Example #1
0
 private void CheckResource()
 {
     eventSystemObject = FindObjectOfType <EventSystem>();
     if (eventSystemObject == null)
     {
         var es = new GameObject("EventSystem", typeof(EventSystem));
         es.AddComponent <VRDebugInputModule>();
     }
     else
     {
         var eventObj = eventSystemObject.gameObject;
         var comp     = eventObj.GetComponent <VRDebugInputModule>() ?? eventObj.AddComponent <VRDebugInputModule>();
     }
     if (vrLogWindow == null)
     {
         var obj = FindObjectOfType <VRLogWindow>();
         if (obj == null)
         {
             vrLogWindow      = Resources.Load("VRLogWindow") as GameObject;
             vrLogWindow      = (GameObject)Instantiate(vrLogWindow);
             vrLogWindow.name = "VRLogWindow";
         }
         else
         {
             vrLogWindow = obj.gameObject;
         }
     }
     scrollView = scrollView ?? vrLogWindow.transform.FindChild("MainWindow/ScrollView").GetComponent <VRDebugScrollView>();
     setting    = setting ?? this.GetComponent <VRDebugSetting>();
 }
 /// <summary>
 /// Update
 /// </summary>
 public override void Process()
 {
     setting = setting ?? GameObject.Find("VRDebug").GetComponent <VRDebugSetting>();
     if (setting.GetOparateController == null)
     {
         return;
     }
     SendInputEvent(GetVRPointerEventData());
 }
Example #3
0
        // Update is called once per frame
        void Update()
        {
            if (windowData != null)
            {
                setting = setting ?? GameObject.Find("VRDebug").GetComponent <VRDebugSetting>();
                if (EditorApplication.isPlaying)
                {
                    //Bind
                    if (setting.GetIsBind)
                    {
                        if (!setting.SetGetIsGrab)
                        {
                            this.transform.SetParent(Camera.main.transform);
                        }
                    }
                    else
                    {
                        this.transform.SetParent(null);
                    }
                }

                if (setting.GetIsBillboard)
                {
                    var vec = this.transform.position - Camera.main.transform.position;
                    this.transform.rotation = Quaternion.LookRotation(vec);
                }
                else
                {
                    localEulerAngles = this.transform.localEulerAngles;
                    worldEulerAngle  = this.transform.eulerAngles;
                }

                localPosition = this.transform.localPosition;
                worldPosition = this.transform.position;
                //サイズ調整
                var w = Mathf.Max(0.5f, rectTransform.sizeDelta.x);
                var h = Mathf.Max(0.5f, rectTransform.sizeDelta.y);
                rectTransform.sizeDelta = new Vector2(w, h);
                sizeDelta = rectTransform.sizeDelta;
                //Debug.Log(sizeDelta);

                windowData.localPosition    = localPosition;
                windowData.localEulerAngles = localEulerAngles;
                windowData.worldPosition    = worldPosition;
                windowData.worldEulerAngle  = worldEulerAngle;
                windowData.sizeDelta        = sizeDelta;
            }
            if (boxCollider != null)
            {
                boxCollider.size = new Vector3(rectTransform.sizeDelta.x, rectTransform.sizeDelta.y, 0);
            }
            else
            {
                boxCollider = this.gameObject.GetComponent <BoxCollider>();
            }
        }
Example #4
0
 // Use this for initialization
 void Awake()
 {
     setting = setting ?? GameObject.Find("VRDebug").GetComponent <VRDebugSetting>();
     if (trackedObject == null)
     {
         trackedObject = setting.GetGrabController.GetComponent <SteamVR_TrackedObject>();
         device        = SteamVR_Controller.Input((int)trackedObject.index);
     }
     sphereCollider = this.GetComponent <SphereCollider>();
 }