Example #1
0
 public override void TriggerEvent(VRC_EventHandler handler, VRC_EventHandler.VrcEvent e, VRC_EventHandler.VrcBroadcastType broadcast, int instagatorId, float fastForward)
 {
 }
Example #2
0
 public static void DrawTriggerActionCallback(string actionLabel, VRC_Trigger trigger, VRC_EventHandler.VrcEvent e)
 {
     VRC_Trigger.TriggerEvent triggerEvent = VRC_EditorTools.CustomTriggerPopup(actionLabel, trigger, e.ParameterString);
     e.ParameterString = triggerEvent == null ? null : triggerEvent.Name;
 }
Example #3
0
    private void Make()
    {
        List <GameObject> R_con      = new List <GameObject>();
        List <GameObject> L_con      = new List <GameObject>();
        List <GameObject> Gimic_List = new List <GameObject>();
        string            path       = AssetDatabase.GetAssetOrScenePath(page_fold);

        string[] sp_path = path.Split('/');
        string   re_path = sp_path[2];

        for (int i = 3; i < sp_path.Length; i++)
        {
            re_path += "/" + sp_path[i];
        }



        VRCSDK2.VRC_SceneDescriptor vRC_Scene = VRCWoald.GetComponent <VRCSDK2.VRC_SceneDescriptor>();

        for (int i = 0; ; i++)
        {
            if (File.Exists(path + "/p" + i + sp_path[sp_path.Length - 2] + ".mat"))
            {
                Material mat = Resources.Load(re_path + "/p" + i + sp_path[sp_path.Length - 2]) as Material;
                if (mat == null)
                {
                    Debug.Log(re_path + "/p" + i + ".mat" + " mat is null");
                }
                vRC_Scene.DynamicMaterials.Add(mat);
            }
            else
            {
                Debug.Log("end mat");

                break;
            }
        }


        Material mat1 = Resources.Load(re_path + "/p0" + sp_path[sp_path.Length - 2]) as Material;
        Material mat2 = Resources.Load(re_path + "/p1" + sp_path[sp_path.Length - 2]) as Material;

        String R_con_name = R_Bar.name;
        String L_con_name = L_Bar.name;

        R_page.GetComponent <Renderer>().material = mat1;
        L_page.GetComponent <Renderer>().material = mat2;

        GameObject R_con_pac = new GameObject();

        R_con_pac.name                    = "R_con_pac";
        R_con_pac.transform.parent        = R_Bar.transform.parent;
        R_con_pac.transform.localPosition = new Vector3(0, 0, 0);
        R_con_pac.transform.localRotation = new Quaternion(0, 0, 0, 0);
        R_con_pac.transform.localScale    = new Vector3(1, 1, 1);
        //R_Bar.transform.parent = R_con_pac.transform;
        R_Bar.SetActive(false);


        GameObject L_con_pac = new GameObject();

        L_con_pac.name                    = "L_con_pac";
        L_con_pac.transform.parent        = L_Bar.transform.parent;
        L_con_pac.transform.localPosition = new Vector3(0, 0, 0);
        L_con_pac.transform.localRotation = new Quaternion(0, 0, 0, 0);
        L_con_pac.transform.localScale    = new Vector3(1, 1, 1);
        //L_Bar.transform.parent = L_con_pac.transform;
        L_Bar.SetActive(false);


        /*ページ遷移イベント取得まで
         * 前提としてTriggerのEventsの
         * 0に右ページ
         * 1に左ページ
         * 2に右のコントロールバー入れ替え
         * 3に左のコントロールバー入れ替え
         * をが入っている
         */


        for (int i = 0; ; i++) //右コントローラー作成
        {
            Debug.Log("Rpage" + (2 * i) + "_" + 2 * i);
            if (File.Exists(path + "/p" + (i * 2) + sp_path[sp_path.Length - 2] + ".mat"))
            {
                Debug.Log(path + "/p" + (i * 2) + sp_path[sp_path.Length - 2] + ".mat" + " true");
            }
            else
            {
                Debug.Log(path + "/p" + (i * 2) + sp_path[sp_path.Length - 2] + ".mat" + " false");
                break;
            }

