Example #1
0
 /// <summary>
 /// Event handler for when the Play Game 1 menu entry is selected.
 /// </summary>
 void WifiRobotMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     toggleFullScreen();
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new AndroidAppScreen());
 }
Example #2
0
 /// <summary>
 /// Event handler for when the Play Game 1 menu entry is selected.
 /// </summary>
 void RingAppMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     toggleFullScreen();
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new RingAppGameScreen());
 }
Example #3
0
 /// <summary>
 /// Event handler for when the Play Game 1 menu entry is selected.
 /// </summary>
 void BingMapsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     toggleFullScreen();
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new BingMapsPlayScreen());
 }
Example #4
0
 /// <summary>
 /// Event handler for when the Play Game 1 menu entry is selected.
 /// </summary>
 void City3dMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     toggleFullScreen();
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new City3DGamePlayScreen());
 }
Example #5
0
 /// <summary>
 /// Event handler for when the Play Game 1 menu entry is selected.
 /// </summary>
 void PracticeMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     toggleFullScreen();
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new PracticeScreen());
 }
Example #6
0
 /// <summary>
 /// Event handler for when the Game Start menu entry is selected.
 /// </summary>
 void GameStartMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new MazeGamePlayScreen((int)currentVariant, (int)currentMazeLevel));
 }
Example #7
0
 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to quit" message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     toggleSmallScreen();
     LoadingScreen.Load(ScreenManager, false, null, new MainMenuScreen());
 }