private void CreateSnapPoint(VR_HandInteractSettings settings)
 {
     settings.interactPoint               = new GameObject("SnapPoint").transform;
     settings.interactPoint.parent        = transform;
     settings.interactPoint.localPosition = Vector3.zero;
     settings.interactPoint.localRotation = Quaternion.identity;
 }
Example #2
0
        public void InteractWithNearesObject()
        {
            //we have something grabbe we should no interact
            if (currentGrab != null)
            {
                return;
            }
            SetDefaultInteractAnimation();

            //get the near interact object to this controller
            VR_Interactable interact = FindNearInteract();


            if (interact == null && activeDistanceGrabbable != null && (activeDistanceGrabbable != otherController.activeDistanceGrabbable || !ThereIsNearbyControllerInteraction(activeDistanceGrabbable)))
            {
                interact = activeDistanceGrabbable as VR_Interactable;
            }

            if (interact != null && interact.enabled && interact.CanInteractUsingController(this))
            {
                VR_HandInteractSettings settings = interact.GetHandInteractionSettings(this);
                ProcessInteractSettings(settings);
                ProcessInteraction(interact);
            }
        }
Example #3
0
 private void ProcessInteractSettings(VR_HandInteractSettings settings)
 {
     if (animator != null && settings != null && settings.animation != null)
     {
         //override the grabbing animation
         OverrideInteractAnimation(settings.animation);
     }
 }
        protected virtual void Awake()
        {
            //if we dont use per hand settings set general settings as the settings for both hands
            if (!usePerHandSettings)
            {
                rightHandSettings = handSettings;
                leftHandSettings  = handSettings;
            }

            //register this interactable
            VR_Manager.instance.RegisterInteract(this);

            //create snap points if we need they
            CreateAllSnapPoints();
        }
        public void ProcessControllerInfoInteraction(VR_ControllerInfo info)
        {
            VR_HandInteractSettings settings = info.controller.ControllerType == VR_ControllerType.Right ? rightHandSettings : leftHandSettings;
            Transform highlightPoint         = info.controller.ControllerType == VR_ControllerType.Right ? HighlightPointRightHand : HighlightPointLeftHand;
            bool      ignoreDistance         = false;

            //if we are trying to do a distance grab using this controller
            if (useDistanceGrab && activeDistanceGrabControllerList != null && activeDistanceGrabControllerList.Count > 0 && activeDistanceGrabControllerList.Contains(info.controller))
            {
                ignoreDistance = true;
            }

            if (settings.canInteract && highlightPoint != null)
            {
                CheckIfShouldInteractWithController(info, ignoreDistance);
            }
        }