            R_con.Add(Instantiate(R_Bar) as GameObject);

            R_con[i].name = "R_con_" + (2 * i) + "_" + (2 * i + 1);
            Debug.Log("リネーム");
            R_con[i].transform.parent = R_con_pac.transform;
            Debug.Log("親変更");
            R_con[i].transform.localPosition = R_Bar.transform.localPosition;
            R_con[i].transform.localRotation = R_Bar.transform.localRotation;
            R_con[i].transform.localScale    = R_Bar.transform.localScale;
            Debug.Log("トランスフォーム調整");

            VRCSDK2.VRC_Trigger R_bar_trg = R_con[i].GetComponent(typeof(VRCSDK2.VRC_Trigger)) as VRCSDK2.VRC_Trigger;
            if (R_bar_trg == null)
            {
                Debug.Log("トリガーが無いが");
                R_bar_trg = R_con[i].AddComponent <VRCSDK2.VRC_Trigger>();
            }

            Debug.Log("トリガー取得");
            VRCSDK2.VRC_Trigger.TriggerEvent r_trg = new VRCSDK2.VRC_Trigger.TriggerEvent();
            Debug.Log("トリガーイベント作成");

            R_bar_trg.interactText = R_con_name;

            R_bar_trg.Triggers.Add(r_trg);
            Debug.Log("トリガーイベント追加");

            r_trg.TriggerType = VRCSDK2.VRC_Trigger.TriggerType.OnInteract;

            VRCSDK2.VRC_EventHandler.VrcEvent evr = new VRCSDK2.VRC_EventHandler.VrcEvent();
            VRCSDK2.VRC_EventHandler.VrcEvent evl = new VRCSDK2.VRC_EventHandler.VrcEvent();

            Debug.Log("イベントインスタンス作成");
            if (local)
            {
                r_trg.BroadcastType = VRCSDK2.VRC_EventHandler.VrcBroadcastType.Local;      //GUIから切り変えれるように
            }
            evr.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetMaterial;
            evl.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetMaterial;

            Debug.Log("イベントタイプ指定");

            evr.ParameterString = path + "/p" + (i * 2) + sp_path[sp_path.Length - 2] + ".mat";
            evr.ParameterObject = R_page;  //ここに右ページオブジェクト

            Debug.Log("右ページマテリアル指定");

            evl.ParameterString = path + "/p" + (i * 2 + 1) + sp_path[sp_path.Length - 2] + ".mat";
            evl.ParameterObject = L_page;

            Debug.Log("左ページマテリアル指定");


            r_trg.Events.Add(evr);
            r_trg.Events.Add(evl);
        }

        for (int i = 0; ; i++)
        {
                               //左コントローラー作成
            {
                Debug.Log("Lpage" + (2 * i) + "_" + 2 * i);
                if (File.Exists(path + "/p" + (i * 2) + sp_path[sp_path.Length - 2] + ".mat"))
                {
                    Debug.Log(path + "/p" + (i * 2) + sp_path[sp_path.Length - 2] + ".mat" + " true");
                }
                else
                {
                    Debug.Log(path + "/p" + (i * 2) + sp_path[sp_path.Length - 2] + ".mat" + " false");
                    break;
                }

                L_con.Add(Instantiate(L_Bar) as GameObject);

                L_con[i].name = "L_con_" + (2 * i) + "_" + (2 * i + 1);
                Debug.Log("リネーム");
                L_con[i].transform.parent = L_con_pac.transform;
                Debug.Log("親変更");
                L_con[i].transform.localPosition = L_Bar.transform.localPosition;
                L_con[i].transform.localRotation = L_Bar.transform.localRotation;
                L_con[i].transform.localScale    = L_Bar.transform.localScale;
                Debug.Log("トランスフォーム調整");

