Example #1
0
        void Update()
        {
            // Don't do anything if no Stat name is defined
            if (string.IsNullOrEmpty(name_of_stat_to_retrieve))
            {
                return;
            }


            string stat = "";

            // Retrieve the correct stat
            switch (type_of_stat_to_retrieve)
            {
            case Type_of_Stat.Numbered_Stat:
                // Check if we should display nothing if the stat does not exist
                if (display_nothing_if_stat_not_present && !StatsManager.Numbered_Stat_Exists(name_of_stat_to_retrieve))
                {
                    text_element.text = "";
                    return;
                }

                stat = "" + StatsManager.Get_Numbered_Stat(name_of_stat_to_retrieve);
                break;

            case Type_of_Stat.String_Stat:
                if (display_nothing_if_stat_not_present && !StatsManager.String_Stat_Exists(name_of_stat_to_retrieve))
                {
                    text_element.text = "";
                    return;
                }

                stat = StatsManager.Get_String_Stat(name_of_stat_to_retrieve);
                break;

            case Type_of_Stat.Boolean_Stat:
                if (display_nothing_if_stat_not_present && !StatsManager.Boolean_Stat_Exists(name_of_stat_to_retrieve))
                {
                    text_element.text = "";
                    return;
                }

                stat = "" + StatsManager.Get_Boolean_Stat(name_of_stat_to_retrieve);
                break;
            }

            // Construct the actual string
            text_element.text = message_before_stat + stat + message_after_stat;
        }
Example #2
0
        // Checks if the given stat is > or < the value. Returns true/false.
        // If no stat of that name is found, 0 is given as the stat's value
        public static bool Compare_Float_Stat(string stat_name, Float_Stat_Comparator than, float value)
        {
            // Check if the stat exists
            if (!StatsManager.Numbered_Stat_Exists(stat_name))
            {
                Debug.Log(stat_name + " Numbered Stat does not exist. Returning default value for stat: 0");
            }

            bool result = false;
            // Check if it meets the requirements
            float stat = StatsManager.Get_Numbered_Stat(stat_name);

            switch (than)
            {
            case Float_Stat_Comparator.Greater_than:
                result = stat > value;
                break;

            case Float_Stat_Comparator.Less_than:
                result = stat < value;
                break;
            }
            return(result);
        }