/// <summary> /// Event handler for when the Play Game 1 menu entry is selected. /// </summary> void WifiRobotMenuEntrySelected(object sender, PlayerIndexEventArgs e) { toggleFullScreen(); LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new AndroidAppScreen()); }
/// <summary> /// Event handler for when the Play Game 1 menu entry is selected. /// </summary> void RingAppMenuEntrySelected(object sender, PlayerIndexEventArgs e) { toggleFullScreen(); LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new RingAppGameScreen()); }
/// <summary> /// Event handler for when the Play Game 1 menu entry is selected. /// </summary> void BingMapsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { toggleFullScreen(); LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new BingMapsPlayScreen()); }
/// <summary> /// Event handler for when the Play Game 1 menu entry is selected. /// </summary> void City3dMenuEntrySelected(object sender, PlayerIndexEventArgs e) { toggleFullScreen(); LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new City3DGamePlayScreen()); }
/// <summary> /// Event handler for when the Play Game 1 menu entry is selected. /// </summary> void PracticeMenuEntrySelected(object sender, PlayerIndexEventArgs e) { toggleFullScreen(); LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new PracticeScreen()); }
/// <summary> /// Event handler for when the Game Start menu entry is selected. /// </summary> void GameStartMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new MazeGamePlayScreen((int)currentVariant, (int)currentMazeLevel)); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { toggleSmallScreen(); LoadingScreen.Load(ScreenManager, false, null, new MainMenuScreen()); }