private void _StartSending()
 {
     if (IsConnected())
     {
         if (m_CurrentlySending == false)
         {
             if (m_OutgoingMessages.TryDequeue(out m_CurrentOutgoingMessage) == true)
             {
                 m_CurrentlySending = true;
                 m_Socket.BeginSend(m_CurrentOutgoingMessage._GetBuffer(), 0, m_CurrentOutgoingMessage._GetBufferSize()
                                    , SocketFlags.None, new AsyncCallback(SendCallback), this);
             }
             else
             {
                 m_CurrentOutgoingMessage = null;
             }
         }
     }
 }
Example #2
0
 internal void _StartSending()
 {
     try
     {
         if (m_CurrentlySending == false)
         {
             if (m_Messages.TryDequeue(out m_CurrentOutgoingMessage) == true)
             {
                 m_CurrentlySending = true;
                 m_Socket.BeginSend(m_CurrentOutgoingMessage._GetBuffer(), 0, m_CurrentOutgoingMessage._GetBufferSize()
                                    , SocketFlags.None, new AsyncCallback(SendCallback), this);
             }
             else
             {
                 m_CurrentOutgoingMessage = null;
             }
         }
     }
     catch (Exception ex)
     {
         m_Exceptions.Enqueue(ex);
         m_CurrentlySending = false;
     }
 }