public static void Player_Awake_Postfix(uGUI_SceneHUD __instance) { foreach (KeyValuePair <string, HUDElementConfig> HUDElement in MainPatcher.HUDElements) { HUDElement.Value.Object = GameObject.Find(HUDElement.Key); if (HUDElement.Value.Object != null) { HUDElement.Value.OriginalLocation = HUDElement.Value.Object.transform.localPosition; } } MainPatcher.ConfigureHUD(1.0f); }
public static void SceneHUD_Update_Postfix(uGUI_SceneHUD __instance) { if (MainPatcher.lookDownHUD) { if (Player.main != null && Vector3.Angle(MainCamera.camera.transform.forward, Player.main.transform.up) < 120f) { MainPatcher.ConfigureHUD(0.0f); return; } } MainPatcher.ConfigureHUD(1.0f); }
// Class: uGUI_OptionsPanel public static void AddGeneralTab_Postfix(uGUI_OptionsPanel __instance) { __instance.AddHeading(tabIndex, "Additional VR Options");//add new heading under the General Tab __instance.AddToggleOption(tabIndex, "Enable VR Animations", GameOptions.enableVrAnimations, delegate(bool v) { GameOptions.enableVrAnimations = v; //playerAnimator vr_active is normally set in the Start function of Player so we need to update it if option changed during gameplay if (Player.main != null) { Player.main.playerAnimator.SetBool("vr_active", !v); } }); __instance.AddToggleOption(tabIndex, "Look Down for HUD", lookDownHUD, delegate(bool v) { lookDownHUD = v; //immediated reenable the HUD if option toggled off if (!v && quickSlots != null && barsPanel != null) { MainPatcher.ConfigureHUD(1.0f); } }); __instance.AddSliderOption(tabIndex, "Walk Speed (Default: 60%)", VROptions.groundMoveScale * 100, 50, 100, 60, delegate(float v) { VROptions.groundMoveScale = v / 100f; }); /* Weird stuff was happening if the PDA was opened and when entering the Seamoth when pitch was changed with the mouse or controller * __instance.AddToggleOption(tabIndex, "Enable Pitch Control", !VROptions.disableInputPitch, delegate (bool v) * { * VROptions.disableInputPitch = !v; * //reset pitch to zero if pitch control is disabled. * if (VROptions.disableInputPitch) * { * Player.main.GetComponentInChildren<MainCameraControl>().ResetCamera(); * } * });*/ __instance.AddHeading(MainPatcher.tabIndex, "VR HUD"); __instance.AddSliderOption(MainPatcher.tabIndex, "Subtitles Vertical Offset", MainPatcher.subtitlesVerticalOffset, -1000f, 1000f, 800f, delegate(float v) { MainPatcher.subtitlesVerticalOffset = v; }); __instance.AddSliderOption(MainPatcher.tabIndex, "Subtitles Scale", MainPatcher.subtitlesScale * 100f, 10f, 200f, 100f, delegate(float v) { MainPatcher.subtitlesScale = v / 100f; }); __instance.AddSliderOption(MainPatcher.tabIndex, "PDA Scale", MainPatcher.pdaScale * 100f, 10f, 200f, 128f, delegate(float v) { MainPatcher.pdaScale = v / 100f; }); __instance.AddSliderOption(MainPatcher.tabIndex, "Menu Vertical Offset", MainPatcher.mainMenuVerticalOffset, -1000f, 1000f, 800f, delegate(float v) { MainPatcher.mainMenuVerticalOffset = v; }); foreach (KeyValuePair <string, HUDElementConfig> ElementConfig in HUDElements) { string LabelPrefix = ElementConfig.Key + " "; __instance.AddSliderOption(MainPatcher.tabIndex, LabelPrefix + "Horizontal Offset", ElementConfig.Value.Offset.x, -999f, 999f, 0f, delegate(float v) { ElementConfig.Value.Offset.x = v; }); __instance.AddSliderOption(MainPatcher.tabIndex, LabelPrefix + "Vertical Offset", ElementConfig.Value.Offset.y, -999f, 999f, 0f, delegate(float v) { ElementConfig.Value.Offset.y = v; }); __instance.AddSliderOption(MainPatcher.tabIndex, LabelPrefix + "Scale", ElementConfig.Value.Scale * 100f, 5f, 200f, 1f, delegate(float v) { ElementConfig.Value.Scale = v / 100f; }); } }