public RotationData(RotationData self) { RotationAxis = self.RotationAxis; RotationAngle = self.RotationAngle; RotationPoint = self.RotationPoint; UsePositionAsCenterPoint = self.UsePositionAsCenterPoint; }
public virtual void GenerateSides(int startingID) { Vector3 center = new Vector3(0, 0, 0); for (int i = 0; i < Sides.Length; i++) { Vector3 sideCenter = new Vector3(0, 0, 0); for (int j = 0; j < Sides[i].Plane.Length; j++) { sideCenter += Sides[i].Plane[j]; } sideCenter /= Sides[i].Plane.Length; center += sideCenter; } center /= Sides.Length; while (Data.Rotation.Count > 0) { RotationData rotData = Data.Rotation[0]; Data.Rotation.RemoveAt(0); if (rotData.UsePositionAsCenterPoint) { center = Position; } if (rotData.RotationPoint != null) { center = (Vector3)rotData.RotationPoint; } Rotate(rotData.RotationAxis, rotData.RotationAngle, center); } CalculateUVs(); }
public static List <Shape> Generate(StairData data, RotationData rotationData = null) { List <Shape> shapes = new List <Shape>(); Vector3 posChangeDepth = new Vector3(); Vector3 posChangeWidth = new Vector3(); float rotationAngle = 0; switch (data.Direction) { case Direction.North: rotationAngle = 90; posChangeDepth = new Vector3(0, -1, -1); posChangeWidth = new Vector3(-1, 0, -1); break; case Direction.South: rotationAngle = 270; posChangeDepth = new Vector3(0, 1, -1); posChangeWidth = new Vector3(1, 0, -1); break; case Direction.West: rotationAngle = 180; posChangeDepth = new Vector3(1, 0, -1); posChangeWidth = new Vector3(0, 1, -1); break; case Direction.East: rotationAngle = 0; posChangeDepth = new Vector3(-1, 0, -1); posChangeWidth = new Vector3(0, -1, -1); break; } //Each individual step for (int i = 0; i < data.StairCount; i++) { int run = i * data.Run; int rise = i * data.Rise; switch (data.Direction) { case Direction.North: shapes.Add(new Cube() { FuncDetailID = data.FuncDetailId, Position = data.Position + new Vector3(0, run, rise + data.Rise * 0.5f), Data = new CubeShapeData() { Size = new Vector3(data.StairWidth, data.Run, data.Rise) } }); break; case Direction.South: shapes.Add(new Cube() { FuncDetailID = data.FuncDetailId, Position = data.Position + new Vector3(0, -run, rise + data.Rise * 0.5f), Data = new CubeShapeData() { Size = new Vector3(data.StairWidth, data.Run, data.Rise) } }); break; case Direction.West: shapes.Add(new Cube() { FuncDetailID = data.FuncDetailId, Position = data.Position + new Vector3(-run, 0, rise + data.Rise * 0.5f), Data = new CubeShapeData() { Size = new Vector3(data.Run, data.StairWidth, data.Rise) } }); break; case Direction.East: shapes.Add(new Cube() { FuncDetailID = data.FuncDetailId, Position = data.Position + new Vector3(run, 0, rise + data.Rise * 0.5f), Data = new CubeShapeData() { Size = new Vector3(data.Run, data.StairWidth, data.Rise) } }); break; } } Cube lastStair = (Cube)shapes[shapes.Count - 1]; Cube frontPiece = new Cube(lastStair); frontPiece.Position.Z = Lerp(shapes[0].Position.Z, lastStair.Position.Z, 0.5f) - data.Rise * 0.5f; ((CubeShapeData)frontPiece.Data).Size.Z = data.Rise * (data.StairCount - 1); shapes.Add(frontPiece); Vector3 perfectlyCenteredPosition = new Vector3(posChangeDepth.X * (data.Run * 1.5f), posChangeDepth.Y * (data.Run * 1.5f), (posChangeDepth.Z * (data.Rise * 0.5f)) + data.Rise * 0.5f); //Clip Brush shapes.Add(new Polygon() { FuncDetailID = data.FuncDetailId, Texture = Textures.CLIP, Position = data.Position + perfectlyCenteredPosition, Data = new PolygonShapeData() { Rotation = new List <RotationData>() { new RotationData() { RotationAxis = new Vector3(1, 0, 0), RotationAngle = 90, UsePositionAsCenterPoint = true, }, new RotationData() { RotationAxis = new Vector3(0, 0, 1), RotationAngle = rotationAngle, UsePositionAsCenterPoint = true } }, Depth = data.StairWidth, Scalar = 1, PolygonPoints = new List <Vector2>() { new Vector2(0, 0), new Vector2(data.Run * data.StairCount, 0), new Vector2(data.Run * data.StairCount, data.Rise * data.StairCount) } } }); if (data.RailingThickness != 0) { //Railing Left shapes.Add(new Polygon() { FuncDetailID = data.FuncDetailId, Texture = Textures.DEV_MEASUREGENERIC01B, Position = data.Position + perfectlyCenteredPosition + posChangeWidth * new Vector3(data.StairWidth * 0.5f + data.RailingThickness * 0.5f, data.StairWidth * 0.5f + data.RailingThickness * 0.5f, 0), Data = new PolygonShapeData() { Rotation = new List <RotationData>() { new RotationData() { RotationAxis = new Vector3(1, 0, 0), RotationAngle = 90, UsePositionAsCenterPoint = true, }, new RotationData() { RotationAxis = new Vector3(0, 0, 1), RotationAngle = rotationAngle, UsePositionAsCenterPoint = true } }, Depth = data.RailingThickness, Scalar = 1, PolygonPoints = new List <Vector2>() { new Vector2(0, 0), new Vector2(data.Run * data.StairCount + data.Run, 0), new Vector2(data.Run * data.StairCount + data.Run, data.Rise * data.StairCount), new Vector2(data.Run * data.StairCount, data.Rise * data.StairCount), } } }); //Railing Right shapes.Add(new Polygon() { FuncDetailID = data.FuncDetailId, Texture = Textures.DEV_MEASUREGENERIC01B, Position = data.Position + perfectlyCenteredPosition + posChangeWidth * new Vector3(-data.StairWidth * 0.5f - data.RailingThickness * 0.5f, -data.StairWidth * 0.5f - data.RailingThickness * 0.5f, 0), Data = new PolygonShapeData() { Rotation = new List <RotationData>() { new RotationData() { RotationAxis = new Vector3(1, 0, 0), RotationAngle = 90, UsePositionAsCenterPoint = true, }, new RotationData() { RotationAxis = new Vector3(0, 0, 1), RotationAngle = rotationAngle, UsePositionAsCenterPoint = true } }, Depth = data.RailingThickness, Scalar = 1, PolygonPoints = new List <Vector2>() { new Vector2(0, 0), new Vector2(data.Run * data.StairCount + data.Run, 0), new Vector2(data.Run * data.StairCount + data.Run, data.Rise * data.StairCount), new Vector2(data.Run * data.StairCount, data.Rise * data.StairCount), } } }); } rotationData.RotationPoint = data.Position; if (rotationData != null) { for (int i = 0; i < shapes.Count; i++) { shapes[i].Data.Rotation.Add(rotationData); } } for (int i = 0; i < shapes.Count; i++) { shapes[i].Visgroup = data.Visgroup; } return(shapes); }