                VRCSDK2.VRC_Trigger L_bar_trg = L_con[i].GetComponent(typeof(VRCSDK2.VRC_Trigger)) as VRCSDK2.VRC_Trigger;
                Debug.Log("トリガー取得");
                if (L_bar_trg == null)
                {
                    Debug.Log("トリガーが無いが");
                    L_bar_trg = L_con[i].AddComponent <VRCSDK2.VRC_Trigger>();
                }

                L_bar_trg.interactText = L_con_name;


                VRCSDK2.VRC_Trigger.TriggerEvent l_trg = new VRCSDK2.VRC_Trigger.TriggerEvent();
                Debug.Log("トリガーイベント作成");

                L_bar_trg.Triggers.Add(l_trg);
                Debug.Log("トリガーイベント追加");

                l_trg.TriggerType = VRCSDK2.VRC_Trigger.TriggerType.OnInteract;

                VRCSDK2.VRC_EventHandler.VrcEvent evr = new VRCSDK2.VRC_EventHandler.VrcEvent();
                VRCSDK2.VRC_EventHandler.VrcEvent evl = new VRCSDK2.VRC_EventHandler.VrcEvent();

                Debug.Log("イベントインスタンス作成");
                if (local)
                {
                    l_trg.BroadcastType = VRCSDK2.VRC_EventHandler.VrcBroadcastType.Local;    //GUIから切り変えれるように
                }
                evr.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetMaterial;
                evl.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetMaterial;

                Debug.Log("イベントタイプ指定");

                evr.ParameterString = path + "/p" + (i * 2) + sp_path[sp_path.Length - 2] + ".mat";
                evr.ParameterObject = R_page; //ここに右ページオブジェクト

                Debug.Log("右ページマテリアル指定");

                evl.ParameterString = path + "/p" + (i * 2 + 1) + sp_path[sp_path.Length - 2] + ".mat";
                evl.ParameterObject = L_page;

                Debug.Log("左ページマテリアル指定");


                l_trg.Events.Add(evr);
                l_trg.Events.Add(evl);
            }
        }

        Debug.Log("オブジェクト作成終了");
        Debug.Log("遷移システム開始");

        if (gimic)
        {
            GameObject Gimic_pac = new GameObject();
            Gimic_pac.name                    = "Gimic_pac";
            Gimic_pac.transform.parent        = L_Bar.transform.parent;
            Gimic_pac.transform.localPosition = new Vector3(0, 0, 0);
            Gimic_pac.transform.localRotation = new Quaternion(0, 0, 0, 0);
            Gimic_pac.transform.localScale    = new Vector3(1, 1, 1);
            //L_Bar.transform.parent = L_con_pac.transform;

            for (int i = 0; i < R_con.Count; i++)
            {
                Gimic_List.Add(new GameObject());
                Gimic_List[i].name = "p" + (i * 2) + "_" + (i * 2 + 1);
                Gimic_List[i].transform.localScale    = new Vector3(1, 1, 1);
                Gimic_List[i].transform.parent        = Gimic_pac.transform;
                Gimic_List[i].transform.localPosition = new Vector3(0, 0, 0);
                Gimic_List[i].transform.localRotation = new Quaternion(0, 0, 0, 0);

                if (i != 0)
                {
                    Gimic_List[i].SetActive(false);
                }
            }
        }


        Debug.Log("R_con表示設定");
        for (int i = 0; i < R_con.Count; i++) //右コン操作 戻る操作()
        {
            VRCSDK2.VRC_Trigger trg = R_con[i].GetComponent <VRCSDK2.VRC_Trigger>();
            VRCSDK2.VRC_Trigger.TriggerEvent intract = new VRCSDK2.VRC_Trigger.TriggerEvent();

