK = null; controllerSDK = null; boundariesSDK = null; trackerSDK = null; handSDK = null; }
/// <summary> /// The GetSystemSDK method returns the selected system SDK /// </summary> /// <returns>The currently selected System SDK</returns> public SDK_BaseSystem GetSystemSDK() { SDK_BaseSystem returnSDK = null; switch (systemSDK) { case SupportedSDKs.SteamVR: returnSDK = ScriptableObject.CreateInstance <SDK_SteamVRSystem>(); break; case SupportedSDKs.OculusVR: returnSDK = ScriptableObject.CreateInstance <SDK_OculusVRSystem>(); break; case SupportedSDKs.Simulator: returnSDK = ScriptableObject.CreateInstance <SDK_SimSystem>(); break; default: Debug.LogError("No valid System SDK has been selected. If you're seeing this error in Unity Edit mode, then try selecting the GameObject with the `VRTK_SDKManager` script and selecting a valid System SDK from the dropdown list."); returnSDK = ScriptableObject.CreateInstance <SDK_FallbackSystem>(); break; } return(returnSDK); }
private static SDK_BaseSystem GetSystemSDK() { if (systemSDK == null) { systemSDK = (VRTK_SDKManager.instance ? VRTK_SDKManager.instance.GetSystemSDK() : ScriptableObject.CreateInstance <SDK_FallbackSystem>()); } return(systemSDK); }
/// <summary> /// The GetSystemSDK method returns the selected system SDK. /// </summary> /// <returns>The currently selected system SDK.</returns> public SDK_BaseSystem GetSystemSDK() { if (cachedSystemSDK == null) { HandleSDKGetter <SDK_BaseSystem>("System", systemSDKInfo, InstalledSystemSDKInfos); cachedSystemSDK = (SDK_BaseSystem)ScriptableObject.CreateInstance(systemSDKInfo.type); } return(cachedSystemSDK); }
public static SDK_BaseSystem GetSystemSDK() { if (VRTK_SDKManager.instance != null && VRTK_SDKManager.instance.loadedSetup != null) { return(VRTK_SDKManager.instance.loadedSetup.systemSDK); } if (systemSDK == null) { systemSDK = ScriptableObject.CreateInstance <SDK_FallbackSystem>(); } return(systemSDK); }
/// <summary> /// The GetSystemSDK method returns the selected system SDK /// </summary> /// <returns>The currently selected System SDK</returns> public SDK_BaseSystem GetSystemSDK() { SDK_BaseSystem returnSDK = null; switch (systemSDK) { case SupportedSDKs.SteamVR: returnSDK = ScriptableObject.CreateInstance <SDK_SteamVRSystem>(); break; case SupportedSDKs.OculusVR: returnSDK = ScriptableObject.CreateInstance <SDK_OculusVRSystem>(); break; default: returnSDK = ScriptableObject.CreateInstance <SDK_FallbackSystem>(); break; } return(returnSDK); }
private static SDK_InterfaceSystem GetSystemSDK() { if (systemSDK == null) { systemSDK = ScriptableObject.CreateInstance <SDK_FallbackSystem>(); if (VRTK_SDKManager.instance) { switch (VRTK_SDKManager.instance.systemSDK) { case VRTK_SDKManager.SupportedSDKs.SteamVR: systemSDK = ScriptableObject.CreateInstance <SDK_SteamVRSystem>(); break; default: Debug.LogError("No System SDK configured, falling back to generic System SDK."); break; } } } return(systemSDK); }