Example #1
0
        //constructor
        public VBProjectManager()
        {
            strLogFile = System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "VirtualBeach.log");
            VBLogger.SetLogFileName(strLogFile);
            logger = VBLogger.GetLogger();

            signaller = new VBCommon.Signaller();
        }
Example #2
0
        //constructor
        public VBProjectManager()
        {
            strLogFile = System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "VirtualBeach.log");
            VBLogger.SetLogFileName(strLogFile);
            logger = VBLogger.GetLogger();

            signaller = new VBCommon.Signaller();
        }
Example #3
0
 public void OnImportsSatisfied()
 {
     //If we've successfully imported a Signaller, then connect its events to our handlers.
     signaller = GetSignaller();
     signaller.BroadcastState += new VBCommon.Signaller.BroadCastEventHandler <VBCommon.PluginSupport.BroadCastEventArgs>(BroadcastStateListener);
     signaller.ProjectSaved   += new VBCommon.Signaller.SerializationEventHandler <VBCommon.PluginSupport.SerializationEventArgs>(ProjectSavedListener);
     signaller.ProjectOpened  += new VBCommon.Signaller.SerializationEventHandler <VBCommon.PluginSupport.SerializationEventArgs>(ProjectOpenedListener);
     this.MessageSent         += new MessageHandler <VBCommon.PluginSupport.MessageArgs>(signaller.HandleMessage);
 }
Example #4
0
        public void OnImportsSatisfied()
        {
            //If we've successfully imported a Signaller, then connect its events to our handlers.
            signaller = GetSignaller();

            signaller.MessageReceived += new VBCommon.Signaller.MessageHandler <MessageArgs>(MessageReceived);
            signaller.ProjectSaved    += new VBCommon.Signaller.SerializationEventHandler <VBCommon.PluginSupport.SerializationEventArgs>(ProjectSavedListener);
            signaller.ProjectOpened   += new VBCommon.Signaller.SerializationEventHandler <VBCommon.PluginSupport.SerializationEventArgs>(ProjectOpenedListener); //loop through plugins ck for min pluginType to make that active when plugin opened.
            signaller.BroadcastState  += new VBCommon.Signaller.BroadCastEventHandler <VBCommon.PluginSupport.BroadCastEventArgs>(BroadcastStateListener);
        }
Example #5
0
 public void OnImportsSatisfied()
 {
     //If we've successfully imported a Signaller, then connect its events to our handlers.
     signaller = GetSignaller();
     signaller.BroadcastState += new VBCommon.Signaller.BroadCastEventHandler<VBCommon.PluginSupport.BroadCastEventArgs>(BroadcastStateListener);
     signaller.ProjectSaved += new VBCommon.Signaller.SerializationEventHandler<VBCommon.PluginSupport.SerializationEventArgs>(ProjectSavedListener);
     signaller.ProjectOpened += new VBCommon.Signaller.SerializationEventHandler<VBCommon.PluginSupport.SerializationEventArgs>(ProjectOpenedListener);
     this.MessageSent += new MessageHandler<VBCommon.PluginSupport.MessageArgs>(signaller.HandleMessage);
 }
Example #6
0
        public void OnImportsSatisfied()
        {
            //If we've successfully imported a Signaller, then connect its events to our handlers.
            signaller = GetSignaller();

            signaller.MessageReceived += new VBCommon.Signaller.MessageHandler<MessageArgs>(MessageReceived);
            signaller.ProjectSaved += new VBCommon.Signaller.SerializationEventHandler<VBCommon.PluginSupport.SerializationEventArgs>(ProjectSavedListener);
            signaller.ProjectOpened += new VBCommon.Signaller.SerializationEventHandler<VBCommon.PluginSupport.SerializationEventArgs>(ProjectOpenedListener); //loop through plugins ck for min pluginType to make that active when plugin opened.
            signaller.BroadcastState += new VBCommon.Signaller.BroadCastEventHandler<VBCommon.PluginSupport.BroadCastEventArgs>(BroadcastStateListener);
        }