            Debug.Log("トリガーインスタンス作成");


            intract.TriggerType = VRCSDK2.VRC_Trigger.TriggerType.OnInteract;
            Debug.Log("トリガータイプ指定");

            if (local)
            {
                intract.BroadcastType = VRCSDK2.VRC_EventHandler.VrcBroadcastType.Local;        //GUIから切り替えれるように
            }
            VRCSDK2.VRC_EventHandler.VrcEvent r_next = new VRCSDK2.VRC_EventHandler.VrcEvent();
            VRCSDK2.VRC_EventHandler.VrcEvent r_pre  = new VRCSDK2.VRC_EventHandler.VrcEvent();
            VRCSDK2.VRC_EventHandler.VrcEvent l_next = new VRCSDK2.VRC_EventHandler.VrcEvent();
            VRCSDK2.VRC_EventHandler.VrcEvent l_pre  = new VRCSDK2.VRC_EventHandler.VrcEvent();
            Debug.Log("イベントインスタンス作成");


            r_next.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
            r_pre.EventType  = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
            l_next.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
            l_pre.EventType  = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
            Debug.Log("イベントタイプ指定");


            r_next.ParameterBoolOp = VRCSDK2.VRC_EventHandler.VrcBooleanOp.True;
            r_pre.ParameterBoolOp  = VRCSDK2.VRC_EventHandler.VrcBooleanOp.False;
            l_next.ParameterBoolOp = VRCSDK2.VRC_EventHandler.VrcBooleanOp.True;
            l_pre.ParameterBoolOp  = VRCSDK2.VRC_EventHandler.VrcBooleanOp.False;
            Debug.Log("Bool設定");

            //戻るボタンで戻った先がi r_next i-1 l_next i+1 r_pre i l_pre i+2

            Debug.Log("r_next");
            if (i > 0)
            {
                r_next.ParameterObject = R_con[i - 1];
            }

            Debug.Log("r_pre");
            r_pre.ParameterObject = R_con[i];

            Debug.Log("l_next");
            if (i < L_con.Count - 1)
            {
                l_next.ParameterObject = L_con[i + 1];
            }

            Debug.Log("l_pre");
            if (i < L_con.Count - 2)
            {
                l_pre.ParameterObject = L_con[i + 2];
            }
            Debug.Log("遷移先指定");


            if (i > 0)
            {
                intract.Events.Add(r_next);
            }
            intract.Events.Add(r_pre);
            if (i < L_con.Count - 1)
            {
                intract.Events.Add(l_next);
            }
            if (i < L_con.Count - 2)
            {
                intract.Events.Add(l_pre);
            }
            if (gimic)  //ギミック出し入れ部分
            {
                VRCSDK2.VRC_EventHandler.VrcEvent G_next = new VRCSDK2.VRC_EventHandler.VrcEvent();
                VRCSDK2.VRC_EventHandler.VrcEvent G_pre  = new VRCSDK2.VRC_EventHandler.VrcEvent();

                G_next.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
                G_pre.EventType  = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;

                G_next.ParameterBoolOp = VRCSDK2.VRC_EventHandler.VrcBooleanOp.True;
                G_pre.ParameterBoolOp  = VRCSDK2.VRC_EventHandler.VrcBooleanOp.False;

                Debug.Log("G_next");
                G_next.ParameterObject = Gimic_List[i];

                Debug.Log("G_pre");
                if (i < Gimic_List.Count - 1)
                {
                    G_pre.ParameterObject = Gimic_List[i + 1];
                }

                intract.Events.Add(G_pre);
                intract.Events.Add(G_next);
            }
            Debug.Log("イベント割り当て");


            trg.Triggers.Add(intract);
            Debug.Log("トリガー割り当て");
        }
        Debug.Log("L_con表示設定");

        for (int i = 0; i < R_con.Count; i++) //左コン操作
        {
            VRCSDK2.VRC_Trigger trg = L_con[i].GetComponent <VRCSDK2.VRC_Trigger>();
            VRCSDK2.VRC_Trigger.TriggerEvent intract = new VRCSDK2.VRC_Trigger.TriggerEvent();

