public void Awake() { textHandler = GetComponentInParent <VRFI_InputTextHandler>(); kanjiConvert = GetComponentInParent <VRFI_KanjiConvert>(); Displaytext = gameObject.GetComponent <TextMesh>(); }
void Start() { controllerInput = VRFlickKeyBoard.GetComponent <VRFI_ControllerInput>(); textHandler = VRFlickKeyBoard.GetComponent <VRFI_InputTextHandler>(); kanjiConvert = VRFlickKeyBoard.GetComponent <VRFI_KanjiConvert>(); InitializeRigidbody(); CreateCollider(); }
private void Awake() { textHandler = GetComponent <VRFI_InputTextHandler>(); }
void Awake() { textHandler = GetComponentInParent <VRFI_InputTextHandler>(); kanjiConvert = GetComponentInParent <VRFI_KanjiConvert>(); }