            Debug.Log("トリガーインスタンス作成");


            intract.TriggerType = VRCSDK2.VRC_Trigger.TriggerType.OnInteract;
            Debug.Log("トリガータイプ指定");
            if (local)
            {
                intract.BroadcastType = VRCSDK2.VRC_EventHandler.VrcBroadcastType.Local;        //GUIから切り替えれるように
            }
            VRCSDK2.VRC_EventHandler.VrcEvent r_next = new VRCSDK2.VRC_EventHandler.VrcEvent();
            VRCSDK2.VRC_EventHandler.VrcEvent r_pre  = new VRCSDK2.VRC_EventHandler.VrcEvent();
            VRCSDK2.VRC_EventHandler.VrcEvent l_next = new VRCSDK2.VRC_EventHandler.VrcEvent();
            VRCSDK2.VRC_EventHandler.VrcEvent l_pre  = new VRCSDK2.VRC_EventHandler.VrcEvent();
            Debug.Log("イベントインスタンス作成");


            r_next.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
            r_pre.EventType  = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
            l_next.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
            l_pre.EventType  = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
            Debug.Log("イベントタイプ指定");


            r_next.ParameterBoolOp = VRCSDK2.VRC_EventHandler.VrcBooleanOp.True;
            r_pre.ParameterBoolOp  = VRCSDK2.VRC_EventHandler.VrcBooleanOp.False;
            l_next.ParameterBoolOp = VRCSDK2.VRC_EventHandler.VrcBooleanOp.True;
            l_pre.ParameterBoolOp  = VRCSDK2.VRC_EventHandler.VrcBooleanOp.False;
            Debug.Log("Bool設定");

            //進むボタン 進んだ先がiだからnextはrがi-1 lがi+1 preはrがi-2 lがi
            Debug.Log("r_next");
            if (i > 0)
            {
                r_next.ParameterObject = R_con[i - 1];
            }

            Debug.Log("r_pre");
            if (i > 1)
            {
                r_pre.ParameterObject = R_con[i - 2];
            }

            Debug.Log("l_next");
            if (i < L_con.Count - 1)
            {
                l_next.ParameterObject = L_con[i + 1];
            }

            Debug.Log("l_pre");
            l_pre.ParameterObject = L_con[i];
            Debug.Log("遷移先指定");

            if (i > 0)
            {
                intract.Events.Add(r_next);
            }
            if (i > 1)
            {
                intract.Events.Add(r_pre);
            }
            if (i < L_con.Count - 1)
            {
                intract.Events.Add(l_next);
            }
            intract.Events.Add(l_pre);
            if (gimic)  //ギミック出し入れ部分
            {
                VRCSDK2.VRC_EventHandler.VrcEvent G_next = new VRCSDK2.VRC_EventHandler.VrcEvent();
                VRCSDK2.VRC_EventHandler.VrcEvent G_pre  = new VRCSDK2.VRC_EventHandler.VrcEvent();

                G_next.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
                G_pre.EventType  = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;

                G_next.ParameterBoolOp = VRCSDK2.VRC_EventHandler.VrcBooleanOp.True;
                G_pre.ParameterBoolOp  = VRCSDK2.VRC_EventHandler.VrcBooleanOp.False;

                Debug.Log("G_next");
                G_next.ParameterObject = Gimic_List[i];

                Debug.Log("G_pre");
                if (0 < i)
                {
                    G_pre.ParameterObject = Gimic_List[i - 1];
                }

                intract.Events.Add(G_next);
                intract.Events.Add(G_pre);
            }
            Debug.Log("イベント割り当て");


            trg.Triggers.Add(intract);
            Debug.Log("トリガー割り当て");
        }

        L_con[1].SetActive(true);
        Debug.Log(L_con.Count * 2 + "ページ");
    }
Example #4
0
        public IEnumerable <VRC_EventHandler.VrcEvent> ProvideEvents()
        {
            List <VRC_EventHandler.VrcEvent> list = new List <VRC_EventHandler.VrcEvent>();

            VRC_EventHandler.VrcEvent vrcEvent = new VRC_EventHandler.VrcEvent();
            vrcEvent.Name             = "EnableKinematic";
            vrcEvent.EventType        = VRC_EventHandler.VrcEventType.SendRPC;
            vrcEvent.ParameterInt     = 0;
            vrcEvent.ParameterString  = "EnableKinematic";
            vrcEvent.ParameterObjects = (GameObject[])new GameObject[1]
            {
                this.get_gameObject()
            };
            list.Add(vrcEvent);
            vrcEvent                  = new VRC_EventHandler.VrcEvent();
            vrcEvent.Name             = "DisableKinematic";
            vrcEvent.EventType        = VRC_EventHandler.VrcEventType.SendRPC;
            vrcEvent.ParameterInt     = 0;
            vrcEvent.ParameterString  = "DisableKinematic";
            vrcEvent.ParameterObjects = (GameObject[])new GameObject[1]
            {
                this.get_gameObject()
            };
            list.Add(vrcEvent);
            vrcEvent                  = new VRC_EventHandler.VrcEvent();
            vrcEvent.Name             = "EnableGravity";
            vrcEvent.EventType        = VRC_EventHandler.VrcEventType.SendRPC;
            vrcEvent.ParameterInt     = 0;
            vrcEvent.ParameterString  = "EnableGravity";
            vrcEvent.ParameterObjects = (GameObject[])new GameObject[1]
            {
                this.get_gameObject()
            };
            list.Add(vrcEvent);
            vrcEvent                  = new VRC_EventHandler.VrcEvent();
            vrcEvent.Name             = "DisableGravity";
            vrcEvent.EventType        = VRC_EventHandler.VrcEventType.SendRPC;
            vrcEvent.ParameterInt     = 0;
            vrcEvent.ParameterString  = "DisableGravity";
            vrcEvent.ParameterObjects = (GameObject[])new GameObject[1]
            {
                this.get_gameObject()
            };
            list.Add(vrcEvent);
            vrcEvent                  = new VRC_EventHandler.VrcEvent();
            vrcEvent.Name             = "ReapObject";
            vrcEvent.EventType        = VRC_EventHandler.VrcEventType.SendRPC;
            vrcEvent.ParameterInt     = 0;
            vrcEvent.ParameterString  = "ReapObject";
            vrcEvent.ParameterObjects = (GameObject[])new GameObject[1]
            {
                this.get_gameObject()
            };
            list.Add(vrcEvent);
            vrcEvent                  = new VRC_EventHandler.VrcEvent();
            vrcEvent.Name             = "TakeOwnership";
            vrcEvent.EventType        = VRC_EventHandler.VrcEventType.SendRPC;
            vrcEvent.ParameterInt     = 0;
            vrcEvent.ParameterString  = "TakeOwnership";
            vrcEvent.ParameterObjects = (GameObject[])new GameObject[1]
            {
                this.get_gameObject()
            };
            list.Add(vrcEvent);
            vrcEvent                  = new VRC_EventHandler.VrcEvent();
            vrcEvent.Name             = "TeleportTo";
            vrcEvent.EventType        = VRC_EventHandler.VrcEventType.SendRPC;
            vrcEvent.ParameterInt     = 0;
            vrcEvent.ParameterString  = "TeleportTo";
            vrcEvent.ParameterObjects = (GameObject[])new GameObject[1]
            {
                this.get_gameObject()
            };
            list.Add(vrcEvent);
            vrcEvent                  = new VRC_EventHandler.VrcEvent();
            vrcEvent.Name             = "Respawn";
            vrcEvent.EventType        = VRC_EventHandler.VrcEventType.SendRPC;
            vrcEvent.ParameterInt     = 0;
            vrcEvent.ParameterString  = "Respawn";
            vrcEvent.ParameterObjects = (GameObject[])new GameObject[1]
            {
                this.get_gameObject()
            };
            list.Add(vrcEvent);
            return(list);
        }